Thaellar Posted July 8, 2017 Share Posted July 8, 2017 SKSE64 will re-ignite the modding community for sure. But for now, I am playing and having a blast. Just get in there and have fun. You're missing out. Stop waiting. Link to comment Share on other sites More sharing options...
CyberOcelot Posted July 9, 2017 Share Posted July 9, 2017 (edited) This is probably a dumb question, but Google is failing me on this one...Would it be possible to play a modded SE now and just install SKSE64 when they're done working on it on that existing save? Edited July 9, 2017 by CyberOcelot Link to comment Share on other sites More sharing options...
HeyYou Posted July 9, 2017 Share Posted July 9, 2017 This is probably a dumb question, but Google is failing me on this one... Would it be possible to play a modded SE now and just install SKSE64 when they're done working on it on that existing save?Quite likely. SKSE doesn't change anything in game, in just adds more powerful scripting functions. So, unless you added mod that REQUIRED starting a new game, you could go on about your business without trouble. Link to comment Share on other sites More sharing options...
CyberOcelot Posted July 9, 2017 Share Posted July 9, 2017 This is probably a dumb question, but Google is failing me on this one... Would it be possible to play a modded SE now and just install SKSE64 when they're done working on it on that existing save?Quite likely. SKSE doesn't change anything in game, in just adds more powerful scripting functions. So, unless you added mod that REQUIRED starting a new game, you could go on about your business without trouble. Thanks! :) I guess I need to start looking into comparable mods in SE to my favorite 32 bit ones now. There goes another 500+ hours of my life. My wife hates you. Link to comment Share on other sites More sharing options...
Aragingmonk Posted July 9, 2017 Share Posted July 9, 2017 SKSE64 will re-ignite the modding community for sure. But for now, I am playing and having a blast. Just get in there and have fun. You're missing out. Stop waiting.If you use mods that do not require SKSE then yes. Some mods that require SKSE will still work but not all functions will be present. But if you use a mod that requires the current version of SKSE and we ever get SKSE64 you will have trouble. The new SKSE64 will have elements of the old which the mod may recognize and attempt to use, only to discover it can't. Link to comment Share on other sites More sharing options...
Bloodwardena Posted July 10, 2017 Share Posted July 10, 2017 I must be the only one who actually broke his SE and went back to Oldrim because I managed to make my Oldrim more stable. That, and I couldn't get mod organizer to work with my SE at all, and nexus mod manager is a real pain in the ass to manage. Link to comment Share on other sites More sharing options...
mjv2012 Posted July 12, 2017 Share Posted July 12, 2017 Have to say most of the useful and immersive mods that had the convenience of SKSE have been ported with some change surely but not game breaking or annoying. I recently realized I had Skyrim Se for free havign bought each version and installed it blind without really seeing if the mods I used in the past were available. Since I have had no issues and had really enjoyed the impressive graphics changes and redo that is SSE. Runs really well and I have since installed 49 mods. not many compared to others but they all work well and im having a great time with this revisit. Link to comment Share on other sites More sharing options...
Deleted40837770User Posted July 12, 2017 Share Posted July 12, 2017 skse 64 will also lower mod theft due too consoles cant have it therefor its not as easy too steal mods then the mod you steal dont work XD Link to comment Share on other sites More sharing options...
VulcanTR Posted July 14, 2017 Author Share Posted July 14, 2017 (edited) Alternativesbanknotes: Exchange Currency SE I will look into it now.Edit: Hmmm i have checked but it seems they are available only 3 cities? That means my character need to focus on 3 cities and it breaks all of my scenario. Paper world map: A quality World Map (paper world map version in downloads)Invisible player marker: Directionless Player Map Marker (edit the marker image and make it transparent) I was just looking for the invisible map marker actually but it can't be done without paper map this is why i was asking for it. Now i will go check and try to make it transparent i don't know how to do it actuallyEdit: I was tried to edit swf file but it seems i can't do. Item degradation is indeed hard to replace as it really makes use of SKSE. I know i know i was already giving it up :smile: Alternatives SkyTweak is something you can replace with a lot of little mods, or with SSEEdit with the benefit of creating 1 extra custom esp if you know which values you want to change. Maybe i will create another topic for the ask "how can i change this values without skytweak" And thank you for your help. I will go try to make it transparent and check the currency. Edited July 14, 2017 by VulcanTR Link to comment Share on other sites More sharing options...
CyniclyPink Posted July 15, 2017 Share Posted July 15, 2017 I must be the only one who actually broke his SE and went back to Oldrim because I managed to make my Oldrim more stable. That, and I couldn't get mod organizer to work with my SE at all, and nexus mod manager is a real pain in the ass to manage.Nope, youre not the only one. I too used MO 2 and broke my SSE. I had a problem (not sure if with a mod or MO) and now am back on Oldrim. The SE game won't even start. Link to comment Share on other sites More sharing options...
Recommended Posts