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Does Creation Club signal the end of player-made mods in future Bethesda games?


davidwalshireland

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Every time Bethesda tries something connected to mods, Apocalypse is being fortold. I personally will not believe that free modding will be taken out of future Bethesda games, like in 20 years (meaning max 3 games). Those two systems (free and CC) can easily coexist and also, CC will alway¨s be limited in content (due to the nature of development and compatibility checking and security) as opposed to free-modding, which means that should there be CC only, the game would NEVER live for such long time (starting with Morrowind, and actually Daggerfall too). In my opinion, free modding for Bethesda will always be a feature to be considered and supported.

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I doubt this will affect the PC modding scene for future games to any great extent. I could be very wrong though. Hope I'm not. CC will probably end up being a huge money-maker for Bethesda where console users are concerned. The majority of PC users will ignore it. Unless it gets really, really better in the near future. I DO feel confident that Bethesda realizes that. Whether Zenimax's BoD does is anyone's guess. So, CC is most likely here to stay for console users, while PC users will mostly stick to free mods.

 

The only thing I worry about is whether there will be a CK for TES6. CK was (IMO) created to make mods more prevalent so that the game would stay relevant longer (and sell more copies.) This strategy obviously worked incredibly well given how many years Skyrim, Oblivion and even Morrowind kept selling copies. And still do to this day. So, logically, I suppose a CK for TES6 is still likely.

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Every time Bethesda tries something connected to mods, Apocalypse is being fortold. I personally will not believe that free modding will be taken out of future Bethesda games, like in 20 years (meaning max 3 games). Those two systems (free and CC) can easily coexist and also, CC will alway¨s be limited in content (due to the nature of development and compatibility checking and security) as opposed to free-modding, which means that should there be CC only, the game would NEVER live for such long time (starting with Morrowind, and actually Daggerfall too). In my opinion, free modding for Bethesda will always be a feature to be considered and supported.

 

Eh, even if Bethesda stops supporting free modding, it will still happen. Frostbite was notoriously difficult to mod, but that's going on as well because of talented coders in the community who wrote the software to enable us to do it.

 

Modders will find a way!

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I don't doubt that they will take a route that leads to maximum profit

what I do doubt is whether removing modding support and going full CC will increase profits

I wouldn't call CC content as microtransactions , but it may be so in the future , if included into the game from day one

the thing about Bethesda games is that a large portion of sales can come months after the initial release ,

 

I think, from Bethesda's point of view, it would better to monetize TES 5 modding partially and then finally replace modding in TES 6 with an ingame store. People will be angry, but this doesn't hurt the sales much. The largest portion of Skyrim's sales was made up by the PS3 and XBOX360 audience. Until October 2016, above 30 million units of Skyrim have been sold. These people (console players) don't care about modding, they usually never even heart something about modding. Console players would also pay for microtransactions. They are glad to receive any additional content.

 

 

Eh, even if Bethesda stops supporting free modding, it will still happen. Frostbite was notoriously difficult to mod, but that's going on as well because of talented coders in the community who wrote the software to enable us to do it.

Modders will find a way!

 

You can always do some DLL injection with memory manipulation to change some basic stuff (or more extended - after painful months of reversing a game engine, see OBSE or SKSE), it is usually a tedious task to reverse engineer meaningful components of the game logic. Advanced modding in Skyrim is possible, because the engine's core components have been reversed over the course of many years and Bethesda also provided a powerful modding framework for each game. There are games like Rise of the Tomb Raider, which doesn't even allow simple texture replacement (as of now, even after 2 years of work on it, only very basic things can be changed like the color of clothes). If the game file formats are completely unknown (unlike in for example ES or GTA games), reverse engineering is a painful task.

Edited by skydragonsky
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Bethesda has always used mods as a tool for market research. When designing the each game they look at the most popular mods for the previous game to see what sorts of things players like. The cost to them is minimal and the benefits are huge. The Creation Club can't give them the same sort of feedback so it's extremely unlikely they would even think about abandoning one of their key development tools. Creation Club content and free mods aren't really in competition because to Bethesda they serve too different purposes and both things are valuable.

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NOPE!

The Creation Club is just a mini DLC store, like most of the games have nowadays, just like elder scrolls online, if they really wanted to kill mods then why is this https://bethesda.net/en/mods/skyrim still a thing.

heck even Mass effect 2/3 had a in-game store and used point to buy stuff, did no one remembers the 360 and its Microsoft points before they switch to $.

The way i see it the Creation Club is like the Xbox store when they where using points to buy stuff, even then some of the stuff on the Xbox store wasn't priced well but it got better as time passed, same thing will happen with the Creation Club, it just needs time.

plus you could just wait till they give some of it away or goes on sale, i already got like 4 things from the Fallout 4 Creation Club for free when they where 100% off. still have my free 100 creds.

i wont give them my money till they fix the pricing.

also i would jump on the beta for Skyrim SE to get the Survival mode wile its free fyi

Edited by Rex7Dragon95
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Bethesda has always used mods as a tool for market research. When designing the each game they look at the most popular mods for the previous game to see what sorts of things players like. The cost to them is minimal and the benefits are huge. The Creation Club can't give them the same sort of feedback so it's extremely unlikely they would even think about abandoning one of their key development tools. Creation Club content and free mods aren't really in competition because to Bethesda they serve too different purposes and both things are valuable.

 

Well, good. Maybe they'll take some lessons from SkyUI and never develop such an abysmal default UI ever again. :dry:

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Bethesda has always used mods as a tool for market research. When designing the each game they look at the most popular mods for the previous game to see what sorts of things players like. The cost to them is minimal and the benefits are huge. The Creation Club can't give them the same sort of feedback so it's extremely unlikely they would even think about abandoning one of their key development tools. Creation Club content and free mods aren't really in competition because to Bethesda they serve too different purposes and both things are valuable.

 

Well, good. Maybe they'll take some lessons from SkyUI and never develop such an abysmal default UI ever again. :dry:

 

 

No, they won't. They are developing the UI for consoles and let the modding community improve it for PCs. That will never change, as I am convinced.

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