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Mod Author Donation System


Dark0ne

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  On 12/19/2017 at 12:51 AM, sopmac45 said:

must be there for us anytime we need them

 

ah ha ha no. No, publishing a mod does not oblige anyone to help you with your broken game, with or without this system. Perhaps you should adjust your expectations and will then find mod authors are friendlier. You should maybe also reread the post, there is no voting, it's based on downloads.

 

 

Nexus crew, awesome development, thank you.

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it looks far from the intention of those who invented the internet and wanted a free and unlimited sharing of immaterial goods.

 

What is the point of inventing imaginary copyrights for virtual dress when there is none in the real world of fashion or in the legislation of most countries?

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In response to post #56096151.


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I have absolutely no idea what you're going on about.
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In response to post #56090321. #56092551 is also a reply to the same post.


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My point is that a reward system is about to begin but we, mod users, must have some kind of reward too


Your reward is having an entire site of mods from authors who freely share their creations with others.

This is most definitely not an "if they get something, we should get something too" situation. You already get plenty.
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I guess yanuage is talking about different cultures and I can easily see his point.
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  On 12/19/2017 at 11:07 AM, fredlaus said:

 

In response to post #56096151. #56096866 is also a reply to the same post.

 

 

 

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I guess yanuage is talking about different cultures and I can easily see his point.

 

A culture of not respecting other people it seems. Either that or a culture of gibberish.

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I'm just an humble mod author who got in modding for skyrim, but nontheless i've spent a lot of time in the CK. Now with this announcement Nexus sounds is making mods definitively a "Product". And don't get me wrong, i like the idea of you keep the spiky problem "Buying" away from this. But still, making a mod as a product, will need a more precise "Feedback" or the possibility of being saw by a lot of peapole even after the the day one release. I would suggest to use some features to help us like.

 

-A very essential questionary on the quality of the mod and how the user would improve it. (this will avoid stupid spams in the comment sections and will be a more personal rapport with the modder, more professional)

-A randomize visibility on the main page of a mod or set of, let's face it, endorse aren't that much seals of quality of a mod. And maybe reshowing on the main page will help occasionals, to know mods buried down in the list of mods who didn't got much endorse in the day one.

-A suggestion menù like steam: "You downloaded *this* you might like *that* mod"

-Mod Authors can Highlight their positive comments as advertisment to show their good work.

-A built in formatting menù in the comment section of the mods forum, to be able to make a nice sticky on the fly without going through the forum.

 

 

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B is very easy to game with less popular titles, or oens that don't really get mods. There 50 downloads could constitute 50% of downloads for the game this month. That's clearly not fair, so you'd have to add some balance to account for game popularity on the site, and after a bit of algebra you get back to A by itself.
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Lets not forget that the longer a mod stays on the front page of Nexus the more downloads it gets!
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