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Vortex Alpha Release


Dark0ne

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Didn't recognise NMM 0.63.19 so import was not possible, but that's not a big deal as it did recognise the mods I had installed and auto checked those I had activated.

The UI is intuitive and it was an easy few seconds setting up the file paths so everything functions from my F:Drive.

Setting programs to run from tools section is a no brainer and acts similar to win10 task bar which is very convenient.

Absolutely love the savegame manager which is something I missed in NMM.

Chrome automatically recognised I had Votex installed and changed the download buttons appropriately.

Downloading, installing mods from nexus mods couldn't be any simpler and I feel the same for enabling and disabling said mods.

What I particularly like is I can return to NMM (though why would I want to) because Vortex has not influenced NMM in any way whatsoever. NMM is intact the way I left it and If I close Vortex, load NMM I can begin my game where I left off with all mods intact. There was no need to activate an empty profile within NMM prior to activating Vortex.

In summary, everything about Vortex is pleasant to use and I for one am Bloody Impressed:)

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In response to post #57603581. #57605851, #57608151, #57608681, #57609106, #57609156, #57609226, #57609946 are all replies on the same post.


adamscd123 wrote: I might just be stupid, but this program improves nothing for me. It is not intuitive and cannot even recognize that I have NMM installed in order to import my mod information. I cannot correctly load the mod order and the sorting function is not so great. I have removed this program until better instruction on its use is released. So far this is not a better product.
/r
Cliff
RetroDaddy wrote: an excerpt from one of my social media sites, Thanks to rmm200

If you are using NMM to manage Fallout 4 (for example), download and install Vortex. Run Vortex and click "Import from NMM". Close Vortex. Open NMM and set up a profile with NO mods selected. Activate it. Close NMM and verify your game directory is squeaky clean. Fire up Vortex and click "Deploy". Take a look around settings, and give it a test run. If you want to go back to NMM for awhile, click "Purge mods" first. Game directory is squeaky clean again.
bigd4450 wrote: What?
adamscd123 wrote: nevermind
adamscd123 wrote: Are you responding to me or RetroDaddy?
KeltecRFB wrote: Hey Adam, first install Vortex as Admin or Run as Admin, and be patient. It takes a bit for it to register when you are on stage 2 setup in the import tool and Tannin even has that message of" being patient, may take a while" in the Import Tool Setup wizard.

Although, I do have experience with MO and MO2, and then there is Cisco ISE or Identity Services Enigine (now there is a piece of software you need patience with, especially when upgrading).
Pippboss wrote: Importing from MO now.
adamscd123 wrote: There is no "being patient". The program blatantly states that the program is not there. Thanks anyway.
/r
Cliff


Retro daddy
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In response to post #57609666. #57611286, #57611411 are all replies on the same post.


adamscd123 wrote: I tried to give this program a second chance, but it is still pretty useless to a non-advanced user. While I understand that this program is a work in progress, it is not ready for general consumption. When I install mods, it tells me that I have conflicts that I have to create rules for. There is no option that I have been able to find to do so. NMM at least auto-prompts if a given file needs to be overwritten. If you have to use a separate program for the rules, then what is the use of this program when it is supposed to be a one-stop shop solution? I do not endorse this program, but hope that you (the team) can make it be more than just a pretty interface that does nothing. Sorry if this is a bit harsh, and I freely admit that the problem might be my own inability to understand this program, but for now it is worthless to me.

/r
Cliff
haguerepairguy wrote: On the mod there is a conflict with, there is a lightning bolt on the far right. You can drag the symbol next to it to the mod it's conflicting with, OR you can click the lightning bolt. I find it easier to click the lightning bolt. If you're using mods that conflict here, you're going to have had them do the same in NMM, the difference is how it's presented. Inside that lightning bolt, you will see something about how many files are conflicting. You can then use a drop down menu to choose which option is best, from loading the mod before the conflict, or after, or if it's dependent upon the other mod (a hotfix should load after, an update should be set as dependent, a file you want to overwrite (like you did in NMM) should load after, the file being overwritten should load first). When it came to NMM, dragging and dropping to correct a load order was a fairly easy process, this one is too it just has a learning curve. In the long run, that step is not only basic, but also advanced at the same time, giving you a lot more control if the file has specific instructions, or simply putting it where it should go if not.

An example of mods that overwrite files would be if I downloaded Mod configuration menu for fallout 3 or new vegas, and then installed Hud menu, Ihud, Ahud, Uhud. Each of these files do something different but they all have one main problem. They're all loading the same file in different ways. So you have to have the order figured out which one will load first and last. The mod page should say something about that in install section, and often times will say something about it when you click "download" from the nexus site. If you tell me which game, seek out which files are causing you the headache and name them off, i might just be able to help you load them in order so you can see it for yourself. I won't be able to do it every time, but a small amount shouldn't be too much of a headache for me. :P

One other thing to note, if you can't figure out which mod is which because sometimes mod authors name them strangely. I get they name them for their own updating purposes etc. but man does it become confusing when you're loading 100 mods or something and you have 30 files that aren't named the mod themselves. NMC_UL_v1.2-2342342-v1.2 or something goofy. If you double click that mod, it will pull up a menu on the right, click the orange link that is under the nexus drop down menu thing. It should say something like see the mod on Nexus. When you click it, it pulls up the link page, then you just flesh out which of the files in the download section, go back into Vortex, highlight the name, rename it to that file. Done.

Hope that helps!
Elta1 wrote: You have to click on the red lighting bolts in the mod section of the program. It will pop open a window showing what is conflicting and allows you to set 'load before' or 'load after' rules. It should tell you how many files conflict and if you click the text that says how many it will show you the exact files. After which it should turn to a green lighting bolt. It is true that the program does not really tell you what to do to fix somethings, I found most stuff out by randomly clicking things.


ok, seems to work, but this is far from intuitive as some seem to think. Edited by adamscd123
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How does load order factor in? If you use LOOT to sort, the falloutnv.esm file shows up as missing (due to not being active) and there is no load order number beside the plugin in the program (vortex, not LOOT). Loot shows a number beside the pugin. Will the files still load in the correct order despite vortex showing the file in random a** order? The load order gets even wonkier the more plugins you add, such as showing an interiors mod (a *.esm file) before the DLC *.esm files.
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Well, having Vertex start grabbing 5 - 10 GB of memory, going unresponsive, and using most of my cpu time was interesting. Fortunately, I figured out what caused it.

 

Looking in %Appdata%\Vortex\ and going through the logs, even though it located 13 or so of my games, including Skyrim Special Edition, it goes stuck in a loop in the folder for Skyrim Special Edition. Due to some mod troubleshooting that I apparently never cleaned up, I had a shortcut in a subfolder in that folder that was pointing to a folder earlier in its path, so it was repeatedly looping around and essentially searching forever. Deleting that took care of it.

 

Just thought I'd share in case someone else has the same oddball issue. It seems to me like it could use some sort of sanity check on the search.

 

--arcum42

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OK, keep in mind that before you run loot you will need to run FOMM so that you can select the main *.esm and activate it(falloutnv.esm in my case). After that, LOOT will run without the "missing" main ESM error. There might be a way to change this in Vortex, but I have not been able to find it.
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I know this will be a case of two steps forward, one back, but where making progress. Nothing wrong with that! Perfect timing for me, I'm currently commencing a Witcher 1 2 3 playthru. Still haven't installed W2, so looking forward to modding the Witcher Series with it before I start this journey. I am so over Beth ATM, & won't be going there at all. So all my feed back will be not Beth related. With a clean Start. Cheeeers. Edited by PeterMartyr
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I decided to start a new Skyrim from scratch so I delete all mods from NMM, basically, I did not import anything from NMM to Vortex. The download process was fine and fast.

I sorted my load order using Vortex and then LOOT after cleaning all the master files.

I admit that working with dependencies is something new in relation to NMM and I am still a rookie about handling Vortex but I tried to deal with it without any help and nor a video, so I could just discover how easy or difficult it was.

I could not use the dependency feature for all my mods in conflict ... but, having mod conflicts does not means your game will not run. Same principle with red records that just because they are red does not means they will crash your game. So I decided to just move two mods that I knew they had to be in certain place within my load order : Lanterns of Skyrim and Flower Girls. I setup the condition for both and I let LOOT taking care of my rest plugins. Simply, I gave it a shot since LOOT has been updating lately and it is not a bad tool, that is why I decide to just trust it and play my game to test how Vortex will handle it.

I started my game from Vortex and it it prompt me to run my game as Administrator. ( NOTE here : I could not download and install SKSE. Not matter how I tried, it did not recognize that TESV was in the right folder and also it was telling me that the .dll file was missing which was not .. but this is not Vortex related. I hope they can fix that soon, but I decided to run my game without it )

 

I played Skyrim during 4 hours last night, had my Genesis mod to spawn a lot of enemies and their difficulty was setup ( on purpose ) to just 10 percent below mine. Had an intense battle, facing about 30 that I could not kill that easy. That battle last about 45 minutes. Never had anything like it before. I conjured about 6 dremora lords to help me and I had Hanali as a follower and still the battle was not easy. Point is that I was casting my magic like crazy, a non-stop battle and my game was perfect. I do not know what happens, but for some reason, I feel like my game is running very smooth and I hope it does not crash. So far so good, no CTD's at all, no stuttering and no loosing FPS more than I should ( I do have an ENB installed ), so with this first quick test and without dealing with dependencies and resolving "conflicts", I was able to play my game without any fuss using only LOOT.

I put conflicts in parenthesis because not all the time conflicts are bad and not all the time they must be resolved. Vortex tells us that when you click on the red bolt icon beside the mod, same principle that the red records when we use either the CK or SSEEdit.

Personally, I will move and resolve dependencies only those mod that have been recommended by the mod author to be in certain places within the load order ( same thing I did with NMM ) and I will let Vortex and LOOT taking care of the rest of my load order. I am not more knowledgable than LOOT. This tool is getting better as we speak and even though I know certain things, I am not a programmer or a heavy modder so I will trust LOOT and I hope that it gets much better so for those ( like me ) that we just want to have our load order being handle automatically by Vortex, it will be a great benefit to have this tool enhanced to resolve what we, due to our lack of knowledge, are not able to resolve.

Last but not the least, I also created a couple of custom mods for my own use and I added them to my load order, ran LOOT and no problem with my game.

Vortex is different than NMM and if we start "translating in our mind" and "comparing" NMM with Vortex, the evolution in our mind will be very difficult. NMM is gone for me. Like the french, they remove the car front mirror because they do not care what is it behind their cars but what is it in front. LOL .....

I still have Fallout 4 in NMM. My test will be to import it and see what happens but not yet, not till I know more about Vortex. I have not seen Gopher's video yet and I know that once I watch it, Vortex will be a piece of cake. So far, so good and I know it will get better. :)

 

 

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