Rattledagger Posted January 5, 2020 Share Posted January 5, 2020 The conflict solving crap (yes, crap) in Vortex makes the integration of LOOT a joke. And speaking of LOOT, the latter adds info that Vortex completely denies about needed patches or the Binji mod situation. The screen of the confllicts is too cluttered with solved conflicts being kept displayed.LOOT have to do with Plugins, meaning LOOT has only to do with Vortex Plugins-tab. LOOT has nothing to do with conflicts showing-up on Vortex Mods-tab, just as being asked "Yes" or "No" in NMM for file conflicts has nothing to do with LOOT. "the latter adds info that Vortex completely denies about needed patches" Vortex can show all the various LOOT messages like "a patch exist, download from ..." etc., if you on the plugins-tab click the gear-icon on the far right and enables the option "LOOT Messages (inlined)". "The screen of the confllicts is too cluttered with solved conflicts being kept displayed." If you on Vortex mods-tab filter the "Dependencies"-column (to enable click gear on far right) by "Unresolved", only mods not yet having resolved all conflicts is shown. Now granted if you click a red lightning-bolt all mods conflicting with this mod is shown, but it's very seldom you'll have so many conflicting mods it won't fit on a single screen, making it simple to see the one missing rule showing-up as ??? Now if you by chance are complaining about "Manage Rules" jumbles all conflicting mods together, even the resolved ones, it's not without reason I don't use "Manage Rules" to resolve conflicts. Link to comment Share on other sites More sharing options...
JimmyRJump Posted January 5, 2020 Share Posted January 5, 2020 LOOT has to do with SORTING MODS and the conflict solving is a form of manually SORTING MODS. And I bloody well know how to show LOOT's messages. Like you say or by doublclicking on the mod and the right panel shows. There you go. The shift click and such doesn't always work, you need to split the plug list into activated and deactivated and then click around a bit or the 'ctrl+A' doesn't work. Ans when the reactivated plugs deactivate a second after then you can't activate them again unless you hit 'deactivate all' on the bottom right and then again on 'activate on the left side. It's a bloody mess. Add the activate/deactivate all to the settings menu in the plugins tab. Much easier when it's not burried in an ivisible sub-menu where you can't have had an accident in the sawmill or you cannot use the key combination for lack of fingers. A lot of things in Vortex are made under the moto "why do it easy when it can be done difficult". Link to comment Share on other sites More sharing options...
wowtwink92 Posted January 5, 2020 Share Posted January 5, 2020 Vortex is crap. I'd rather manage my mods manually. I think it's actually less complicated.Then there's the fact that they FORCED it over NMM. Critical threads getting locked almost immediately Fortunately there's a community-supported version of NMM available Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted January 5, 2020 Share Posted January 5, 2020 Vortex is crap. I'd rather manage my mods manually. I think it's actually less complicated.Then there's the fact that they FORCED it over NMM. Critical threads getting locked almost immediately Fortunately there's a community-supported version of NMM availableAfter all this time, there really is no excuse whatsoever to make yourself appear to be this stupid. Link to comment Share on other sites More sharing options...
HadToRegister Posted January 5, 2020 Share Posted January 5, 2020 Vortex is crap. I'd rather manage my mods manually. I think it's actually less complicated.Then there's the fact that they FORCED it over NMM. Critical threads getting locked almost immediately Fortunately there's a community-supported version of NMM available Nobody FORCED anything. It's amazing how uninformed the people who claim that are. If you scroll down the Vortex download page just a little bit, you see this. (I'd love to see you "Easily" manually install the Loose file version of Sands of Time ", all 3,500+ files) "Critical" threads get locked, because there is nothing remotely HELPFUL posted, and it's just people spouting incorrect information about being FORCED to use Vortex, and just whinging in general Link to comment Share on other sites More sharing options...
AugustaCalidia Posted January 6, 2020 Share Posted January 6, 2020 LOOT has to do with SORTING MODS and the conflict solving is a form of manually SORTING MODS. And I bloody well know how to show LOOT's messages. Like you say or by doublclicking on the mod and the right panel shows. There you go. The shift click and such doesn't always work, you need to split the plug list into activated and deactivated and then click around a bit or the 'ctrl+A' doesn't work. Ans when the reactivated plugs deactivate a second after then you can't activate them again unless you hit 'deactivate all' on the bottom right and then again on 'activate on the left side. It's a bloody mess. Add the activate/deactivate all to the settings menu in the plugins tab. Much easier when it's not burried in an ivisible sub-menu where you can't have had an accident in the sawmill or you cannot use the key combination for lack of fingers. A lot of things in Vortex are made under the moto "why do it easy when it can be done difficult". Rattledagger is right. LOOT sorts plugins only. LOOT does not sort game assets (mods). Plugins add functionality to a game: mods add content. LOOT deals with the former; file conflict resolution deals with the latter. As for the selection process on the plugin and mod pages, I find nothing messy about it. The key combinations used are standard across all Windows based programs. Furthermore, I've experienced none of the selection, activation, and deactivation problems that you describe. I recognize that you have had difficulty with this plugin/mod selection feature and that this has been frustrating for you. But there are others of us who have no problems with it and find it an improvement over other mod managers. Link to comment Share on other sites More sharing options...
rmm200 Posted January 6, 2020 Share Posted January 6, 2020 I want a like button! I completely agree with Augusta, and her post is a model for clarity. Link to comment Share on other sites More sharing options...
RhaevynHart Posted January 6, 2020 Share Posted January 6, 2020 I have recently tried Vortex since it's the "supported" MM for Nexus. I tried. I really tried to like it. I find it a shiny mess. I know I'll get lambasted here since everyone in this thread seems to be such fans. But take my opinion with a grain of salt. I'm an MO2 user. I moved to MO2 after a short time using NMM, all before Vortex was even mentioned. IMHO, MO2 is the go to. You don't have to use all these fancy schmancy tabs and rules and yada yada. Just install your mod. Then move it up and down in your load order wherever you want. Showing it's overwriting something in another mod? No problem, just double click it, and look at all the files it contains. You can choose to delete or just hide individual files. Want 'em back? Unhide them! Decided mod B should now be mod A? Drag that puppy up and done. You can run all your tools from within MO2 (FNIS, LOOT, etc.). You order your plugins on the right, and ALL your mods on the left. So that means you can keep mods in the order you want, even the ones that don't have plugins. There are so many great features in MO2 that I can't even understand why anyone uses Vortex. I find it overly complicated for what it's supposed to be doing. And no, I don't mean complicated in the sense that I don't understand it, I mean complicated in the sense that it makes the easiest functions way more complicated than they need to be. I wanted to add, although I tip my hat to what the Vortex team is trying to do, there is nothing - no program at all - that can replace the need for gamers to learn how to mod correctly. We simply have to read the mod pages, understand what the mods do that we are stuffing into our games, and learn how to use best practices when building a load order. Relying on a piece of software to do this for us is an invitation to disaster. Period. I get why people are sticking to NMM, not just for nostalgia and familiarity, but because it functions better than the new shiny Vortex. And then there are those like me who have found MO2 and would never turn back. Sorry Vortex fans, but there is no way you can ever convince me that Vortex is the best MM available. It simply over complicates what needs to be done and makes it seem acceptable because it's backed by Nexus and has sparklies. But hey, whatever floats yer boat. Link to comment Share on other sites More sharing options...
HadToRegister Posted January 6, 2020 Share Posted January 6, 2020 I have recently tried Vortex since it's the "supported" MM for Nexus. I tried. I really tried to like it. I find it a shiny mess. I know I'll get lambasted here since everyone in this thread seems to be such fans. But take my opinion with a grain of salt. I'm an MO2 user. I moved to MO2 after a short time using NMM, all before Vortex was even mentioned. IMHO, MO2 is the go to. You don't have to use all these fancy schmancy tabs and rules and yada yada. Just install your mod. Then move it up and down in your load order wherever you want. Showing it's overwriting something in another mod? No problem, just double click it, and look at all the files it contains. You can choose to delete or just hide individual files. Want 'em back? Unhide them! Decided mod B should now be mod A? Drag that puppy up and done. You can run all your tools from within MO2 (FNIS, LOOT, etc.). You order your plugins on the right, and ALL your mods on the left. So that means you can keep mods in the order you want, even the ones that don't have plugins. There are so many great features in MO2 that I can't even understand why anyone uses Vortex. I find it overly complicated for what it's supposed to be doing. And no, I don't mean complicated in the sense that I don't understand it, I mean complicated in the sense that it makes the easiest functions way more complicated than they need to be. I wanted to add, although I tip my hat to what the Vortex team is trying to do, there is nothing - no program at all - that can replace the need for gamers to learn how to mod correctly. We simply have to read the mod pages, understand what the mods do that we are stuffing into our games, and learn how to use best practices when building a load order. Relying on a piece of software to do this for us is an invitation to disaster. Period. I get why people are sticking to NMM, not just for nostalgia and familiarity, but because it functions better than the new shiny Vortex. And then there are those like me who have found MO2 and would never turn back. Sorry Vortex fans, but there is no way you can ever convince me that Vortex is the best MM available. It simply over complicates what needs to be done and makes it seem acceptable because it's backed by Nexus and has sparklies. But hey, whatever floats yer boat. FWIW, MO, and MO2 and Vortex are written by the SAME PERSON. Link to comment Share on other sites More sharing options...
Rattledagger Posted January 6, 2020 Share Posted January 6, 2020 IMHO, MO2 is the go to. You don't have to use all these fancy schmancy tabs and rules and yada yada. Just install your mod. Then move it up and down in your load order wherever you want. Showing it's overwriting something in another mod? No problem, just double click it, and look at all the files it contains. You can choose to delete or just hide individual files. Want 'em back? Unhide them! Decided mod B should now be mod A? Drag that puppy up and done. Sure, MO2 drag-and-drop is easy and fast if you've got around 10 mods total having some kind of conflicts. If you filter MO2's left panel on "conflicted" I would guess you'll use 1-2 seconds to resolve any single conflicts among 10 total conflicting mods, while creating a rule to handle a conflicting mod in Vortex is somewhat slower since this can take 5 seconds if you're not super-fast at clicking the mouse. With 100 conflicting mods on the other hand in Vortex it still takes 5 second to create a new rule to handle the mods conflict. With MO2 on the other hand, even if you filter on "conflicted" you've still got 100 mods showing-up. This means, it's a fairly good chance the mod you're currently is interested in has the conflicting mods off-screen and this makes drag-and-drop difficult and time-consuming. If you now some time later install conflicting mod 101 that conflicts with already conflicting mod 23 and 67 (23 don't conflict with 67) in such a way you want 101 to load after 67 but 23 after 101, in Vortex by filtering in "Unresolved" at 5 second/mod and let's say 5 second to filter it will take 15 second top to handle these new conflicts. In MO2 since 101 is already after 67 it looks simple, just drag-and-drop 23 below 101...Hang on, 23 had some other conflicts, let's say 23 also conflicts with 12 and 34, 34 also conflicts with 45, 45 also conflicts with 56, 56 also conflicts with 78, 78 also conflicts with 89 and 89 also conflicts with 98 and drag-and-drop in MO2's left panel is suddenly not so easy after all. BTW, the mod-list called "Ultimate Skyrim" has over 100 conflicting mods, meaning having 100 conflicting mods isn't just a theoretical discussion. Link to comment Share on other sites More sharing options...
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