JimmyRJump Posted January 4, 2020 Share Posted January 4, 2020 So I have NMM open while installing mods for SSE just to know which mods I had installed previously. Now, and this is getting ridiculous, they seem to deactivate each other's plugins. While I'm installing mods with Vortex the plugins in NMM get deactivated and when I reactivate the plugins in NMM a dozen or so (always the same ones) get deactivated in Vortex. It's two separate installs of SSE, so they shouldn't get on each other's hunting ground. How does anyone explain that, eh? Link to comment Share on other sites More sharing options...
DarkDominion Posted January 4, 2020 Share Posted January 4, 2020 Queen : "It's a kind of magic" :whistling: Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted January 4, 2020 Share Posted January 4, 2020 hey Jimmy, you say separate installs - are the two installations in entirely different directory structures?do any of the mods in question share anything like a common directory, for example /user/my documents?if they're entirely separate then they should never interact with each other, but, if there's any component that is shared, then you would get some kind of behaviour that you're seeing? Link to comment Share on other sites More sharing options...
JimmyRJump Posted January 4, 2020 Author Share Posted January 4, 2020 hey Jimmy, you say separate installs - are the two installations in entirely different directory structures?do any of the mods in question share anything like a common directory, for example /user/my documents?if they're entirely separate then they should never interact with each other, but, if there's any component that is shared, then you would get some kind of behaviour that you're seeing?The install of both instances of SSE is totally separate, bar the hard drive. But they do share the 'My Games/SSE' folder for ini files and saves and whatnot. If I but activate one deactivated plugin in NMM the same dozen of mods get deactivated in Vortex. Not that it matters, but it sure is annoying. Good to know in any way. Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted January 4, 2020 Share Posted January 4, 2020 hmm, I am wondering if the fact that there is a shared component somewhere is causing NMM & Vortex to battle against each other. I have to say that I admire your pioneer spirit here. You are going off into uncharted territory, as the advice is to use one mod manager for a game - which - technically - you are doing, as they are entirely separate installs, but - if there is a convergence of resources, such as ini files and whatever, I wonder if this is causing your issue? Link to comment Share on other sites More sharing options...
JimmyRJump Posted January 4, 2020 Author Share Posted January 4, 2020 hmm, I am wondering if the fact that there is a shared component somewhere is causing NMM & Vortex to battle against each other. I have to say that I admire your pioneer spirit here. You are going off into uncharted territory, as the advice is to use one mod manager for a game - which - technically - you are doing, as they are entirely separate installs, but - if there is a convergence of resources, such as ini files and whatever, I wonder if this is causing your issue?I hadn't thought about the eating from the same trough thing. That's also probably the reason why the old install no longer works when I hit the SKSE shortcut after I've been installing mods with Vortex on the more recent install. The new install starts normally with SKSE and I can load the save I made with the old install (which I didn't do as yet because I'm still adding all the mods the old install has). *EDIT*It has probably something to do with the "Checking For External Changes" after every mod install/deployment. If and when NMM is active it probably tries to change ini files for mods it has installed as well as maybe tinkering with the load order files in the 'Appdata/Local/SSE' folder. Not that it matters because the old install will get deleted after the new one has been fully restored to the old one's glory. Link to comment Share on other sites More sharing options...
HadToRegister Posted January 4, 2020 Share Posted January 4, 2020 We've had other people 'chase their tail" by having NMM and Vortex fight over the Plugins.txt file.It's not a good idea to have two different mod managers open at the same time, because each will vie for 'custody' of the plugins.txt file Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted January 4, 2020 Share Posted January 4, 2020 i think HTR has nailed it. despite them being separate installs, i'd bet dollars to donuts they don't have separate plugins.txt files. Link to comment Share on other sites More sharing options...
HadToRegister Posted January 4, 2020 Share Posted January 4, 2020 i think HTR has nailed it. despite them being separate installs, i'd bet dollars to donuts they don't have separate plugins.txt files. It's happened in here before with people complaining about Vortex, and it turns out they have NMM open while using Vortex at the same time Link to comment Share on other sites More sharing options...
JimmyRJump Posted January 4, 2020 Author Share Posted January 4, 2020 i think HTR has nailed it. despite them being separate installs, i'd bet dollars to donuts they don't have separate plugins.txt files. It's happened in here before with people complaining about Vortex, and it turns out they have NMM open while using Vortex at the same time Yeah, pain in the darkidoo, but to expected when you think of it. It's like two alpha dawgs eating from the same bowl. For the time being I keep NMM open just to see what mods I had installed. Intention is to use Vortex for SSE and FO4 because NMM is getting too crowded for those games. Link to comment Share on other sites More sharing options...
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