DarthOmnis Posted July 4, 2011 Share Posted July 4, 2011 Ok I have Fallout 3 GOTY which comes with its own fomm(I guess) is the actual FOMM better that the one used in GOTY? Link to comment Share on other sites More sharing options...
Tytla16 Posted July 16, 2011 Share Posted July 16, 2011 Can i put modded files onto a flash drive?? Link to comment Share on other sites More sharing options...
DubConqueror Posted December 15, 2011 Share Posted December 15, 2011 The first thing to look for as a newbie to modding Fallout 3 is the FAQ. I am a newbie, but when I click the link here: "Category: Modding Fallout 3 Question: How do I install mods?Answer: Follow the tutorial called Installing Mods." (in the OP), I get a blank page? Has the tutorial found a new home? Link to comment Share on other sites More sharing options...
unholiestbubble Posted January 5, 2012 Share Posted January 5, 2012 I am looking for a 3d modeling program to help my son add mods because he is having difficulties with the in game models and textures thanks for any help possible. Link to comment Share on other sites More sharing options...
M48A5 Posted January 26, 2012 Share Posted January 26, 2012 This might do you: www.blender.orgMake sure he takes the tutorials before he starts to use it.He will probably need nifskope at: http://niftools.sourceforge.netAnd from http://fallout.bethsoft.com/eng/downloads, get a copy of G.E.C.K. Link to comment Share on other sites More sharing options...
RbtRvltin Posted February 7, 2012 Share Posted February 7, 2012 Ermm... the link for making textures isn't working. Is it normal for custom textures to simply not work in-game? :unsure: Link to comment Share on other sites More sharing options...
sagan1976 Posted April 4, 2012 Share Posted April 4, 2012 Hello. I'm sagan1976 and i'm new to these forums and a true noob when it comes to modding. I've played Fallout 3 over and over on console but i've always been passionate about all the modding resources i've seen on youtube. Now that i have a copy of Fallout 3 for PC i'm going to give it a shot. I found a very useful tutorial on Youtube ( , that's Part 3) to help me through it but i have some noobish questions to ask. Here goes: - I've been tinkering around with FO3, installing and playing and what not and i got the usual "Ordinal 5360 dll" error. So, i decided to start all over again today. First question: game's original but i got all the DLC's through "it whose name you cannot mention" in .exe format. From what i read around, you cannot install them unless you patch the game to 1.7, right? - Second question: is Live Games mandatory? I've read about a tool that disables the need to connect to Live. I've read and understood the dual and quad-core workaround. I already had some crashes due to the fact that i play on a dual core laptop. I will install the game outside "/Programs", All i really need (for know, i hope) is an instruction on how to proceed. Open the game, set the options, change the .ini file, patch, open the DLC .exe into the Fallout 3 folder and mod away, is this the right procedure? Thanks in advance and sorry for the long text... User banned for piracy of DLC content - TVD. Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted June 27, 2012 Share Posted June 27, 2012 (edited) If anyone could help me with this, you will be my hero! OK, so I placed my cavewater in my underground cavern. I set the Water Noise Texture to use the only one I had, one from the Mothership Zeta Crew mod, a light rippling effect (unless I am wrong).I set reflections and refractions of objects which would reasonably appear reflected in the cavewater and checked that each section of water held all reflections equally and none were neglected. I carefully placed lights. Some ambient, some source lighting such as lamps and cave fungus glow. I set the lights individually to also be reflected in the water. I then marveled at how lovely the whole thing looked. I checked from all angles to see if it looked incomplete and I was very happy with my first attempt at creating realistic water. I even made some new cave fungus lights of psychedelic colors just because it is fitting of the mod I am making, in terms of color palette. THEN, when I play it on FO3 to test everything in-game. All the lights are gone. I open GECK up again, and sure enough, the light's no longer emit. They are there, the reflections of the light is even there, but the light given off by the light items are no longer being generated. I checked and they are not initially disabled. I checked and all reflections/refractions are still there. Please can someone tell me what I did wrong, or how to fix this? EDIT - This questions has been answered here (thanks again Prensa) Edited June 28, 2012 by RaffTheSweetling Link to comment Share on other sites More sharing options...
masternetra Posted September 17, 2012 Share Posted September 17, 2012 the Article link is no longer vaild. Link to comment Share on other sites More sharing options...
TimeShadow Posted January 4, 2013 Share Posted January 4, 2013 Quote: This is NOT a question-asking thread. You asking a question is not considered a "frequently asked question" and will not be added to this list unless it really is asked a lot by people. Could you add a response that informs users where they can post infrequently asked questions? Link to comment Share on other sites More sharing options...
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