Pickysaurus Posted August 12, 2020 Share Posted August 12, 2020 Skywind - one of the biggest and most ambitious mod projects for Skyrim - has just released a new 15-minute gameplay teaser, showing the incredible work the team have put into the project over the last 7 years. If you've never heard of Skywind, it's a massive collaborative project to build a completely re-imagined version of The Elder Scrolls III: Morrowind (2002) in the considerably more modern Skyrim Special Edition engine. With a huge team that includes many industry professionals, everything in the game is being made from scratch to high standards, from conceptual artwork and writing through to 3D models, sound design and level creation, making this mod a true "total conversion". We last posted about the project all the way back in 2016, so it's great to see that Skywind is still very much alive! The preview includes never-before-seen footage of Skywind, showcasing brand new locations, gameplay, and creatures. It demonstrates a quest in the exotic and alien terrain to the West of the island of Vvardenfell, starting in the Dunmer market town of Sadrith Mora and leading deep into the heart of the Dwarven ruin of Nchurdamz. I think you'll agree they've done an incredible job capturing the Morrowind aesthetic with a level of detail in the world that may even surpass Skyrim itself. While the video is not a release announcement and Skywind still has no release date, the team are making more consistent progress than ever before. Here are some highlights from their recent progress: World design progress: the Skywind world is roughly ? the size of Skyrim, and large portions of that overworld are finalized and ready for release. This includes the Molag Amur, Northern Ashlands, Bitter Coast, West Gash, and much of Sheogorad and the Ascadian Isles, while Azura's Coast and Zafirbel Bay (both shown in the gameplay demo) are in advanced states of development.Sound design: our team of industry sound effects professionals has recently had a boon in activity. They're responsible for creating, mastering, and implementing sound effects to bring the immersion of the game to a new level. Waterfalls will roar, doors will thud, weapons will clang, in ways that match their appearance and design. This can be heard in the gameplay demo.Restored gameplay elements: players will be able to become skilled in medium armor, mix and match most pauldrons and chest plates, master the forgotten magical school of mysticism, and a host of other abilities that will allow players to more deeply craft their playing experience.Unique books: a dedicated team of artists have developed new, high-quality covers and interior art for over half of the game's books, matching each to their respective cultural style, and resulting in deeper player immersion in the game world.In my conversation with Amos (aka Egrets), he also pointed out that the Dwemer Spider featured in the preview (~11mins) uses an entirely custom skeleton, something that has been nearly impossible to do in Skyrim's engine until now. The techniques the Skywind team have developed over the course of the project could hold the key to some exciting creature mods in the future. When asked how the community can support Skywind, Amos had this to say: The lifeblood of Skywind is the passion of our volunteer team. Our motivation is to do justice to a game that is perhaps the best RPG ever created, and we'd love to have more contributors help bring this mod to life. As we continue to finalize quests and dungeons like those shown in the demo, we'd love to hear from anyone with voice acting, level design, coding, and Creation Kit experience to join our team. There are also other openings; anyone interested can apply at TESRSkywind.com?.So if you're interested in being a part of this impressive team, get your application in today! The future looks bring for those who want to relive their Morrowind adventures without the limitations and jank of the original game engine. We'll be setting up a dedicated Skywind game section on the site when the project is released, so keep an eye out for that. Let us know in the comments which part of Morrowind you would most like to visit in Skywind. Link to comment Share on other sites More sharing options...
iCESPiCES Posted August 14, 2020 Share Posted August 14, 2020 Pog Link to comment Share on other sites More sharing options...
Bersark93 Posted August 14, 2020 Share Posted August 14, 2020 Awesome! when it eventually released I bet my siblings will be old enough to give it a go...and I will be in my 30s oof. Link to comment Share on other sites More sharing options...
DeathClawDC Posted August 14, 2020 Share Posted August 14, 2020 finally another good news in 2020 Link to comment Share on other sites More sharing options...
Tovien Posted August 14, 2020 Share Posted August 14, 2020 (edited) Getting some serious "SWTOR" vibes from that dungeon - love it! Edited August 14, 2020 by Tovien Link to comment Share on other sites More sharing options...
Axeface Posted August 14, 2020 Share Posted August 14, 2020 Really cant wait to relive my morrowind days with this mod, I appreciate the work put into this project very much. Link to comment Share on other sites More sharing options...
Deleted54170User Posted August 14, 2020 Share Posted August 14, 2020 I could barely keep from trying to move the character with the mouse. Old gamer habits' die hard. LOL Link to comment Share on other sites More sharing options...
jorgenk1974 Posted August 14, 2020 Share Posted August 14, 2020 looking good :) Link to comment Share on other sites More sharing options...
Wintceas Posted August 14, 2020 Share Posted August 14, 2020 Congrats to the team! Beautiful work, guys! Link to comment Share on other sites More sharing options...
thatwilldo Posted August 14, 2020 Share Posted August 14, 2020 Amazing and awesome ! =) Link to comment Share on other sites More sharing options...
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