AugustaCalidia Posted January 25, 2021 Share Posted January 25, 2021 OBMM could "remember" and reinstall mods previously installed only if their OMODs were contained in the "mods" folder found in the parent "obmm" folder. Link to comment Share on other sites More sharing options...
dizietemblesssma Posted January 26, 2021 Share Posted January 26, 2021 The save stores the plugin name, not the mod name right? And if the plugin is present in Vortex then Vortex probably knows the mod that provided the plugin. So Vortex can enable the mod that has the plugin saved in the er... save.If the mod has been uninstalled or was never present in Vortex, then would Vortex have any info about how to download it? diziet Link to comment Share on other sites More sharing options...
Pickysaurus Posted January 26, 2021 Share Posted January 26, 2021 The save stores the plugin name, not the mod name right? And if the plugin is present in Vortex then Vortex probably knows the mod that provided the plugin. So Vortex can enable the mod that has the plugin saved in the er... save.If the mod has been uninstalled or was never present in Vortex, then would Vortex have any info about how to download it? diziet You are more or less correct. As far as I know it just compares you plugin list to the save list and enables anything that is missing (but deployed). Link to comment Share on other sites More sharing options...
Zanderat Posted January 26, 2021 Share Posted January 26, 2021 You were talking about it as if it would find the mods even if they weren't installed on your PC anymore. I'm not sure if it enables/disables whole mods. Remember, deployment isn't as primitive as OBMM or Wyre so it may work differently. No. Provided the mods are still in your downloads folder, I can't imagine that it would be difficult to restore them. If any are missing a warning could be displayed. Link to comment Share on other sites More sharing options...
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