Jump to content

What is the difference between a mod and a plugin?


nexodexo

Recommended Posts

Posted
  On 4/8/2021 at 4:52 PM, nexodexo said:

subject

 

 

Comparing Bethesda Plugins vs Mod

 

 

Mod = the Textures, Meshes, BSA, BA2, Sounds, DLL, Ini, Scripts etc

 

Plugin = ESP or ESM or ESPfe, or ESL that basically tells the game which Textures, Meshes, BSAs, BA2s, Sounds, DLLs, Ini, Scripts from that particular Mod to use in the game

Posted

A mod may or not include a plugin in its resources. A plugin is, in common terms, a "driver" or "workhorse", a chuck of code whose purpose is the calculate responses, manage resources, etc, whereas the mod is a package of related resources, which may or not include textures, meshes, jslots, scripts, etc, and of course plugins.

Posted

A mod can contain 0, 1 or multiple plugins.

 

A mod can replace assets that the game would be using anyway (textures, meshes, sounds and so on) without a plugin.

As soon as a mod wants to edit the game world (e.g. change the terrain or buildings, add npcs&monsters, add new craftable items, change stats of monsters or items, ...) that is done through plugins.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...