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Derok

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Beast races could definately use an overhaul with features like this.

They could also use a different run, like a beastly run, though I guess that's not in TES lore and would be hard to pull off having only them do the animations.

The devs need to make things like unique race animations and such possible in the CK so that modders don't have to bend over sideways to pull off stuff that should have already been in the game.

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Seeing as how I'm not an animator, no. Despite what images may suggest, I know next to nothing of 3D artistry.

 

That's an undertaking not meant for me.

Edited by Senviro
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It's kind of surprising to see people wanting the Morrowind beast legs for Argonians, considering that in real life lizards are plantigrade. If you consider the Argonians to be humanoid dinosaurs, then the digitigrade interpretation fits, but given that in Morrowind and Oblivion the Argonians look more lizard than dinosaur, the plantigrade leg idea holds more weight.

 

Skyrim's Argonians look like velociraptors, so I guess digitigrade legs do make sense.

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Drunk ramblings incoming.

 

The Elder Scrolls series has elves, demons, monsters, trolls, gods, werewolves, tentacle monsters, tree spirits, ghosts, magic, and of course, talking cats and lizard people. In any game, the more variety there is, the more entertaining the game can be, even if its bad/boring; e.g WoW, Icewind Dale 1, TwoWorlds II, Diablo 3, the Halos, CoDs, etc. Visual aesthetics are what matter when it comes to what you're looking at/playing as. In terms of making the Argonians look more realistic, I'm no herpetologist, but I do know a thing or two about tropes.

 

http://i121.photobucket.com/albums/o237/ZeladisXoi/ArgonianMale1.gif

 

 

Digitigrade legs are the go-to trope for monster people that need more features. If you want no changes to the legs and only the feet, there are always these mods to turn to:

http://skyrim.nexusmods.com/mods/29479

http://skyrim.nexusmods.com/mods/19283

http://skyrim.nexusmods.com/mods/16976

Edited by Senviro
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