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Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers


SirSalami

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In response to post #37107925. #37108105, #37109210, #37111320, #37114575, #37114935, #37115000, #37115060 are all replies on the same post.


jediakyrol wrote: so, After grabbing the CK, I've noticed that my saves are now prefixed with "[M]" is that a marker for "has mods installed"?
darthtrevhat wrote: That would make sense, maybe it relates to the fact that mods will disable Achievements :( Source:https://community.bethesda.net/thread/9278
jediakyrol wrote: ...wow...I just read that...that is pants-on-head retarded....especially considering all of the mods that only exist to fix stuff that Beth screwed up and refused to fix themselves.

... ... ...but...knowing Bethesda...it's probably really easy to disable the thing that checks for your save being modded...watch that become the #1 mod!
ErosLogos wrote: Jedia, don't kid yourself about the nature of most mods. Most mods just add jiggly boobies, neat weapons, and cool armor and clothes. Only a tiny fraction do any kind of bug fixing, and most of those are good-enough hacks.

But, yes, I am irritated by that. Chances are, there may be a mod that does that. Then Bethesda will counter it, then another version that counters the counter, etc. Energy on Bethesda's and modder's part will be wasted on something so stupid.

I promise you that Bethesda will probably undo that. And there is the slight possibility that Bethesda will make it very, very hard to disable it.
ZeketheGeek wrote: In all honesty I don't expect there to be as many Unofficial Patches for FO4 as there are for Skyrim. I've been playing it on Xbox for months now and have not come across hardly anything. Time will tell.
ErosLogos wrote: @zekethegeek

Here's something to think about; while I love modding, most of the glitches started when I started modding. Before that, the game was pretty stable.
NismoMan wrote: That was fast, Here you go ;)

https://www.nexusmods.com/fallout4/mods/12465/?

Courtesy of @Expired6978
ErosLogos wrote: Honestly, at this point, I don't care about achievements.


God where do I start with the bugs? Oh, how about the cell reset bug that reverts your power armor to beat-up original condition and removes the weapons you put in the workbench or containers since the last time the cell reset? That's a good one. I wiped my install after it did that to me the last time - it screwed me so hard I didn't want to continue that game. Now I am waiting for unofficial patches to fix that for good.
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In response to post #37107925. #37108105, #37109210, #37111320, #37114575, #37114935, #37115000, #37115060, #37115065 are all replies on the same post.


jediakyrol wrote: so, After grabbing the CK, I've noticed that my saves are now prefixed with "[M]" is that a marker for "has mods installed"?
darthtrevhat wrote: That would make sense, maybe it relates to the fact that mods will disable Achievements :( Source:https://community.bethesda.net/thread/9278
jediakyrol wrote: ...wow...I just read that...that is pants-on-head retarded....especially considering all of the mods that only exist to fix stuff that Beth screwed up and refused to fix themselves.

... ... ...but...knowing Bethesda...it's probably really easy to disable the thing that checks for your save being modded...watch that become the #1 mod!
ErosLogos wrote: Jedia, don't kid yourself about the nature of most mods. Most mods just add jiggly boobies, neat weapons, and cool armor and clothes. Only a tiny fraction do any kind of bug fixing, and most of those are good-enough hacks.

But, yes, I am irritated by that. Chances are, there may be a mod that does that. Then Bethesda will counter it, then another version that counters the counter, etc. Energy on Bethesda's and modder's part will be wasted on something so stupid.

I promise you that Bethesda will probably undo that. And there is the slight possibility that Bethesda will make it very, very hard to disable it.
ZeketheGeek wrote: In all honesty I don't expect there to be as many Unofficial Patches for FO4 as there are for Skyrim. I've been playing it on Xbox for months now and have not come across hardly anything. Time will tell.
ErosLogos wrote: @zekethegeek

Here's something to think about; while I love modding, most of the glitches started when I started modding. Before that, the game was pretty stable.
NismoMan wrote: That was fast, Here you go ;)

https://www.nexusmods.com/fallout4/mods/12465/?

Courtesy of @Expired6978
ErosLogos wrote: Honestly, at this point, I don't care about achievements.
dainsgames wrote: God where do I start with the bugs? Oh, how about the cell reset bug that reverts your power armor to beat-up original condition and removes the weapons you put in the workbench or containers since the last time the cell reset? That's a good one. I wiped my install after it did that to me the last time - it screwed me so hard I didn't want to continue that game. Now I am waiting for unofficial patches to fix that for good.


...The cell reset bug only happens if you use a mod like Spring Cleaning. Before that? I never had a cell reset bug.

Like, never. My power armor's stats remained untouched. Also, it only started happening with me when I used Rebuilt Prewar Homes. Basically, any mod that alters the vanilla cells in anyway? You'll have a cell reset bug. Also, I never had my items in the workbench get reset to oblivion even with the mods. So, I get the feeling you're full of s#*! dainsgames. Edited by ErosLogos
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I'm finding that whenever I add a new mod to my load order the plugins list looses all the * symbols but deactivating and reactivating the plugins seems to fix it, just an fyi if you added a mod and loaded up and its all broken :)
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In response to post #37107925. #37108105, #37109210, #37111320, #37114575, #37114935, #37115000, #37115060, #37115065 are all replies on the same post.

 

 

 

jediakyrol wrote: so, After grabbing the CK, I've noticed that my saves are now prefixed with "[M]" is that a marker for "has mods installed"?
darthtrevhat wrote: That would make sense, maybe it relates to the fact that mods will disable Achievements :sad: Source:https://community.bethesda.net/thread/9278
jediakyrol wrote: ...wow...I just read that...that is pants-on-head retarded....especially considering all of the mods that only exist to fix stuff that Beth screwed up and refused to fix themselves.

 

... ... ...but...knowing Bethesda...it's probably really easy to disable the thing that checks for your save being modded...watch that become the #1 mod!

ErosLogos wrote: Jedia, don't kid yourself about the nature of most mods. Most mods just add jiggly boobies, neat weapons, and cool armor and clothes. Only a tiny fraction do any kind of bug fixing, and most of those are good-enough hacks.

 

But, yes, I am irritated by that. Chances are, there may be a mod that does that. Then Bethesda will counter it, then another version that counters the counter, etc. Energy on Bethesda's and modder's part will be wasted on something so stupid.

 

I promise you that Bethesda will probably undo that. And there is the slight possibility that Bethesda will make it very, very hard to disable it.

ZeketheGeek wrote: In all honesty I don't expect there to be as many Unofficial Patches for FO4 as there are for Skyrim. I've been playing it on Xbox for months now and have not come across hardly anything. Time will tell.
ErosLogos wrote: @zekethegeek

 

Here's something to think about; while I love modding, most of the glitches started when I started modding. Before that, the game was pretty stable.

NismoMan wrote: That was fast, Here you go :wink:

 

https://www.nexusmods.com/fallout4/mods/12465/?

 

Courtesy of @Expired6978

ErosLogos wrote: Honestly, at this point, I don't care about achievements.
dainsgames wrote: God where do I start with the bugs? Oh, how about the cell reset bug that reverts your power armor to beat-up original condition and removes the weapons you put in the workbench or containers since the last time the cell reset? That's a good one. I wiped my install after it did that to me the last time - it screwed me so hard I didn't want to continue that game. Now I am waiting for unofficial patches to fix that for good.

...The cell reset bug only happens if you use a mod like Spring Cleaning. Before that? I never had a cell reset bug.

 

Like, never. My power armor's stats remained untouched. Also, it only started happening with me when I used Rebuilt Prewar Homes. Basically, any mod that alters the vanilla cells in anyway? You'll have a cell reset bug. Also, I never had my items in the workbench get reset to oblivion even with the mods. So, I get the feeling you're full of s*** dainsgames.

 

 

Want me to go on with the bugs? Talk to Preston after saving him in Concord, but DON'T talk to Ma Murphy - just walk away. Go get a companion - Codsworth or anyone will do - and voila! You can't access the Talk menu to go through dialogues or dismiss them. How's that for a game-breaker? You have to go back and put up with Ma Murphy's crazytalk bullsh8 which no sane person would even do, and THEN the dialogues for companions will work again.

 

Like that? Or does that hit you where your fanboi lives? Tell you what, let's wait until the unofficial patches start coming out and count the number of bugs they fix. If FO4 follows the historical trend, there will be THOUSANDS of bugs that should have been fixed before this game was released.

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In response to post #37097840. #37099495, #37104850, #37105005, #37108500 are all replies on the same post.


delanrobinson wrote: *Help* I can run fallout 4 and do the usual business on the main menu but as soon as I load or create a a save It just cuts out and kicks me off. I have disabled all my mods on the Nexus MM and re-ticked the DLC files obviously all I have done is use the mod downloader in the main menu and downloaded a couple of mods " Does that work yet?" Please help me? I'm an idiot I know :D
izon87604 wrote: I coudlnt load a saved game or start a new one. so i deleted the ini files in my documents\my games\fallout 4. ran the games launcher so it would detect settings etc and therefore create new inis and then loaded up the game and now it all works. has to do this last time i updated
delanrobinson wrote: Thanks for the reply I will try this and get back to you
delanrobinson wrote: You are a lifesaver works now thank you so much :D
Wigglesnapper wrote: Hey, thank you so much for sharing your solution! Any idea if there is any way to make it so that I don't need to delete the ini files every time I re-launch the game?


ug. I'm so glad these comments are here..
was about to give up on trying beta mode.

Thank-you Nexus community! As per-the-usual, I'm forever grateful!
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In response to post #37115805.


dainsgames wrote:

 

In response to post #37107925. #37108105, #37109210, #37111320, #37114575, #37114935, #37115000, #37115060, #37115065 are all replies on the same post.


jediakyrol wrote: so, After grabbing the CK, I've noticed that my saves are now prefixed with "[M]" is that a marker for "has mods installed"?
darthtrevhat wrote: That would make sense, maybe it relates to the fact that mods will disable Achievements :sad: Source:https://community.bethesda.net/thread/9278
jediakyrol wrote: ...wow...I just read that...that is pants-on-head retarded....especially considering all of the mods that only exist to fix stuff that Beth screwed up and refused to fix themselves.

... ... ...but...knowing Bethesda...it's probably really easy to disable the thing that checks for your save being modded...watch that become the #1 mod!
ErosLogos wrote: Jedia, don't kid yourself about the nature of most mods. Most mods just add jiggly boobies, neat weapons, and cool armor and clothes. Only a tiny fraction do any kind of bug fixing, and most of those are good-enough hacks.

But, yes, I am irritated by that. Chances are, there may be a mod that does that. Then Bethesda will counter it, then another version that counters the counter, etc. Energy on Bethesda's and modder's part will be wasted on something so stupid.

I promise you that Bethesda will probably undo that. And there is the slight possibility that Bethesda will make it very, very hard to disable it.
ZeketheGeek wrote: In all honesty I don't expect there to be as many Unofficial Patches for FO4 as there are for Skyrim. I've been playing it on Xbox for months now and have not come across hardly anything. Time will tell.
ErosLogos wrote: @zekethegeek

Here's something to think about; while I love modding, most of the glitches started when I started modding. Before that, the game was pretty stable.
NismoMan wrote: That was fast, Here you go :wink:

https://www.nexusmods.com/fallout4/mods/12465/?

Courtesy of @Expired6978
ErosLogos wrote: Honestly, at this point, I don't care about achievements.
dainsgames wrote: God where do I start with the bugs? Oh, how about the cell reset bug that reverts your power armor to beat-up original condition and removes the weapons you put in the workbench or containers since the last time the cell reset? That's a good one. I wiped my install after it did that to me the last time - it screwed me so hard I didn't want to continue that game. Now I am waiting for unofficial patches to fix that for good.

...The cell reset bug only happens if you use a mod like Spring Cleaning. Before that? I never had a cell reset bug.

Like, never. My power armor's stats remained untouched. Also, it only started happening with me when I used Rebuilt Prewar Homes. Basically, any mod that alters the vanilla cells in anyway? You'll have a cell reset bug. Also, I never had my items in the workbench get reset to oblivion even with the mods. So, I get the feeling you're full of s*** dainsgames.

 

 

Want me to go on with the bugs? Talk to Preston after saving him in Concord, but DON'T talk to Ma Murphy - just walk away. Go get a companion - Codsworth or anyone will do - and voila! You can't access the Talk menu to go through dialogues or dismiss them. How's that for a game-breaker? You have to go back and put up with Ma Murphy's crazytalk bullsh8 which no sane person would even do, and THEN the dialogues for companions will work again.

 

Like that? Or does that hit you where your fanboi lives? Tell you what, let's wait until the unofficial patches start coming out and count the number of bugs they fix. If FO4 follows the historical trend, there will be THOUSANDS of bugs that should have been fixed before this game was released.


While I don't know about this Mama Murphy thing, I do know ErosLogos is not wrong to conclude mods of some sort must be contributing to the cell reset bug. No such bug exists in the vanilla game without mods. Even official DLCs don't cause it.

Further, it's not the kind of bug the unofficial patches can fix even if we want to. That kind of thing is an engine issue that Bethesda needs to deal with themselves. So if you haven't reported it to them yet, do your part, report it to them.
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In response to post #37097840. #37099495, #37104850, #37105005, #37108500, #37116025 are all replies on the same post.


delanrobinson wrote: *Help* I can run fallout 4 and do the usual business on the main menu but as soon as I load or create a a save It just cuts out and kicks me off. I have disabled all my mods on the Nexus MM and re-ticked the DLC files obviously all I have done is use the mod downloader in the main menu and downloaded a couple of mods " Does that work yet?" Please help me? I'm an idiot I know :D
izon87604 wrote: I coudlnt load a saved game or start a new one. so i deleted the ini files in my documents\my games\fallout 4. ran the games launcher so it would detect settings etc and therefore create new inis and then loaded up the game and now it all works. has to do this last time i updated
delanrobinson wrote: Thanks for the reply I will try this and get back to you
delanrobinson wrote: You are a lifesaver works now thank you so much :D
Wigglesnapper wrote: Hey, thank you so much for sharing your solution! Any idea if there is any way to make it so that I don't need to delete the ini files every time I re-launch the game?
00CRAG00 wrote: ug. I'm so glad these comments are here..
was about to give up on trying beta mode.

Thank-you Nexus community! As per-the-usual, I'm forever grateful!


not sure i dont have that issue. the main one i have is that i need to re-enable every mod in the bethesda launcher every time i start the game.

could also re-validate files in steam to see if that makes things "stick" more Edited by izon87604
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In response to post #37115805. #37116715 is also a reply to the same post.


dainsgames wrote:

 

In response to post #37107925. #37108105, #37109210, #37111320, #37114575, #37114935, #37115000, #37115060, #37115065 are all replies on the same post.


jediakyrol wrote: so, After grabbing the CK, I've noticed that my saves are now prefixed with "[M]" is that a marker for "has mods installed"?
darthtrevhat wrote: That would make sense, maybe it relates to the fact that mods will disable Achievements :sad: Source:https://community.bethesda.net/thread/9278
jediakyrol wrote: ...wow...I just read that...that is pants-on-head retarded....especially considering all of the mods that only exist to fix stuff that Beth screwed up and refused to fix themselves.

... ... ...but...knowing Bethesda...it's probably really easy to disable the thing that checks for your save being modded...watch that become the #1 mod!
ErosLogos wrote: Jedia, don't kid yourself about the nature of most mods. Most mods just add jiggly boobies, neat weapons, and cool armor and clothes. Only a tiny fraction do any kind of bug fixing, and most of those are good-enough hacks.

But, yes, I am irritated by that. Chances are, there may be a mod that does that. Then Bethesda will counter it, then another version that counters the counter, etc. Energy on Bethesda's and modder's part will be wasted on something so stupid.

I promise you that Bethesda will probably undo that. And there is the slight possibility that Bethesda will make it very, very hard to disable it.
ZeketheGeek wrote: In all honesty I don't expect there to be as many Unofficial Patches for FO4 as there are for Skyrim. I've been playing it on Xbox for months now and have not come across hardly anything. Time will tell.
ErosLogos wrote: @zekethegeek

Here's something to think about; while I love modding, most of the glitches started when I started modding. Before that, the game was pretty stable.
NismoMan wrote: That was fast, Here you go :wink:

https://www.nexusmods.com/fallout4/mods/12465/?

Courtesy of @Expired6978
ErosLogos wrote: Honestly, at this point, I don't care about achievements.
dainsgames wrote: God where do I start with the bugs? Oh, how about the cell reset bug that reverts your power armor to beat-up original condition and removes the weapons you put in the workbench or containers since the last time the cell reset? That's a good one. I wiped my install after it did that to me the last time - it screwed me so hard I didn't want to continue that game. Now I am waiting for unofficial patches to fix that for good.

...The cell reset bug only happens if you use a mod like Spring Cleaning. Before that? I never had a cell reset bug.

Like, never. My power armor's stats remained untouched. Also, it only started happening with me when I used Rebuilt Prewar Homes. Basically, any mod that alters the vanilla cells in anyway? You'll have a cell reset bug. Also, I never had my items in the workbench get reset to oblivion even with the mods. So, I get the feeling you're full of s*** dainsgames.

 

 

Want me to go on with the bugs? Talk to Preston after saving him in Concord, but DON'T talk to Ma Murphy - just walk away. Go get a companion - Codsworth or anyone will do - and voila! You can't access the Talk menu to go through dialogues or dismiss them. How's that for a game-breaker? You have to go back and put up with Ma Murphy's crazytalk bullsh8 which no sane person would even do, and THEN the dialogues for companions will work again.

 

Like that? Or does that hit you where your fanboi lives? Tell you what, let's wait until the unofficial patches start coming out and count the number of bugs they fix. If FO4 follows the historical trend, there will be THOUSANDS of bugs that should have been fixed before this game was released.

Arthmoor wrote: While I don't know about this Mama Murphy thing, I do know ErosLogos is not wrong to conclude mods of some sort must be contributing to the cell reset bug. No such bug exists in the vanilla game without mods. Even official DLCs don't cause it.

Further, it's not the kind of bug the unofficial patches can fix even if we want to. That kind of thing is an engine issue that Bethesda needs to deal with themselves. So if you haven't reported it to them yet, do your part, report it to them.


Yah, pretty sure cell-reset is connected to combined-objects in some way...anything that breaks them into individual pieces guarantees the bug.

But for vanilla bugs:
don't forget the things like getting stuck walking to a terminal/power armor, quest objectives falling through the ground (especially in automatron...robobrains must be part molerat.) companions/NPC's walking into "secret rooms" (like the door you can reach through the ceiling of the bathroom in Vault 81) and never coming out...
Diseases magically transferring to you if a companion gets hit with it (even if they are robots...again easily seen in Vault 81)
NPC's who trigger their fail-state dialogue even though you completed the quest succesfully (... ... ...again V81, a couple of the randos call you a "monster" and say "how could you let a child die!")
Whatever the hell is wrong with settlements (TV/Jukeboxes make beds not work? Having two caravans go to one town makes food/water disappear? An NPC wearing Power Armor and wielding a laser minigun gets kidnapped by Raiders? Super-determined attackers can phase through walls completely ignoring all of the new traps added in the last DLC? That one settlement that spawns all of the settlers in the ocean every time you fast travel there?)
Oh...and the worst of all... ... ...Automatron taking away Codsworth's ability to wear hats! Edited by jediakyrol
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Seems like some of the easy-to-use functionality from the GECK is nowhere to be found in this incarnation of the CK.

 

Highlighting/selecting items seems either bugged, or programed in a certain way, so as to not work a lot of the time. If you are manipulating an object, deselect it and try to immediately re-select the same object it will often not work. The Geck did something similar I recall, but not as bad. You could have this object isolated well away from others, and it would still refuse to let you select it for some reason.

 

I have had issues editing NPCs also. Copied a dead raider NPC and made a unique dead guy, only to learn there was no way to change many of the dead Raider's default settings at all. Could not change its name to anything else. Very strange. I had anticipated an option to enable the option, but no option. :(

 

 

Edited by RaffTheSweetling
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