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TheBlob2

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Everything posted by TheBlob2

  1. its a modders resource for FALLOUT 3, lots of people in the past have gotten in trouble for using things that were only specifically made for 1 game. there is a big risk that about a week after you upload it, its gonna get taken down. and nobody wants to take that risk, so they all want permission from the author before they start working on something that may never see the light of day.
  2. i don't think there needs to be a disassembled weapon world mesh, just unequip the weapon from the player and display a massage saying "you have accidentally disassembled your weapon", and when they pick their gun up again it will have dramatically reduced condition as for the recoil, i guess having the weapon dropped from the user after firing it, there doesn't need to be a separate animation, considering that the types of weapons that this will affect already have heavy recoil type firing animations anyway. Making separate explosions shouldn't be that hard, considering there aren't that many explosive weapons
  3. its possible, its actually pretty easy. but the real challenge is convincing the original author to give permission. if he doesnt give permission, we cant upload it
  4. That's not my idea in re: to interior cells. I don't think there are many (if any) interior cells named dungeon or with dungeon in their name. You could apply penalties to each interior cell though, if you wanted to go throgh them and eyeball how much ambiant light there is. For the exterior cells, I think something like is much more do-able because you could choose the wasteland worldspace and some areas that are exterior cells like the stripnewworld would be excluded (which would be what you want, since the strip is comparatively well lit at night). if you want, i could make a fromlist of all interior and exterior cells that are dark, and if they are dark only at night or dark at any time of day.
  5. no, what i really mean is like a script constantly running the the background that activates a specific function whenever the player fails a stat check
  6. is there a way for a script to detect when the player fails a stat check in dialog without altering the quest in the geck?
  7. devin, can you make this mod the way you going to make it originally? like cells that have dungeon in their name at any time of day, and exterior cells at night giving all characters in them -40 guns / energy weapons / explosives during combat?
  8. a mod that adds critical failures to combat, like someone shooting themselves in the foot if they have low gun skill, or someone with low strength losing control over their automatic weapon and dropping it, or with low energy weapon skill you can't figure out how to put the microfusion cell in the weapon, or someone with low melee weapons skill swinging their sledge hammer and missing, and fling it across the room, or someone trying to reload their gun but accidentally disassembling it, or someone using an explosive weapon and it explodes in their hand, or the recoil from the gun stunning the user and accidentally hitting themselves in the face with their gun. Things like that. i know there is already a jinx'd perk mod, but i want the critical failures to happen NOT because of the player's luck, but their whole skill set and attributes are also taken into account, not just luck by itself.
  9. i swear, all you do is tell people to use project nevada
  10. Would you happen to know the exact dimensions of the cell grids?
  11. a mod that makes most handguns deal less damage based on the distance
  12. i guess a better question would be whats the furthest render distance for exterior cells?
  13. what is the longest distance a sniper rifle can be used in? whats the distance where you become un-able to hit anyone with any weapon at all?
  14. or maybe a barter check, and if you succeed it opens up the barter menu? but the prices have to be increased dramatically to make it more practical to buy it from a dedicated store, buying things off random people on the street should be situational
  15. i was browsing around script function lists for gamebyro games, and i was wondering if the fixme command from morrowind works in NV?
  16. a mod that gives me the ability to barter or convince characters to give me things, rather than having to kill or steal from them. as a lawful, good natured way of taking it without resorting to violence or petty theft
  17. True, some great spots. I don't mind making them (with NVSE we can even have dual melee/missile weapons), but I suppose I'd like to get good coverage of the game world (to simulate the player being able to use any rock) and don't really have time to distribute them. If it was just a form replacement I could do that in bulk via nvedit, but I don't think we have a static rock form to replace and I'v got a few too many projects going on to be dropping rocks across the game world. What about a script that detects what cell the player is in (formlist with all underground/cave dungeons, and also most exterior cells), and by pressing a hotkey while inside any cell in that formlist, there is a chance that a rock will spawn in your inventory, and the chance is based on your character's survival skill (at 50 survival there should be a 100% chance of success), there should also be a 5 minute cool down so you can't spam the hotkey, the chance of success is halved during combat, and it shouldn't just be like any rock, it should have a name liked "sharp rock" to denote how hard it can be to find. Also, some very low level enemies that are savage and opportunistic use them too (like the Jackals)
  18. http://new3.fjcdn.com/pictures/Read+desc_04d01a_5498366.jpg http://new3.fjcdn.com/pictures/Read_e1300f_5498366.jpg what mod is this rocket launcher from?
  19. almost a quarter of the dungeons in the game are underground caves or mines
  20. a while ago i remember seeing a video in which someone used a console command to dislodge an npc from a static object, but i can't remember what the video was called and i dont remember what the command was.
  21. yes, that is the classic rock that i am refering to
  22. i pressed f3 and looked for it but i couldnt find that anywhere in the ini, under what section should it be located?
  23. how do you get rid of the gray borders on some scopes?
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