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WeissYohji

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Everything posted by WeissYohji

  1. OK I'll try and take a look at it this evening Nope, not interested in getting into a pissing contest (especially with someone asking for a favor), simply explaining my absence. LOL It's not a contest. And thanks for the help. :smile: Now that I think of it, adding the fur shoulder pads from the Great Khan armor onto the Legion football pads (at the tips of the shoulders) would make this mod match the original BotW armor a bit more. Item weight? I think no more than 5 "pounds" should work. Maybe 10, tops, if we're to factor in the mass of things like the shoulder pads, to make it more realistic.
  2. I have that mod and would appreciate female versions of the armors. Then again, I only really downloaded it for the modded version of Salt-Upon-Wounds' helmet. I won't go back to the vanilla version. Thank Oxhorn and his Honest Hearts series on YouTube for turning me on to it.
  3. I certainly am still down for this mod. I've been looking over and over at the wiki versus Link's Barbarian Armor in BotW, getting these ideas in my head. Even downloaded the necessary software but haven't quite gotten it together. Looked at some tutorials and watched a few YouTube videos but they've mainly involved only reskins of existing assets as opposed to making new armors altogether (be it repurposing in-game assets or creating new textures/meshes from scratch). The more I learn, the better. Now that I think of it, I think blending part of the top of the female White Legs armor with the football shoulder pads from the Legion recruit armor would work. I'd thought of using part of the Dead Horses armor for this but the White Legs armor would work better for this. The belt? We could work with the belts from the Brotherhood Scribe robes and the Honest Hearts tribal armors. And there could be different versions of the skull helmet, too, including one with Lobotomite goggles on it (I'd never use them otherwise because of the intelligence penalty). So we're looking at assets from just about all the DLCs. And you're not the only one who's been tied up IRL. I work just as I'm sure you do, and I also have a pet parrot (a blue-fronted amazon named Ricky) that demands attention. I'll play New Vegas while he sits on my shoulder. Ricky's a talker but has yet to mimic the in-game dialogue. If he needs to eat, drink, or poop, I have a stand for him; his cage (a big one, around 1.7 m tall) is for when I'm at work or he's in bed for the night.
  4. That sounds like an excellent idea for a mod! I'd download and use it. It would be awesome for plugging some Fiends from the mountains west of Vegas (especially Cook-Cook). Ditto sniping NCR and Legion troops further east. One of my favorite things to do after finishing Lonesome Road (Read: After nuking both factions) is to go north along the mountains from the Legion raid camp where you find the captured Powder Gangers, then snipe Legionaries, NCR Rangers, and the raiders in and around Ranger Station Charlie. I'll use a Stealth Boy while up in those mountains and plug the raiders southwest (near the train tunnel), shoot some Legion NPCs lying in wait to attack the caravan traveling along the road, and take out a Ranger or two at the ranger station proper. Rappelling would make this even more fun to do.
  5. If you're going to do some Legion quests and then cuck them by siding with the NCR, put on a NCR disguise and do the quest One For My Baby if you haven't already. Then recruit Boone, go to Cottonwood Cove, and kill all the Legionaries there. Then go to the Fort and kill all the combatants, including the big man himself (and Vulpes Inculta, if you kept him alive back in Nipton). That'll net you five trust points toward unlocking I Forgot to Remember to Forget. Saving the hostages at Nelson will get you a couple more trust points; be sure to speak with Manny Vargas or Bitter-Root about their history with the Khans and NCR if you haven't already so you get all the necessary dialogue options. Then go do the quest; whether you make Boone regretful or vengeful over Bitter Springs is up to you. EDIT: As it is possible to do multiple main quests, you can do quests with both the NCR and Legion. Start with NCR (role-playing as a frumentarius/a) to build some fame with them and avoid becoming an immediate enemy. Then do Legion quests after that. Killing Benny in the arena, killing all the slaves in the arena, teaching Decanus Severus to disarm mines, and doing The Finger of Suspicion all give Legion fame. Ditto turning in Render Unto Caesar (killing Mr. House and then reporting back to Caesar). Just don't progress far enough along to enlist the aid of the Boomers or you'll trigger Don't Tread on the Bear! and/or Beware the Wrath of Caesar! and thus break your little bet-hedge. But if you're looking to cuck the Legion anyway, then report to Col. Moore after reporting to Caesar so you fail Beware.
  6. We can just take that as translation convention. The characters are really speaking 22nd-23rd century American English and it's translated into OT's modern American English for the players' benefit. And nitpicking? We could nitpick the Deathclaws and how they defy taxonomic classification, but that's a different thread.
  7. Haitian Creole and Jamaican Patois have still existed longer in our timeline than the Zion tribes' languages probably have in the Fallout timeline. And if these Caribbean nations still exist in the Fallout timeline 200+ years after the Great War, then these languages would have another 200 years or so on the Zion tongues. And which Amerindian languages are we referring to here? If we're talking about Utah, then that would suggest Uto-Aztecan languages, perhaps one or more of the Southern Athabaskan ones. Unrelated language groups, but with thousands of years of close contact. Much like Hungarian and German in the old Austro-Hungarian Empire. One language is Uralic, the other Indo-European, but both have had centuries of close contact.
  8. How is it nigh impossible to code poker into New Vegas? Considering the setting, you'd think we'd have poker mods by now. How can you set a game in Vegas and not have poker? It's like making a Fallout game set in Paris and not including the Eiffel Tower or Louvre.
  9. Upon looking at the wiki, I think some elements from the blastmaster/badlands armor, Legion armor, Dead Horses/White Legs armors, and SUW's helmet might work for this mod. For the skull helmet, I could see a longer version of the shotshell dreads from SUW's helmet and maybe make a version that also uses assets from the Lobotomite mask and goggles. Upper portion? Legion shoulder pads, with the bra from the Dead Horses/White Legs armor underneath for the female version. The skirt from the Legion recruit armor can work for the lower half, with the belt from the White Legs armor and/or Scribe robes. Clone and mirror the lower left quarter of the raider badlands armor for the boot-sandals but ditch the kneepad. Now, the gloves? The right glove can use assets from Embrace of the Mantis King! while the left one will need adjustments for the Pip-Boy. That's just a basic idea, though. In the interim, I've just installed NifSkope and Blender. I've hit a wall, though. I need the NIF scripts for Blender for modeling. The wiki says to get blender_nif_scripts-2.5.5-windows.exe. The SourceForge link has NOTHING. It just links you to another page with a later plugin. I've tried looking for mirrors of it but turned up nothing. EDIT: Just found the appropriate file.
  10. I wish we have a option to tell her about Christine :sad: After all, we can talk about Elijah. I'd have appreciated that option, too. That's her waifu! She deserves closure. Speaking of Christine, why the hell did she have to stay in the Sierra Madre? It's a toxic city with deadly holograms and Ghost People! And if she's living in the suites, surely hearing those Vera holograms scream "Sinclair! Sinclair!" all the time would get grating after a while! Sure, she could always gamble to pass the time, but even that would get boring eventually! Good thing there's a mod to bring Christine to the Mojave with you, along with a perk for reuniting her with Veronica.
  11. Lucky 38 and the Sink all the way. The former because you can send companions there and live there if pursuing the Mr. House or Independent Vegas endings, and the latter for the amenities. Also, Muggy is funny.
  12. The power armor and energy weapons. Also, my Courier likes to use the Brotherhood to defend HELIOS One and Novac against the Legion and NCR. Only once have I ever killed the Brotherhood, and that was during my first Mr. House playthrough. Even then, I did things a certain way so I could keep Veronica in my party. Second time I allied with House, I used a mod to restore some cut dialogue allowing you to get him to team with the Brotherhood. As for Vernie, I always have her try joining the Followers. They could use her knowledge of Pre-War technology. There's no reason why the Mojave Brotherhood can't adopt a similar role to their Capital Wasteland counterparts or the Followers. They can't keep cutting themselves off from the rest of the wasteland forever. At the very least, McNamara should have embraced the farming technology from Vault 22. An army marches on its stomach, and you can't eat power armor or laser rifles.
  13. I tried putting a pic in before but for some reason, it wouldn't post. I tried poaching one URL for the image tag but it was a Pinterest link and thus had a login. This time, it did. Keep in mind I've only edited existing mods in my game via the GECK. I've never made new mods nor requested any til now.
  14. I did a NCR-aligned playthrough ONCE to see what would happen. They're great for long-term stability, though Kimball cares too much about pushing east instead of developing infrastructure and fixing things internally. Twice did I side with Mr. House. He knows how to run things and has the technology to make the Mojave great. Most of the time, I ally with Yes Man instead. As I play a high-intelligence Courier and do all the DLCs, the whole idea is to use the tech from the Sierra Madre and Big Mountain (on top of the Securitron Army) to rebuild the Mojave. I'll NEVER side with the Legion. At most, I'll lull those slavers and misogynists into a false sense of security, then bring Boone to the Fort with me and kill Caesar. When doing the Yes Man ending, I like to go into spy mode, and I also developed a system by now. I always do the DLCs BEFORE ever visiting the Strip. Normally, I'll ignore the main quest altogether after the tutorial and level up to level 5-6 before starting Dead Money. By the time I finish Lonesome Road, I'm usually in the late thirties in levels. My current game, though, I did the main quest up to Novac and got up to level 10 before going to the Sierra Madre. By the time I finish Lonesome Road, I nuke both the NCR and Legion for the post-DLC loot. I can always redeem myself in the eyes of either faction by visiting the Lucky 38 and The Tops later. Visiting these places for the first time triggers a scripted event that sets your karma with either faction to at least Neutral if you were hostile before. In the interim, I use disguises when doing NCR/Legion quests. I also wait to recruit Boone til after visiting the Strip because I don't want to trigger any disapproval points with him before doing You'll Know It When It Happens. Once I do You'll Know It, I then intentionally fail that quest by killing Kimball. With a NCR disguise, Turbo/Implant GRX, and a Stealth Boy, I'll kill Kimball while incognito and cloaked, kill any other NCR combatants in the area, then run like hell and switch back to whatever I had on before. Done correctly, Boone won't piss and moan at you for killing NCR NPCs. Just keep running away and using Turbo as needed. If you get addicted (a non-issue with Implant GRX), just pop a Fixer. That way, he'll stay with me at Hoover Dam, killing Legionaries.
  15. That's what's up. And also, throw in a female version. To date, I've only played female characters so I could piss the Legion off. That and certain mods. :wink: Meanwhile, my last few playthroughs were all using a tribal build specced out in unarmed, melee (for the perks), and energy weapons. Specifically, the Fist of Rawr, She's Embrace (relegated to holdout status after Lonesome Road), Compliance Regulator (paralysis on crit, and NO ONE AND NOTHING IN THE GAME IS IMMUNE), throwing spears/axes, and the almighty Holorifle with all the mods (damage over time, using one microfusion cell per shot, and explosions with the Meltdown perk make this gun better than the Gauss rifles, even if they do more absolute damage. Max INT and LCK, low CHR, everything else evenly redistributed before going into the console and raising the other attributes to 8 points per (saves me the hassle of taking Intense Training). Although I'm specced out in the three weapon categories mentioned above, my actual tagged skills are Science, Survival, and Unarmed (Energy Weapons added later via the Tag! perk). Between Goodsprings and Dead Money (see below), I'll focus more on raising Speech, Melee, and a few other major minor skills. Normally, I ditch the main quest and start Dead Money as early as level 5 but this time I waited til level 10, raising my Science, Speech, Medicine, and Lockpick skills early for the skill checks in advance. Fixed ED-E and brought the law back to Primm, kept Vulpes Inculta alive (I plan to kill him and Caesar at the same time later), went to Novac, then went straight off to the abandoned bunker between Nelson and Camp Forlorn Hope to start Dead Money. Kept all the companions alive (I have mods that let you bring them to the Mojave with you), stole all the gold bars, trapped Elijah, and brought Christine back to the Mojave with me. Reunited her and Veronica (mods, remember?), schlepped to the Gun Runners to trade some bars for Two-Step Goodbye, then started Honest Hearts. Grabbed the Compliance Regulator, She's Embrace, and the Survivalist's Rifle (first time ever finding it); had Follows-Chalk explore civilization; gave Waking Cloud closure on her husband's death; and exterminated the White Legs. With Holorifle in hand, the last quest was easy. Took Salt-Upon-Wounds' helmet (Read: the modded version from The Legion Will Ryse), recruited Joshua and Waking Cloud. Went back to the Mojave, killed Driver Nephi and turned his head in while incognito. Went back to Primm to get ED-E back, then I started Old World Blues. I ALWAYS make it a point to do that DLC for the Heartless and Spineless perks. No matter what build I use, I ALWAYS keep these perks for the remainder of the game. Nothing can ever poison you again as long as you keep the artificial heart. Meanwhile, the crippling immunities from the Big-Brained and Spineless perks stack so now the game can only cripple your arms and legs (easily remedied with Stimpaks, Doctor's Bags, Hydra, and Healing Poultices). Explored the whole crater, kept the Think Tank and Mobius alive, and recovered all the Sink personality holotapes. After all that, I went straight off to the Divide to upgrade ED-E, get the Fist of Rawr, and deal with Ulysses. As I already maxed out my Speech skill sometime during Dead Money, passing the Speech checks with Ulysses was a breeze. At the end, I bombed both the NCR and Legion so I could get the loot from Dry Wells and the Long 15. I'm already hostile with the Profligates and really f***ing hate those Roman cosplayers calling themselves Caesar's Legion so I might as well nuke the s*** out of both of them. If I want to do their quests between here and entering the Lucky 38, that's what disguises are for.
  16. Creolization will do that. When you have two groups of people who speak different languages living closely together, they'll have to work out a system to communicate together. That's a pidgin language. When you have people raised as native speakers of that pidgin, it becomes a creole language. We have this in our own timeline; just look at Haitian Creole, which grew out of French, Igbo, Wolof, Yoruba, and other West African languages. And while French and those Niger-Congo languages had 400 years to do their little Fusion Dance, the languages of the campers and staff at Zion had just over 200 years to become what we have in the Fallout timeline.
  17. But if you're doing Dead Money, you WANT high Luck! Then you can keep playing blackjack and winning until you get 7,500 chips. Once you've reached that cutoff, go to the cashier hologram and collect your comps. You now have the complimentary voucher, which spawns in the little safe in the abandoned Brotherhood bunker every three days. If you got the Stimpak, Super Stimpak, Doctor's Bag, and Weapon Repair Kit codes for the vending machines, congratulations! You now have free healing and weapon repair! Every three days!
  18. If anyone has played or even seen any footage of the new Zelda game, Breath of the Wild, you've probably caught a glimpse of the Barbarian Armor. Am I the only one here who thought that s*** would look great in a Fallout game? It would be awesome for a tribal build. Ditto a Legion-aligned character, and this is coming from someone who would never ally with those slaver f*#@s. Granted, I haven't played any of the Zelda games since Twilight Princess, but I saw Link's Barbarian Armor in a YouTube video and just had to have it in New Vegas. Even better, make multiple versions but all with adjustments to make the armor lore-friendly. Where the Sheikah symbol would be, you could have different logos like the Courier Duster from Lonesome Road. NCR, Legion, Vegas, Followers, Brotherhood of Steel, Enclave, you name it. Even factionless versions could exist, say, on some White Legs and Fiends. The skull helmet could easily be replaced with one made from a Deathclaw skull; of course, you could just as easily use Salt-Upon-Wounds' helmet, a vexillarius helmet, any of the Marked Beast helms, or something along those lines and it'd still look sharp. If you're too lazy to hunt for it, you could put a dresser with the whole set in Doc Mitchell or Victor's house and include the ID number in the ReadMe file for those using console commands.
  19. I keep getting CTDs whenever I approach one of the WAC gnoll camps. I recall seeing a fix somewhere but can't find it no matter how many Google searches I try. Does anyone know where it is? (I played the mod before years ago but now I've since started over from a clean install) Here's my current load order: [spoiler] 00 Oblivion.esm 01 Cobl Main.esm [Version 1.72] 02 Waalx Animals & Creatures.esm 03 HorseCombatMaster.esm 04 Cobl Races TNR.esp [Version 1.53] 05 Cobl Races TNR SI.esp [Version 1.53] 06 Unofficial Oblivion Patch.esp [Version 3.2.0] 07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 08 Oblivion Citadel Door Fix.esp 09 DLCShiveringIsles.esp 0A Unofficial Shivering Isles Patch.esp [Version 1.5.3] 0B USIPS Additional Changes.esp 0C WAC - Crowded Roads Revisited.esp [Version 1.1] 0D Improved Hotkeys_Extended.esp [Version 1.1] 0E DLCOrrery.esp 0F DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 10 DLCVileLair.esp 11 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 12 DLCMehrunesRazor.esp 13 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 14 DLCSpellTomes.esp 15 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 16 ShaiyaOutfit.esp 17 DLCThievesDen.esp 18 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 19 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 1A Cobl Glue.esp [Version 1.72] 1B Cobl Si.esp [Version 1.63] 1C Cobl Tweaks.esp [Version 1.44] 1D WAC.esp 1E WAC - OverSpawn.esp 1F WAC - BlackBootDungeon.esp 20 WAC - Dead Knights.esp 21 WAC - Player Summons.esp 22 WAC - Birds&Insects.esp 23 WAC - Companions.esp 24 WAC - Horses.esp 25 WAC - TCOS.esp 26 WAC - TCOS Shops.esp [Version 03] 27 WAC - 8th Gate.esp 28 WAC - Legion.esp 29 WAC - Legion_FemaleFix.esp 2A WAC - Gladiator.esp 2B WAC - Magic.esp 2C WAC - HGEC Equipment Replacer.esp 2D WAC - TestingMarauderArmor.esp 2E DLCBattlehornCastle.esp 2F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 30 DLCFrostcrag.esp 31 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 32 Knights.esp 33 Knights - Unofficial Patch.esp [Version 1.0.9] 34 Salmo the Baker, Cobl.esp [Version 3.08] 35 Advanced Magecraft.esp 36 MidasSpells.esp 37 RshAlchemy.esp 38 RshAlchemyRecipes.esp 39 Deadly Reflex 6 - Timed block and 150% damage.esp 3A Mounted_Spellcasting_Deadly_Reflex_Compatible.esp 3B DRSplatter.esp 3C The Southlanders.esp 3D Cobl Races.esp [Version 1.52] 3E Cobl Races - Balanced.esp [Version 1.52] 3F DeadlyReflex 6 - Combat Moves.esp 40 Cobl Silent Equip Misc.esp [Version 01] 41 Bashed Patch, 0.esp [/spoiler]
  20. I barely play Oblivion anymore. I tried making a new character recently but then I give up before I'm even out of the sewers knowing that no matter what build I use, 1) I'll barely role-play my class and 2) there's so many game breakers in Oblivion that it's not funny. 100% Chameleon/Reflect Damage/Reflect Spell/Spell Absorption? Check. A dagger that can kill Mehrunes Dagon in only eight hits?* Check. There's barely a spell you can't make more effective just by making it yourself! If you want to raise your health, just wear some heavy armor and let a rat maul you. Magicka? Just brew potions and summon skeletons. Magic skills? Just make cheap spells, go to some safe cell such as a house, weigh your cast key down, turn off your monitor, and go do something else for a few hours. The PC can end the Oblivion crisis, supplant a Daedric Prince, resurrect an old knightly order, take over leadership of all the guilds in Cyrodiil, own properties all over Cyrodiil and the Shivering Isles, and pretty much be able to take over all of Nirn with only a word. Doesn't matter how many mods I use. It's still a broken game. *You have to enchant a dagger to get it. Drain 100 Health, 100 Weakness to Magic, Soul Trap, for 2 seconds per hit. Hit Mehrunes Dagon with Wabbajack, then go to town with the Godslayer dagger. The damage doubles with every strike. 100 HP, then 200, 400, 800, 1,600, 3,200, 6,400, and then if you want to be sadistic, 12,800. Dagon has only 10,000 HP. Recharge the Godslayer with Azura's Star, a refillable grand soul gem. Killing the Daedric Prince of Destruction should not be possible, even if you finished the SI main quest and became the new Sheogorath!
  21. ^^ This. And I've never even played Dragon Age! This is, however, the reason why I don't play JRPGs these days. I've still got the first two Xenosaga games and haven't touched them in six years now. Zelda? More of an action-adventure game than a traditional RPG but I still haven't played it since I got the Gamecube version of Twilight Princess. The formulaic ways that JRPGs are made are holding the medium back. Why the hell don't they allow customization like the Elder Scrolls games? What do they think is going to happen? Just once I'd like to see a Final Fantasy game with the same customization as Oblivon/Skyrim. (At least Skyrim's people don't look like monkeys but more realistic instead.) Even Diablo has fallen victim to this. Why restrict the player this way? All these rules treat us like animals!
  22. There is the Southlander race mod if anyone wants to play as an American Indian. We do need more non-white human races, though. Sure, we have the Redguards if anyone wants to play as a black person, but why stop there? Asians, Arabs, Samoans, both kinds of Indians--how come high fantasy has to be so Eurocentric? And make them look realistic--none of the fugly green splotches we keep getting when trying to make dark-skinned characters! Seriously, why didn't Bethesda ever fix that themselves? Had they never seen a real black person before? They DON'T have those greenish splotches on their faces!
  23. I will not live down how they removed spellmaking. Bad move, Bethesda! >:( If I'm going to play a fantasy-themed fashion simulator, I'd at least like the option to make my own spells. There was also no reason to trim down skill again. We gamers are not stupid. We can learn more complex skill sets if they'd let us. Stop holding our hands and give us back the skills we had in Morrowind!
  24. This sounds great. I'd like to see my nobles squabble amongst themselves. I'd like to see clergymen actively traveling and conducting business. A living economy, a more immersive society--why couldn't we get this in Oblivion right from the beginning? (Case in point: Wolves. Why the hell don't they hunt in packs? It's too jarring!) All the overhauls are good and well, but I'd like something that'd be much more immersive than just a fantasy-themed fashion simulator.
  25. That's still no reason to make us pay as much for the actual disc when we only care about the content! The prices they're charging are f***ing highway robbery! This is also why they never should have forced us to use Steam to play Skyrim. It's not even multiplayer!
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