Jump to content

Striker879

Premium Member
  • Posts

    7643
  • Joined

  • Last visited

Everything posted by Striker879

  1. It isn't just you poor souls south of "the border" (or across the crick in your case Hey). There has never been a proper democracy ... even those civilizations that proceeded ours, from which we formed the english word we use to describe that which has never been. The Greeks and Romans didn't have one at any point. It has always been the privileged and rich who have formed governments. Even the first English parliament was comprised of the rich English who were threatening to overthrow the royals. We only have this "system" in place called "elections" because those rich sods quickly figured out that it was no fun doing the ruling directly, so they got their stooges to do the dirty work. And those stooges have always known which side of the bread has the butter on it. Indeed. :smile: Up until recently, a 'pure' democracy would have been unworkable. There was simply no way to get everyones vote tallied, in any kind of reasonable time frame. Today, we actually COULD do so.... but, I still think it's a bad idea. :smile: Actually the only workable method that has shown a track record of success is a benevolent dictatorship ... good luck finding the right person to run one of those though. The one you'd want is the one who wouldn't want to take it.
  2. All of the vanilla game animation (.kf) files are in Oblivion - Meshes.bsa and so any that you find in Oblivion\Data\Meshes\Characters\_male (or subfolders from that) will be mod added.
  3. It isn't just you poor souls south of "the border" (or across the crick in your case Hey). There has never been a proper democracy ... even those civilizations that proceeded ours, from which we formed the english word we use to describe that which has never been. The Greeks and Romans didn't have one at any point. It has always been the privileged and rich who have formed governments. Even the first English parliament was comprised of the rich English who were threatening to overthrow the royals. We only have this "system" in place called "elections" because those rich sods quickly figured out that it was no fun doing the ruling directly, so they got their stooges to do the dirty work. And those stooges have always known which side of the bread has the butter on it.
  4. Repeal citizens united. Corporations are NOT people, therefore, they do not have rights ascribed to individuals. Campaign finance reform. Allow political donations ONLY from individuals, and cap it at 5000 dollars TOTAL, per year. Limit political campaigns to within six months of the election they are running for. In the age of instant information, available at your fingertips, there is zero reason for campaigns to start YEARS before the election. Our politicians are spending more time campaigning for (re)election, than they are doing the business of the country, that they were elected to do. That's gotta stop. Is any of that going to happen though? Nope. The only folks that CAN change it, are the very same folks that benefit the most from NOT changing it. Unfortunately, that applies to EVERY government reform. Therefore, the government will never reform. We here in the US have three options for addressing our government. The Soap box, which so far has proven ineffective, the Ballot box, which doesn't make any difference at all, doesn't matter whom you elect, the same policies continue, and even the most self-righteous "new" congress person is soon absorbed into the swamp that is Washington D.C.... The leaves..... the Cartridge box. Unfortunately, taken as a whole, americans are too fat, dumb, and lazy, to get off their duffs and DO anything about our runaway government, that is wholly owned by the military-industrial complex. End Result? We are going to continue on our current course, until it all catches up with us, and then our economy is simply going to collapse. So now you are zeroing in on the true root of the problem ... the illusion we residents of western nations suffer from is the illusion of democracy.
  5. I recently upgraded my boot drive from HDD to SSD (I was given a Samsung EVO 850 SSD for Christmas some time ago and finally decided to get some use out of it). Using an external disk enclosure from Best Buy ($30 plus tax here in Canada) and the Data Migration app included with the Samsung EVO I did a USB transfer of my C drive from the hard drive to the SSD. It was then a simple matter to swap the HDD with the SSD and voila ... Striker is now in the 21st century. The skills required for such an operation are at a "can you use a Philips screwdriver and connect two cables" level. In your current case there will be no problem identifying which drive in your case is the SSD and which is the HDD. The hard drive will be connected via a SATA cable (typically a bit less than 1/2 inch wide and fairly flat in profile, often red in colour) and a power cable. The SATA cable and power cables will only plug in one way so you can't mess up there, and then only other thing you will need for the job is an SSD mount (also got one from Best Buy for $8 plus tax) to adapt the smaller SSD into the larger HDD bay in your case. My games are still on a hard drive same as you, and when I get around to picking up another SSD I'll use this same method to move things over to SSD.
  6. Oblivion Script Extender - OBSE ... be sure to install the correct version for your game (e.g. follow Steam install instructions if you have the Steam version of the game).
  7. No ... just wondering about possible causes (aka grasping at straws).
  8. Are you using an interface replacer (e.g. DarN etc) or something like HUD Status Bars?
  9. Unless you have some other mods that aren't shown in your load order from your first post no, I don't really have any ideas. Is this after you removed the extra Shiny Septim ESP, rebuilt your bashed patch and tried continuing from your last save? - Edit - You could try starting a new character and when you get to the part of the tutorial where the rats come through the wall just let them gnaw on you until your health depletes and see what happens then (here I'm looking for clues whether or not you have something baked into your save).
  10. By that they mean you rebuild your bashed patch (so right click on Bashed Patch, 0.esp and select rebuild bashed patch from the right click menu). You can just rebuild your Bashed Patch, 9.esp and delete the rest. I would try continuing your game and see what happens before going back to square one. You'll get a warning about missing content from whichever of the Shiny Septims you got rid of, but that shouldn't present an issue (though here I'm guessing, as I haven't used that mod myself).
  11. First off, from the Shiny Septims mod description Installation section ... "3. Select ONE Esp file (of your choice) in your Data Files menu (selecting both will likely crash your game)." Next, why do you have so many bashed patches?
  12. On any Nexus Mods Skyrim page (e.g. New mods today) click in the Search box at the top of the page and then click on Mods and select Users. Type in the mod author's name and click the magnifying glass. You'll be presentd with a list of all of that user's mods. - Edit - Sorry M48 ... just being me :ninja:
  13. To the best of my recollection there has always been some sort of pause between hitting the Download Manually button and when the download actually begins. So now I hit the Download Manually button and then the Slow Download button and a few seconds later I'm presented with the standard Windows save dialogue same as before. Yup one extra click per download ... oh no ... the horror!! So far my left click finger has been holding up pretty well for an old guy's. If that changes should I consider sending a lawyer after Dark0ne?? Do ya think??
  14. do you mean anneal any mod i uninstall? Actually what you are doing when you anneal is fixing the mods that are left after you uninstall a mod. Let's say that modA changes a bunch of armor textures including the iron armor textures. You next install modB that changes only the iron armor textures (and you have modB lower in the BAIN list than modA). After checking out how the iron armor looks in-game you decide you prefer the look of modA's iron texture over modB's and you uninstall modB. Now if you manually installed modA and modB you would need to re-install modA's iron armor textures because modB overwrote them and now you have removed the modB iron textures. If you had used OBMM you'd be in the same boat, and would need to restore modA's iron textures by re-installing modA. Now if you had installed both using Wrye Bash's BAIN all you would need to do is uninstall modB and then anneal. WB keeps track of what files get overwritten by which mod and restores the correct files when you uninstall. - Edit - Ya I got all focused on your BAIN list and forgot I'd seen the OCO v2 ESP in the load order list ... was getting close to bedtime. When doing your testing you can just untick a mod in the BAIN Installed Mods tab and then anneal ... no need to remove it from the list, at least not for testing purposes. If that particular mod came with an ESP then I'd go through the extra step of unticking it on the Mods tab and rebuilding my bashed patch before unticking and annealling on the Installed Mods tab, but I can't say for certain one way or another if that is absolutely necessary (I'm more likely to replicate how I'd do something in my manual install style that to take advantage of a tool like WB's features ... I am a dinosaur).
  15. Starting out fresh would be one way, but that wasn't really what I was getting at (though I wasn't very clear about that). I was more giving a frame of reference for future load order builds. I only use the BAIN install method for certain mods, and I always download mods to a folder and extract to that same folder before I install no matter whether it's via BAIN or manual install so I'm not 100% sure how you've got from the Nexus page to installed mod yourself. One of the prime advantages that BAIN installs offer is the ease of uninstalling one or more mods from your load order and then fixing things so that any overwrites that where present with all of the mods installed are fixed (look up "anneal" in the Wrye Bash documentation). If you downloaded to a folder and then installed with BAIN you can simply uninstall using Wrye Bash and then anneal and then test to see if the now uninstalled mod/s were the culprit. Maybe won't get you to the same level of knowledge that I was talking about, but if you keep track of what you are testing as you go along you will be getting some information that may come in handy at a later date or with a different build. I'd start with the texture upgrades that you feel may have been the biggest load (something like the upscaled textures). Once you feel you have made some progress in stability you can just re-install a mod at a time and test and see what you can work with and what is just paying too big a price in stability for your machine. - Edit - I see the Oblivion Character Overhaul v2 HGEC texture compatibility addon in your BAIN list but not the base OCO v2 ... is that intentional?
  16. Should be as capable a machine as you're going to get. One of the disadvantages of following a guide like Bevilex's in my opinion is that there is no incentive to research the mods you are installing (and by that I mean read the mod description/author's insights and the mod comments). You are hoping that your machine is close enough to the guide author's that you'll get similar results. I understand the allure of that style of modding, I just don't agree that it is very good way to achieve a load order that suits your own hardware and tastes. For the "guide method" to be successful in my opinion you need to incorporate a large dose of old school modding method. If you installed no more than a handful of mods at one time and spent considerable time testing in between install sessions you'd have one thing that you don't have now ... a better idea of how each mod affected how your game looks, and more importantly how it plays ( I personally install one mod at a time, and depending on the mod may spend literally hours testing before moving on to install the next). When you understand more about how each piece of the big picture was assembled you start your troubleshooting from a whole different place. In my own game I monitor my GPU VRAM usage using MSI Afterburner displayed in my LogiTeck keyboard display. I know when to expect a cell change crash just by seeing how much VRAM is currently used. I also know exactly what causes my VRAM usage to go up (which goes back to understanding my load order's baseline characteristics so well). The game doesn't do a good job of taking advantage of modern hardware. My own video card has 4GB VRAM but I seldom can go above 1.6 to 2GB VRAM usage before a cell change leads to a CTD (and sometime even lower). You have a bunch of high resolution textures installed, and they will tax your video card with this game ... maybe part of your problem, maybe not. If you knew exactly how each affected your game as you assembled this load order you'd be able to tell me something that I can't tell you. I don't see EngineBugFixes listed ... it's an OBSE plugin so perhaps you have installed it manually. It has an option that automatically takes care of the stuck animation problem (aka the A-Bomb). Generally we see people complaining about animated things like gates and spell effects glitching when that is the root cause (it can lead to crashing when allowed to fester too long), but even if the A-Bomb isn't your problem EngineBugFixes has a number of other fixes that solve the root cause of a bunch of vanilla game problems. I know it's in the stability section of Bevi's guide so perhaps you do already have it.
  17. What COBL version? Have you looked through Item Interchange readme.txt ... specifically the last line in section 2 - Installation ii) where it says "Try not to worry too much about the funny colours you get from them in Wrye Bash." For a bit better idea how the installation is intended to work look in Cobl.html found in the 00 Cobl Core\Docs folder and click the link to 00 Cobl Core in the Installation section in the menu to the left. Look down to the part about Cobl Filter Late MERGE ONLY.esp and you'll find an explanation of why you are seeing what you are seeing.
  18. What are your machine specs ... CPU, RAM, video card, laptop or desktop, etc.
  19. Do you use Ahtata Dremora replacer HGEC? If not that then perhaps another Dremora robe replacer that uses the Dremora robe created by Dude2000 (see the Ahtata mod credits). There is a mod fixing that (and a problem with a Daedric armor replacer) ... Black Robe and Daedric Armor replacement -FIXED.
  20. By that do you mean that with Vault 75 loaded but with Vault 118 the active mod you're editing then you get the changes from Vault 75 plus the changes to Vault 118 when you save?
  21. As a test what happens if you load a save where you are at the Frostcrag teleportation pads (so just standing beside them) and then use one of them? My thinking here is testing with only the contents of your save loaded into memory as compared to having the contents of your save loaded plus all the stuff you've done before getting to the teleportation pads. - Edit - Also is this the vanilla Frostcrag or one of the modded versions of Frostcrag?
  22. Just a thought but what happens if you have the Vault 75 mod ESP loaded (but not active) at the same time you edit the Vault 118 mod ESP (and vice versa when you want to edit the Vault 75 ESP)?
  23. I was fairly certain that it was a laptop ... you can have great graphics, but we'll couple it to a slow CPU or you can have this nice fast CPU but you'll be stuck with on-board graphics. What you want a decent CPU and discrete grahics??? Oh are you going to pay through the nose for wanting something as outlandishly reasonable as that!!! Laptops are computers designed by marketing dweebs. The other issue I have with laptops is that they all have an "on-board" solution for sound (aka RealTek et al). All of the on-board solutions (both sound and graphics) share one common trait ... they rely on the CPU for doing almost all of their processing. In the case of an on-board sound + discrete graphics laptop such as the one you have that means that a slowish CPU is now being tasked with even more game related processing (and you need to remember that even in a discrete grahics machine like your laptop or my desktop the CPU isn't completely usused in the graphics department ... it just isn't the part that does all of the fancy graphics related calculations, it still needs to tell the graphics card what to calculate on). The Bevilex guide is great, but I wouldn't recommend installing it and then playing. My recommendation would be install a little bit of it and then play for a while. If all seems good then install a bit more and play. When you start running into issues using that method you can easily get that sense of cause and effect I talked about. You can then look at what you have installed so far and decide what (if anything) you could live without when looking at what is left to install. Running this old game modded is very machine specific, and thus it is very difficult to put together an list of recommended mods encompassing such a huge scope as Bevilex's that will also be universally runable for everyone. My own load order is more focused on gameplay, and the options that I wanted in that regard sort of required the extensive testing that I did while assembling and tweaking the load order. The net result is that before I even started into my great Blockheading adventure I had a very good handle on what my baseline stability was, and what sort of situations taxed my machine to the point of crashing. Getting to that stable baseline point took me over two weeks, and I'm a retired guy so most of those days were better than 12 hour days of installing, testing and tweaking (and for the record I don't begrudge one minute of that time spent ... all of it is in the "well invested and I now reap the benefits category"). Get your Geforce driver issue sorted out and consider not running anything that is not absolutely required (they all will soak up CPU cycles). On a laptop that can be challenging as they all come loaded down with stuff the marketing guys thought would be "great" to have. I would work on leaning down the laptop and then start working my way back down Bevi's list picking out the "I could live without that" stuff. And test thoroughly at each and every step of the way, otherwise it will always just be "well I guess it must of been one of those things I did" when you get yourself to a stable state. Mistakes are only a valuable asset when you take the time to "add value" to them. - Edit - As a point of reference ... for years after Oblivion was released it was the "go to" benchmark for the latest and greatest hardware (back in the days of the GHz wars, before the days of multi-core CPUs and modern day graphics). The mantra in almost every article examining the newest whatever was "ya, but how fast will it run Oblivion". These days we recognise that some of that benchmarking "aura" was just because of a poorly optimised game engine, but that doesn't change what the game responds most to in regards of hardware, and raw speed wins over mult-core every time.
  24. I don't have a lot to offer then. EngineBugFixes isn't a magic potion but I have found that it improved the crashing situation under certain circumstances. In my own game I have some self created situations that are without a doubt not in the best interests of stability (Blockheading and being a "collector" don't go together well in the same sentence as "stability"). You already use the same saving practices that I espouse. Where I have Blockheaded NPCs stashed away in houses and ruins (which is an increased AI load and a VRAM sink) you have Better Cities and high resolution textures serving the same functions. I keep an eye on my current VRAM usage in my Logitech keyboard display (via MSI Afterburner) and can pretty well predict when the next crash will come (most often during a cell transition). You may very well be ahead of me in the CPU load/VRAM usage department, but you also have hardware that is more capable (I'm Core2 Duo at 3.0GHz, 8GB RAM and GTX1050 Ti with 4GB VRAM). The common denominator is that we are both saddled with the same game engine limitations. I have approached my current situation at a fairly gradual pace (Blockheading and collecting NPCs to the numbers that I am at isn't an overnight endeavor) whereas you have arrived at the "fully loaded" state in what I assume is a more brisk pace (unless you've taken considerable time assembling your load order). For me having that very stable base that I Blockheaded the heck out of has had some advantage as far as recognising cause and effect for my current situation. - Edit - Your specs say laptop to me ... would I be correct in that assessment?
  25. Do you use EngineBugFixes? - Edit - Also ... what are your hardware specs (CPU, RAM, video)?
×
×
  • Create New...