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Everything posted by JimboUK
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What mods do you think are required for good play?
JimboUK replied to Ophiucus68's topic in Fallout New Vegas's Discussion
I would add New Vegas Anti Crash to that list, you may well have problems without it. Personally I would play the game as close to vanilla as you can get the first time around, experience the game how it was meant to be experienced before making changes. -
According to this it doesn't work with the gamepass version https://github.com/xNVSE/NVSE
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Bug after exiting Doc Mitchell's house
JimboUK replied to gamerguyef's topic in Fallout New Vegas's Discussion
Do you have this installed? https://www.nexusmods.com/newvegas/mods/68714?tab=files You need it with that many plugins. -
Playing on Win 11 (yes, I read a guide)
JimboUK replied to Hagatha's topic in Fallout New Vegas's Discussion
https://www.nexusmods.com/newvegas/mods/62552 This is the patch you want, just drop it into your game folder and double click the FNVpatch.exe -
Console Command for making an NPC essential?
JimboUK replied to Mackintoke's topic in Fallout New Vegas's Discussion
Open the console, click on the NPC and enter GBO, that will return their base ID, then use the command setessential baseID 1 The GBO command requires NVSE. -
You'd have more luck posting this here https://forums.nexusmods.com/forum/8882-discussion/
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Point Lookout Optimization Advice
JimboUK replied to Drarack's topic in Fallout New Vegas's GECK and Modders
As far as I know occlusion planes only affect rendering, it wouldn't take long to do and it's worth trying. Something else you might want to check are light sources, they're more resource intensive than people think and are made even worse by the presence of NPC's. -
Make sure that whatever marker or reference you're sending them to is a persistent reference.
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Issue with some plug-ins & xNVSE.
JimboUK replied to Aurum10000's topic in Fallout New Vegas's Discussion
Have you got the latest NVSE installed and is it in the right place? https://www.nexusmods.com/newvegas/mods/67883 -
Issue with some plug-ins & xNVSE.
JimboUK replied to Aurum10000's topic in Fallout New Vegas's Discussion
Something like C:\Steam would be fine. -
Issue with some plug-ins & xNVSE.
JimboUK replied to Aurum10000's topic in Fallout New Vegas's Discussion
Your game shouldn't be installed in the program files, Windows protects that folder and it can cause problems with mods. This is how to move it https://help.steampowered.com/en/faqs/view/4BD4-4528-6B2E-8327 -
Drop one on the floor, open the console and click on the item, an ID will appear at the top of the screen, the first two characters of that ID will be the load order number of the mod it came from.
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Re-enable object with console command?
JimboUK replied to Mackintoke's topic in Fallout New Vegas's Discussion
Any disabled object called on by an AI package or any other script will be re-enabled by the game, it's what makes disable preferable to delete, if a script calls on something that's been deleted the game will crash. -
Re-enable object with console command?
JimboUK replied to Mackintoke's topic in Fallout New Vegas's Discussion
To select an object use the Prid command Prid WhatevertheIDis The object ID should now be displayed at the top of the screen to show it's selected, now enter enable into the console and it should appear. The ID you want is the reference ID, the one that appears at the top of the screen when you click on something with the console open, you don't want the baseID unless you're planning to spawn in a new one. -
I've never heard of it, maybe it's from a mod?
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No, it's the one you visit at the end of Veronica's quest.
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An SSD makes a hell of a difference, not so much with initial load times but stutter is cut dramatically.
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You could try making a backup of shaderpackage002.spd in case this doesn't work, then copying shaderpackage013.spd to another place, renaming it to shaderpackage002.spd and putting it back overwriting the original shaderpackage002.spd. Also, if you have more than one GPU, maybe an onboard one and separate dedicated one make sure that the game is trying to use the correct one.