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Skywind gameplay teaser released


Pickysaurus

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As someone who cares deeply about the look of armors and weapons I still feel like the look of the originals in Morrowind are irreplaceable, but I will also say that the Newtscale armor created for this mod looks amazing and am excited to see the rest of the Imperial Legion equipment this project has to offer!
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My main question is...because it's based off the Skyrim build, does this mean that you won't be able to do things like you could in Morrowind, such as, casting spells underwater, creating your own spells, and having separate armor pieces, shoulders, etc, along with clothes underneath the armor?
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I'm happy they are still working on this mod. Sometimes it seems like it takes a single person with monumental dedication to crank huge mods out, otherwise, they get bogged down in details and disjointed working relationships. Since there is no way to clone a squadron of Kris Takahashi's or Thuggysmurf's, the slow inexorable process of trial, failure, and retrial needs to take place. Best wishes for the eventual completion.

 

BTW, the video looks great!!!

Edited by Moksha8088
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In response to post #84088613.


HadToRegister wrote: My main question is...because it's based off the Skyrim build, does this mean that you won't be able to do things like you could in Morrowind, such as, casting spells underwater, creating your own spells, and having separate armor pieces, shoulders, etc, along with clothes underneath the armor?


They go into this a bit in some of the other trailers/faq stuff, i.e. bringing back morrowind mechanics (like levitation). If I remember correctly there'll be swappable pauldrons but doing the entire separate pieces wasn't feasible.
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In response to post #84088613. #84092923, #84093808 are all replies on the same post.


HadToRegister wrote: My main question is...because it's based off the Skyrim build, does this mean that you won't be able to do things like you could in Morrowind, such as, casting spells underwater, creating your own spells, and having separate armor pieces, shoulders, etc, along with clothes underneath the armor?
Cer12 wrote: They go into this a bit in some of the other trailers/faq stuff, i.e. bringing back morrowind mechanics (like levitation). If I remember correctly there'll be swappable pauldrons but doing the entire separate pieces wasn't feasible.
BigTiddyKhajiit wrote: Isn't feasible? It's entirely possible. The Skywind team is just lazy as f***. Just needs a race with more biped slots for equippable gear. If Bethesda wasn't so pissy about their IP we could have reverse engineered Skyrim's game engine and have infinitely better mods. But Bethesda is too lazy to fix their s*** themselves.


LOL
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In response to post #84088613. #84092923, #84093808, #84096133 are all replies on the same post.


HadToRegister wrote: My main question is...because it's based off the Skyrim build, does this mean that you won't be able to do things like you could in Morrowind, such as, casting spells underwater, creating your own spells, and having separate armor pieces, shoulders, etc, along with clothes underneath the armor?
Cer12 wrote: They go into this a bit in some of the other trailers/faq stuff, i.e. bringing back morrowind mechanics (like levitation). If I remember correctly there'll be swappable pauldrons but doing the entire separate pieces wasn't feasible.
BigTiddyKhajiit wrote: Isn't feasible? It's entirely possible. The Skywind team is just lazy as f***. Just needs a race with more biped slots for equippable gear. If Bethesda wasn't so pissy about their IP we could have reverse engineered Skyrim's game engine and have infinitely better mods. But Bethesda is too lazy to fix their s*** themselves.
frozenwindow wrote: LOL


So why don't you help them @BigTiddyKhajiit if they are so lazy? Surely you can boost their morale and progress.
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In response to post #84088613. #84092923, #84093808, #84096133, #84100343 are all replies on the same post.


HadToRegister wrote: My main question is...because it's based off the Skyrim build, does this mean that you won't be able to do things like you could in Morrowind, such as, casting spells underwater, creating your own spells, and having separate armor pieces, shoulders, etc, along with clothes underneath the armor?
Cer12 wrote: They go into this a bit in some of the other trailers/faq stuff, i.e. bringing back morrowind mechanics (like levitation). If I remember correctly there'll be swappable pauldrons but doing the entire separate pieces wasn't feasible.
BigTiddyKhajiit wrote: Isn't feasible? It's entirely possible. The Skywind team is just lazy as f***. Just needs a race with more biped slots for equippable gear. If Bethesda wasn't so pissy about their IP we could have reverse engineered Skyrim's game engine and have infinitely better mods. But Bethesda is too lazy to fix their s*** themselves.
frozenwindow wrote: LOL
Gorgulla wrote: So why don't you help them @BigTiddyKhajiit if they are so lazy? Surely you can boost their morale and progress.


A word on modular armor: there was a point in time, relatively early on in the project, where we could have gone the route of fully independent armor pieces and ended up with a *fair* result. At that time, the decision was that it really wouldn't look great in terms of clipping and presented too much of a restriction for different armors, which would have to all have near-identically sized "components" despite being of different styles, materials, weights, and cultures. This would have ended up with armors with artificial and ungainly proportions to permit them to snap together.

This was reviewed recently - everyone on the team would like to have modular armor in an ideal world. This time around we (mostly) agreed, reluctantly, that not only would it *still* result in restrictive designs and weird-looking armor, it'd also involve throwing away the extensive hard work of a lot of 2D and 3D artists. However, we can probably achieve individual pauldrons across most armors without too much sacrifice, and we fully intend to do so.

We're not all overly happy with this compromise, but we do think it's the closest we can get to striking a balance between not looking silly and still allowing customization.
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In response to post #84096628.


frozenwindow wrote: isn't the Dwarven spider just using the vanilla dwemer spider skeleton from skyrim lol. the daedric enemy at the end is just using the werewolf skeleton and animations if i remember right.


Understandable that you thought so. The arms on our centurion spider are repositioned entirely, which sounds trivial but represents the first fully implemented custom skeleton - a humble start, but actually a major milestone, even though it might not look it.
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