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MarkInMKUK

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Posts posted by MarkInMKUK

  1. Hellchosen - thanks for the input.

     

    Changing each khajjit to have a different texture would, indeed, require some work - but if we don't speculate we don't ever find out how to do "the impossible". TNR did texture mods to all basic NPCs facially, so the amount of work isn't impossible, just tedious, and as long as we can assign a custom/specific texture to each NPC it can be done.

     

    The trick with varying skeletons is also done by one of Reneer's mods, and does indeed vary body shapes a lot. I'm hoping that, if we decide that Khajiit and/or Argonians need a modified skeleton we can use that technique to apply it. It sounds like the ideal way to apply a change in lower leg size ratio/angle to me, but I'm no expert.

     

    There's now a complete stock clothing replacer for A-cup HGEC body, or there's the Biu Adventuresses Body which is a slim B-cup or so body. I personally run the game with "curvy" human females, and AA-cup Argonians since I discovered Drake's Argonian Beautification project, of which this thread is a potential expansion.

  2. Cpu is a little slow - Oblivion doesn't multithread well.

    Get the 3GB patch too - helps memory useage for some.

    Yes, you NEED wrye bash to get FCOM to play ball.

     

    Remember to do the clean install to c:\Games\Oblivion to avoid UAC problems. Remember a lot of mods require Shivering Isles as well, and that you need different patches for "straight" or "SI" Oblivion to get to v1.2.0.416. Apply the unofficial Oblivion patch and the Unofficial SI patch (if you installed it) after that one. If you install any of the DLC mods from Bethesda, also get the Unofficial Official Mods Patch. Next install OBMM, BOSS, Wrye Bash, and OBSE v19 or later. Then back the whole darn install directory up so you can get back to it again more easily.

     

    There are four ways to install FCOM.

    (1) Manually install each and every mod.

    (2) Use OBMM to install just about every mod. You CAN convert Franes to OMOD but it's a pain in the posterior. uFCOM creates a OMOD installer for FCOM itelf that works fine.

    (3) Create BAIN installers for everything and use Wrye Bash to install them (apparently this is supposed to be the best method, but I haven't tried it yet)

    (4) Download the FCOM superpack and follow the instructions EXACTLY. You'll get assorted other fcom compatible mods added in, which you mnay or may not ltke all of, but it DID work for me when I tried it.

     

    Use Wrye Bash with the settings described in the FCOM Superpack Install instructions on the forum there - the settings work for me on any FCOM install I've played with.

     

    First run through the tutorial dungeon, set the difficulty a little lower than you are ised to - the creatures and monsters have their stats adjusted and you might get a shock otherwise.

     

    Enjoy!

  3. For future reference, the place to ask about mods you know already exist is supposed to be the "Oblivion Mod Detectives" thread under "Oblivion mod talk"
  4. Check the readme for the mod - some mods specify the exact version rather than an "or later" statement. Sometimes it just takes a script tweak, or a different OBSE version. v20 is still officially a beta, so you might have to install v19 for instance.

     

    Also check carefully for other related requirements - some mods require an additional OBSE plugin such as "Pluggy" to work.

     

     

    ... and check it's not a missing copy of OBGE if it's a graphics-related mod.

  5. If we're suggesting cloth, we ought to have at least the implication of a weaving process to MAKE the cloth - after all, those rugs and wall hangings have to come from someplace and even a tapestry needs a woven backing. You could even start in the tutorial cell with a needle and some sacking - prisoners have been sewing sacks for donkey's years.

     

    I've also used a mod recently that had the ability to bleach cloth and fabricate armor bits - but for the life of me cannot remember WHICH mod it was. Nehrim impliments a mining/crafting mod of some kind but porting it across might be tricky. However, it shows what can be done.

  6. Couldn't spot this tip here anyplace, so...

     

     

    If you are trying to run Oblivion with OBSE, and the system gets stuck in the menu loop with no text, try disabling the AA on your graphics card. You can then try turning the AA level up again until the problem recurs, but it may have to stay at 2x or off. Seems to be driver dependant, and has been seen on XP SP3.

  7. Myes I came across those before :P Unfortunately they just don't cut it for me as they don't really make the skintexture into something non-clown like.

     

    I don't think any mod actually exists that makes Argonian skins distinctively like lizards, so I'm hoping someone might be bored enough to do a bit of recolouring or something.

     

    If they do, please crosspost a link to the topic we have running on generally improving Khajiit and Argonian looks - "Proper" khajit and argonian bodyshapes/animations

  8. OK, what was the LAST thing you installed?

     

    You've obviously added lots of mods, and (hopefully) run things in between the vanilla status and the fully modded version we now see

     

    So - forensic work - what did you have installed before your last successful game, and what have you added?

     

    Then, remove those mods, reinstall anything THEY were listed as clashing with, and rebuild bash patch

  9. A direct sequel to "Unfriendly Competition"

     

    Thoronir has cleaned up his act. Sadly, his past activities have caught up with him. His basement now sports a resident ghost, tied to this plane of existance by his missing gravegoods - in particular a locket with a lock of his lover's hair. Meanwhile Thoronir can't access his inventory, and is beginning to struggle to survive in business. The ghost can't be killed, as it runs away if you try, only to reappear.

     

    A simple "go and find" mod - maybe.

     

    Can Thoronir's business survive with a ghost preventing him accessing his inventory?

    Can you play detective and find the ghost's lover?

    Who IS his lover?

    How do you follow the trail? Speechcraft to persuade people? Sneaking to read their secret documents? Infer details from random snatches of conversation?

     

    And what result do YOU want for Thoronir? Restored to good trading? Driven out of business?

     

    The reward may be fame, or infamy, or gold - but should be playable by all classes and all alignments.

     

    Anyone who wants to pick up the mod idea and run with it, feel free. This isn't a request for a mod - it's a suggestion in case someone was looking for an idea to play with.

  10. Can you read the current maxhealth value and store it, ForceActorValue Health to 1, then use SetActorValue health to set the max level back to where it was, leaving the curreent health at 1?
  11. I didn't vote, because my answewrs would have skewed the poll away from my preferred end result.

     

    I want a single module, with everything in it.

     

    However, on my current system, the full set of individual modules gives me a more crash resistant end result, so i *HAVE* to use that - this is NOT my preferred result.

     

    One request - just about every alternative start mod adds the SAME ship to Anvil - could you add the ability to toggle on or off a ship in that berth please?

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