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Vortex Alpha Release


Dark0ne

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In response to post #57603581. #57605851, #57608151, #57608681, #57609106, #57609156 are all replies on the same post.


adamscd123 wrote: I might just be stupid, but this program improves nothing for me. It is not intuitive and cannot even recognize that I have NMM installed in order to import my mod information. I cannot correctly load the mod order and the sorting function is not so great. I have removed this program until better instruction on its use is released. So far this is not a better product.
/r
Cliff
RetroDaddy wrote: an excerpt from one of my social media sites, Thanks to rmm200

If you are using NMM to manage Fallout 4 (for example), download and install Vortex. Run Vortex and click "Import from NMM". Close Vortex. Open NMM and set up a profile with NO mods selected. Activate it. Close NMM and verify your game directory is squeaky clean. Fire up Vortex and click "Deploy". Take a look around settings, and give it a test run. If you want to go back to NMM for awhile, click "Purge mods" first. Game directory is squeaky clean again.
bigd4450 wrote: What?
adamscd123 wrote: nevermind
adamscd123 wrote: Are you responding to me or RetroDaddy?
KeltecRFB wrote: Hey Adam, first install Vortex as Admin or Run as Admin, and be patient. It takes a bit for it to register when you are on stage 2 setup in the import tool and Tannin even has that message of" being patient, may take a while" in the Import Tool Setup wizard.


Importing from MO now.
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In response to post #57589691. #57598431, #57599596, #57600696, #57607326, #57607936, #57608341 are all replies on the same post.


HelelBenShahaar wrote: At first glance, I can only repeat what I said to SirSalami: this thing frightens me.

I can't really understand anything I see there. Doesn't look very user friendly, all things considered.

I never used Mod Organizer, but I tried Wrye Bash for a short time. Looking back at them, their interfaces looked ancient as hell. Not necessarily a bad thing, but not good in my experience. I never actually got used to WB and I don't think I'll ever be using MO.

However, Vortex's interface looks too modern. Looks more aesthetic than functional to be honest. This may not sit well with some users. Doesn't sit well with me, that's for sure.

To put it the best I can, as far as interfaces were concerned: WB and MO looked like Windows 95 and Windows 2000, respectively. NMM looks like Windows XP. Vortex looks like Windows 10.

I have a feeling that this was a too large of a leap from NMM's simple and very useful mechs. Like you skipped the metaphorical Windows 7.

Highly unlikely that my voice will mean a bloody thing in a long run, but at least I said what was on my soul.
Anqayas wrote: I agree. It feels weird, hard to use.
r0ck7y wrote: i think the whole interface will change after they leave the alpha as they said somewhere else before that's they haven't started on the interface yet and it will be planned later when Vortex is stable and ready. still not sure if that's what they meant or i understood it wrong.
Valyn81 wrote: sound to me like they are never satisfied. "Its old and too simple" to "I don't like xp", now "it is too modern and hightech!" Please, stop being an old fart and learn to adapt.

MO is super simple if you take a little time to learn it; NMM was SUPER simple and cause more issues than it resolved; Vortex should be a happy mid between them or simply a new and inventive way to make our gaming experience easier.
RadioactiveStud wrote: I had trouble understanding at first too but once you get used to it, it is great.
bigd4450 wrote: unfortunately there are a lot of old fart's out here, (I proudly count myself as one, 60 years old really soon). XP was good, a nice step from 98. windows 8 sucked, too big of a change, too much to try to learn for the sake of ... aesthetics. at this point 10, a decent mix, still not really liked. I just want to push a button and have it work, don't want to relearn how to do something that was really simple a couple of months ago for the sake of ... aesthetics?
GeneralJohn wrote: I don't understand what people find hard about using it - I mean if you just sit there and look at it for a minute or two, it's all very self explanatory, I understood how to use it within a few minutes...


And easier to use than MO and MO2. People are caught up that since Tannin developed it, it is like MO. This is not even close, MOs were much more involved than this. We will see if it handles TTW as good as FOMM or MO did. Edited by KeltecRFB
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I tried to give this program a second chance, but it is still pretty useless to a non-advanced user. While I understand that this program is a work in progress, it is not ready for general consumption. When I install mods, it tells me that I have conflicts that I have to create rules for. There is no option that I have been able to find to do so. NMM at least auto-prompts if a given file needs to be overwritten. If you have to use a separate program for the rules, then what is the use of this program when it is supposed to be a one-stop shop solution? I do not endorse this program, but hope that you (the team) can make it be more than just a pretty interface that does nothing. Sorry if this is a bit harsh, and I freely admit that the problem might be my own inability to understand this program, but for now it is worthless to me.

 

/r

Cliff

Edited by adamscd123
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In response to post #57603581. #57605851, #57608151, #57608681, #57609106, #57609156, #57609226 are all replies on the same post.


adamscd123 wrote: I might just be stupid, but this program improves nothing for me. It is not intuitive and cannot even recognize that I have NMM installed in order to import my mod information. I cannot correctly load the mod order and the sorting function is not so great. I have removed this program until better instruction on its use is released. So far this is not a better product.
/r
Cliff
RetroDaddy wrote: an excerpt from one of my social media sites, Thanks to rmm200

If you are using NMM to manage Fallout 4 (for example), download and install Vortex. Run Vortex and click "Import from NMM". Close Vortex. Open NMM and set up a profile with NO mods selected. Activate it. Close NMM and verify your game directory is squeaky clean. Fire up Vortex and click "Deploy". Take a look around settings, and give it a test run. If you want to go back to NMM for awhile, click "Purge mods" first. Game directory is squeaky clean again.
bigd4450 wrote: What?
adamscd123 wrote: nevermind
adamscd123 wrote: Are you responding to me or RetroDaddy?
KeltecRFB wrote: Hey Adam, first install Vortex as Admin or Run as Admin, and be patient. It takes a bit for it to register when you are on stage 2 setup in the import tool and Tannin even has that message of" being patient, may take a while" in the Import Tool Setup wizard.

Although, I do have experience with MO and MO2, and then there is Cisco ISE or Identity Services Enigine (now there is a piece of software you need patience with, especially when upgrading).
Pippboss wrote: Importing from MO now.


There is no "being patient". The program blatantly states that the program is not there. Thanks anyway.
/r
Cliff
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In response to post #57609666.


adamscd123 wrote: I tried to give this program a second chance, but it is still pretty useless to a non-advanced user. While I understand that this program is a work in progress, it is not ready for general consumption. When I install mods, it tells me that I have conflicts that I have to create rules for. There is no option that I have been able to find to do so. NMM at least auto-prompts if a given file needs to be overwritten. If you have to use a separate program for the rules, then what is the use of this program when it is supposed to be a one-stop shop solution? I do not endorse this program, but hope that you (the team) can make it be more than just a pretty interface that does nothing. Sorry if this is a bit harsh, and I freely admit that the problem might be my own inability to understand this program, but for now it is worthless to me.

/r
Cliff


On the mod there is a conflict with, there is a lightning bolt on the far right. You can drag the symbol next to it to the mod it's conflicting with, OR you can click the lightning bolt. I find it easier to click the lightning bolt. If you're using mods that conflict here, you're going to have had them do the same in NMM, the difference is how it's presented. Inside that lightning bolt, you will see something about how many files are conflicting. You can then use a drop down menu to choose which option is best, from loading the mod before the conflict, or after, or if it's dependent upon the other mod (a hotfix should load after, an update should be set as dependent, a file you want to overwrite (like you did in NMM) should load after, the file being overwritten should load first). When it came to NMM, dragging and dropping to correct a load order was a fairly easy process, this one is too it just has a learning curve. In the long run, that step is not only basic, but also advanced at the same time, giving you a lot more control if the file has specific instructions, or simply putting it where it should go if not.

An example of mods that overwrite files would be if I downloaded Mod configuration menu for fallout 3 or new vegas, and then installed Hud menu, Ihud, Ahud, Uhud. Each of these files do something different but they all have one main problem. They're all loading the same file in different ways. So you have to have the order figured out which one will load first and last. The mod page should say something about that in install section, and often times will say something about it when you click "download" from the nexus site. If you tell me which game, seek out which files are causing you the headache and name them off, i might just be able to help you load them in order so you can see it for yourself. I won't be able to do it every time, but a small amount shouldn't be too much of a headache for me. :P

One other thing to note, if you can't figure out which mod is which because sometimes mod authors name them strangely. I get they name them for their own updating purposes etc. but man does it become confusing when you're loading 100 mods or something and you have 30 files that aren't named the mod themselves. NMC_UL_v1.2-2342342-v1.2 or something goofy. If you double click that mod, it will pull up a menu on the right, click the orange link that is under the nexus drop down menu thing. It should say something like see the mod on Nexus. When you click it, it pulls up the link page, then you just flesh out which of the files in the download section, go back into Vortex, highlight the name, rename it to that file. Done.

Hope that helps!
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In response to post #57608766.


KeltecRFB wrote: Disregard my bug report, I just wasn't patient enough to let the mods to fully register before starting to import in which I was receiving that error. Although, perhaps a condition check should be added stating mods have not been registered yet, please be patient instead of registering a bug report. But then again, this is alpha and the bug report may end with adding that condition check.

I am still importing my game and then I have to do the clean up before testing running the game. So far I like the UI. Those that don't, just admit you don't like change ... LOL

I'll have to test this on TTW see if it can handle large file installation like MO/MO2 can. NMM could not or mostly not and was suggested not to be used with TTW.

I hope more skins are released. Bright is too bright and default is Nexus Look.


I had the same problem and had a heart attack until I saw the problem and reloaded them. lol
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In response to post #57603381.


Sajira00 wrote: just started using and im not sure how to report a bug so ill do it here. i try to drag links from firefox and the drag and drop feature isnt working for me. also does this have an ini editor like Mod organizer. or is that still in development.


2 ways, 1, go into the old alpha link, and scroll down and go into the forums, or, if you're in vortex, you will have the option to "submit feedback" on the top right when you're under mods.... it may be there in other screens but I haven't checked. Still getting used to it.
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In response to post #57602066.


Jokermaniaque wrote: Thank you so much Nexus team! I've just installed Vortex and had a quick tour of the menus for now, and my first impression is that it looks very nice (much more than what I was hoping for) and feels really intuitive! I hope to start a new setup of SSE this weekend (I've been waiting a long, long time to do this) :) Keep up the great work!


There's a submit feedback button on the top right in mods screen, you probably can get them those kind words quicker that way :)
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In response to post #57600591. #57600801 is also a reply to the same post.


Galschar wrote: Quick question: how long is an alpha state? Cause I would love to try out the softwore now, but if the beta is like in 2 months I can wait :)
Valyn81 wrote: You can't really get a straight answer on that.
- Open Alpha could reveal a hidden issues that was missed during the closed Alpha; If that happens, it will require reworking and then more testing.
- If all goes well and no major issues then we could see a few weeks or months.


I've seen alpha's last days, and hours, but mostly they last weeks and months. I've seen a couple that entered beta ready for live distribution which concluded at almost a year after the initial alpha release. It depends on how many errors they are and how perfected they make it the first time, which so far, I'd say they've pretty close to done.
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In response to post #57609666. #57611286 is also a reply to the same post.


adamscd123 wrote: I tried to give this program a second chance, but it is still pretty useless to a non-advanced user. While I understand that this program is a work in progress, it is not ready for general consumption. When I install mods, it tells me that I have conflicts that I have to create rules for. There is no option that I have been able to find to do so. NMM at least auto-prompts if a given file needs to be overwritten. If you have to use a separate program for the rules, then what is the use of this program when it is supposed to be a one-stop shop solution? I do not endorse this program, but hope that you (the team) can make it be more than just a pretty interface that does nothing. Sorry if this is a bit harsh, and I freely admit that the problem might be my own inability to understand this program, but for now it is worthless to me.

/r
Cliff
haguerepairguy wrote: On the mod there is a conflict with, there is a lightning bolt on the far right. You can drag the symbol next to it to the mod it's conflicting with, OR you can click the lightning bolt. I find it easier to click the lightning bolt. If you're using mods that conflict here, you're going to have had them do the same in NMM, the difference is how it's presented. Inside that lightning bolt, you will see something about how many files are conflicting. You can then use a drop down menu to choose which option is best, from loading the mod before the conflict, or after, or if it's dependent upon the other mod (a hotfix should load after, an update should be set as dependent, a file you want to overwrite (like you did in NMM) should load after, the file being overwritten should load first). When it came to NMM, dragging and dropping to correct a load order was a fairly easy process, this one is too it just has a learning curve. In the long run, that step is not only basic, but also advanced at the same time, giving you a lot more control if the file has specific instructions, or simply putting it where it should go if not.

An example of mods that overwrite files would be if I downloaded Mod configuration menu for fallout 3 or new vegas, and then installed Hud menu, Ihud, Ahud, Uhud. Each of these files do something different but they all have one main problem. They're all loading the same file in different ways. So you have to have the order figured out which one will load first and last. The mod page should say something about that in install section, and often times will say something about it when you click "download" from the nexus site. If you tell me which game, seek out which files are causing you the headache and name them off, i might just be able to help you load them in order so you can see it for yourself. I won't be able to do it every time, but a small amount shouldn't be too much of a headache for me. :P

One other thing to note, if you can't figure out which mod is which because sometimes mod authors name them strangely. I get they name them for their own updating purposes etc. but man does it become confusing when you're loading 100 mods or something and you have 30 files that aren't named the mod themselves. NMC_UL_v1.2-2342342-v1.2 or something goofy. If you double click that mod, it will pull up a menu on the right, click the orange link that is under the nexus drop down menu thing. It should say something like see the mod on Nexus. When you click it, it pulls up the link page, then you just flesh out which of the files in the download section, go back into Vortex, highlight the name, rename it to that file. Done.

Hope that helps!


You have to click on the red lighting bolts in the mod section of the program. It will pop open a window showing what is conflicting and allows you to set 'load before' or 'load after' rules. It should tell you how many files conflict and if you click the text that says how many it will show you the exact files. After which it should turn to a green lighting bolt. It is true that the program does not really tell you what to do to fix somethings, I found most stuff out by randomly clicking things.
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