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Pickysaurus

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Everything posted by Pickysaurus

  1. You should not be backing up anything in Program Files to OneDrive. This is not the default. If you enabled this on purpose I'd be curious to know why?
  2. Just so you're not feeling left out. The poll was specifically for contributor's whose work was shared in releases during October (the month of points are for). The first release with your contributions was in November, which would put you in the next round of contributors
  3. I do agree that it should be split by effort. But it's a difficult thing to quantify. I'm just not entirely comfortable making the call of who gets how much DP - and I don't really think any SFCP project lead should have that power without accountability for their decisions. Turning DP off might be a move to consider - the initial rationale of keeping it on may have been based on a faulty assumption that this mod would generate a lot of DP.
  4. Hi everyone. So this is something we thought I'd try out. The Starfield Community Patch earned 42,595 Donation Points in October which is worth around $42.59 - it's not a massive sum of money, but as the patch is a community project I thought we'd try putting a poll up to decide how you all think the points should be shared. Depending on if this is successful (or if you think it's a fair way of dishing out the points) we may do this every month. It's fair to say a considerable chunk of the DP should be directed to the tool creators for these first few months as the entire patch hinges on them creating things like xEdit, xTranslator and BSArchPro to build and share the mod in the first place. When considering the contributors, take a look at the changelog to see what they shared. October saw versions 0.0.1 and 0.0.2 release. Just in case anyone asks, I am automatically disqualified from earning any DP as I work for Nexus Mods - but even so I'd forfeit my share as I am a humble compiler of fixes contributed by the community. Thanks to @Argonil @ElminsterAU @mcguffin @Noggog @wSkeever @Krevil @Aurelianis @rux616 @Monitor144hz @zilav and all the other contributors to the patch! What do you think is the fairest way to share DP for the project?
  5. Starfield saves are in a different format. No tools currently exist to clean scripts. If you've got your save into a state where you think it's required you have two options: Enter NG+ this resets a lot of script data for your save. Start a new game.
  6. This thread is part of the announcement posted on Nexus Mods here, please check that post if you're unsure of why the BBCode has changed. If you need help with your formatting please include a link to the content you're trying to update as part of your reply. To update a mod page BBCode to ensure it loads correctly after the security update on 20 December 2023, you should follow these general guidelines. Treat each new type of formatting as a "block" and ensure that everything the formatting is intended to apply to is inside that section. Don't close BBCode tags inside other BBCode tags - this will create an invalid hierarchy. When using spoilers, keep any formatting for the spoiler content self-contained so it doesn't "leak" out onto other content. If you want to make your BBCode easier to read, you may want to consider putting the formatting tags on new lines. The most common area for formatting to stop working is with spoilers. Examples These examples show common cases where the page will not display properly and how to fix them. Invalid - Italics tag starts outside the spoiler but ends inside it. [i][spoiler] Text I want inside the spoiler that is italic[/i] [/spoiler] Invalid - Italics tag starts inside the spoiler but ends outside of it. [spoiler] [i]Text I want inside the spoiler that is italic [/spoiler][/i] ✔ Valid - The italics only apply to the text inside the spoiler. Some regular text [spoiler] [i]Text I want insider the spoiler that is italic[/i] [/spoiler] ✔ Valid - The italics apply to everything, including the spoiler. [i]Some regular text [spoiler] Text I want insider the spoiler that is italic [/spoiler] [/i] Here's an example of the error. The spoiler should include all the content down to the red line, but is empty. Editing BBCode directly BBCode can be edited directly by swapping to the BBCode view in the editor. This is not available on mobile devices.
  7. We've rolled back this change as it caused problems with some mod pages that make use of the spoiler tags.
  8. This is fixed in the current beta build (1.9.11) - you can either opt into the beta or wait for the full release.
  9. You need to remove the extension called "Vampire Survivors Support" as noted in the second line of the error. You can do this from the extensions tab. To report that issue, visit the mod page here: https://www.nexusmods.com/site/mods/593
  10. Vortex doesn't have any logic that touches saved games for BG3 - I'm afraid this may be unrelated to your mod manager.
  11. If you are playing the 1.8.87 beta you cannot use plugin mods with that version Edit: Your game probably updated to 1.8.88.0 - make sure you update the script extender!
  12. We don't believe that users should have to choose OneDrive or modding. It's generally a bad idea to have OneDrive enabled while trying to mod, but some users want the backup enabled. This is why the Starfield extension now has the junction fix as an opt-in optional feature.
  13. Earlier today we released a minor update to the website which changes the way we convert BBCode to page content. This should be a painless update, but if you notice any weirdness with the formatting of your mod pages or comments, please let us know. While this update is primarily a security fix, there is the added bonus that it will fix the issue mentioned below. We know that several of you have expressed frustration with over the last few months. Happy modding!
  14. The message you see there is from the ad provider. I don't really know why you felt it necessary to necro this thread, but I'll lock it now.
  15. Since Bethesda pushed the latest Skyrim SE update (1.6.1130) users have been reporting a problem where all of their plugins get disabled in-game after launching. While initial reports seemed to blame Vortex/MO2 for this action. It turns out to have been related to an SKSE mod that is not fully compatible with the base game. The Cause The issue is caused by Engine Fixes. Specifically the "Part 1" file. One of the features of this mod allows achievements to be unlocked with mods installed. When this feature attempts to hook into the game, it encounters an error which causes the engine to disable all plugins. This seems to be a form of "safe mode" the game goes into after a crash. The Workaround To avoid this issue, you simply need to open the file "Skyrim Special Edition/Data/SKSE/Plugins/EngineFixes.toml" in a text editor. Find the [Patches] section, then locate the line EnableAchievementsWithMods and change the value to false. It should look a little like this: [Patches] DisableChargenPrecache = false # "Precache Killer", same patch that is already in RaceMenu EnableAchievementsWithMods = false # Enables achievements with mods active FormCaching = true # Attempts to speed up the global form table by caching recently used forms (SSE Fixes) MaxStdio = 2048 # Sets the maximum number of open file handles (default 512), preventing the game from running out with large plugin counts (fixes false save corruption) MemoryManager = true # Replaces Skyrim's global allocator RegularQuicksaves = false # Makes quick saves into regular saves SafeExit = true # Prevent the game from hanging while shutting down SaveAddedSoundCategories = true # Save sound categories added by mods ScaleformAllocator = true # Replaces the scaleform allocator ScrollingDoesntSwitchPOV = false # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping SleepWaitTime = false # Modifies how long it takes an hour to pass when sleeping/waiting. SleepWaitTimeModifier = 0.3 # 1.0 = default, smaller = faster, larger = slower TreeLODReferenceCaching = true # Speeds up the slow Tree LOD function. Requires FormCaching to be active. (SSE Fixes) WaterflowAnimation = true # Decouple water flow animation speed from in-game timescale and use our setting instead WaterflowSpeed = 20.0 # 20.0 = default, smaller = slower, larger = faster If you're using Vortex, make sure you deploy after making this change and save it when the "External changes" window appears. Update: December 2023 You also need to change the following values to False: SaveAddedSoundCategories = false SaveScreenshots = false Why is this happening? This is a bit of an unexpected situation as the Engine Fixes mod interacts with Steam to ensure achievements are enabled, however, in Skyrim 1.6.1130 the integration with Steam appears to be completely absent. This means that players might not be able to earn achievements even without mods and the DRM protections that Steam normally provides are not present. This is very likely to be fixed by a further game update.
  16. It's always worth saying which game you're playing. Seems like something in your setup is borked up. Try reinstalling the mods mentioned in the message.
  17. We covered this in the recent news post. Did you miss it? https://www.nexusmods.com/news/14894
  18. Have you tried clicking on the blue button to continue the install?
  19. As you're describing the same issue as this topic it's best to post there:
  20. Your post is quite vague. Can you try describing your issue in more detail?
  21. Thanks for trying that. We've found a bug in how roles translate across. Seems that we've only been setting your secondary groups (which don't show the badge on your profile) rather than your primary group. So you were given Supporter but it is overridden by the Premium primary group you had before the forum update. It's an interesting bug, we'll see about getting it fixed.
  22. Thanks @Zanderat. I've been testing this with @Nagev today. So far we're having trouble reproducing the problem.
  23. This is covered in the news post here: https://www.nexusmods.com/news/14894
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