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Posts posted by ArtMurder
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I am intending to replace plants in skyrim with plants from Dragonborn. And I was talking about making the .esp direct TO the dragonborn.bsa, that would not be 'pirating' because I would not be including the dragonborn.bsa, just making it dependent on it, like the moderator said.
You may not include DLC meshes in BSA files, because people could extract those meshes and use them, without having bought the DLC. This would make it piracy, as people can technically download one of the many retextures out there, while using creation kit to reapply the original stats of the item.I have a question. If I were to include say, a bunch of meshes and textures from Dragonborn in a mod for Skyrim, how would I have to go about doing it? Could I just upload the meshes/textures separate from the Dragonborn BSA, archive, or would I have to make it dependent on Dragonborn somehow? (I assume by pointing the textures/meshes to Dragonborn.BSA archive instead.)Thanks!
Instead, use creation kit and open the Dragonborn ESM file. Add for example a new armour by duplicating an existing armour appearance. Now edit this duplicate and choose to browse for a mesh. You should now see the mesh in a preview window. Left of the preview are texture paths, which when double clicked will let you use a different texture. To create a new texture file for creation kit, go to the proper tab, create a new texture decal and givr it the right paths to your texture files. When done, select that texture data in the mesh preview window. This way, creation kit can apply retextures to mesh without needing an edited mesh. You won't even need to use NIFskope this way and you'll not overwrite the original mesh and its texture paths.
This trick is not well known, if at all and saves you a lot of large mesh files too. Maybe I'll make a tutorial for this. If makes editing meshes in NIFskope obsolete as long as the mesh is identical to an existing one.
Also, what id it's a color edit of a dragonborn texture? Is there any reason I shouldn't be able to include that, as long as it relies on dragonborn for the mesh?
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MAX? DO you not use community uncapper?
Economics of skyrim makes you not NEED a money sink mod, and be set to be more or less 'hardcore'Are there any money sink mods? Besides the (in my opinion) poor treasure vault one?
I utilize this, but with Skyre installed, as soon as you max Speech even it is obsolete.
And I think there is a gambling mod. Also, try turning the settings way up on SkyEco
I don't know many mods like that to be honest. ^_^;
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Kinda over complicates things, but thanks anyways! I really needed to know this before starting work on my next mod, as I would have to take to totally different approaches.to make it dependent or not.You have to make it dependent on Dragonborn.
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I have a question. If I were to include say, a bunch of meshes and textures from Dragonborn in a mod for Skyrim, how would I have to go about doing it? Could I just upload the meshes/textures separate from the Dragonborn BSA, archive, or would I have to make it dependent on Dragonborn somehow? (I assume by pointing the textures/meshes to Dragonborn.BSA archive instead.)
Thanks!
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Economics of skyrim makes you not NEED a money sink mod, and be set to be more or less 'hardcore'Are there any money sink mods? Besides the (in my opinion) poor treasure vault one?
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I've noticed leveling up my fingersmith skill 5-6 times from picking one adept level lock. maybe SkyRe doesn't like some skyrim updates or something?
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AFT - Amazing Follower
AFT lets you add any NPC as a follower, but you have to cast a spell on them sadly.
I've been using UFO for forever and I've never seen a way to make an NPC who isn't normally a follower follow you. Does somebody know if this is true? I re-read the mod description and I didn't see anything about that.Is there a mod where you can make any NPC a follower using a dialogue choice? I know that there are options if you use the console, but I would like to find one that works like "Sharing and Caring Companions" from Fallout 3. Is there anything out there like that?
I believe you can do it with UFO http://skyrim.nexusmods.com/mods/14037
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I'm not to knowledgeable on this kind of thing, but would it just be easier to make the movable object version look like the static version then to make the static version movable?
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I'm with toasty, I know I wouldn't mind putting the effort into making these into a 'proper mod', in fact, it could easily become one of the beast ones on the site if done right.
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WOW, that is one big file!
I hate to hear the world is being mean to you, it happens a lot lately...
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This
http://skyrim.nexusmods.com/mods/17835
In the future, use the "mod detectives" thread stickied in this forum if you have trouble finding a mod!
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I'm having a slight neck seem, but I assumed it's because I'm using body and face mods not made for each other. XP
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I personally feel exactly the same! Morrowind was such an amazing alien game, it just sucked you in like nothing else out there! I'm actually working on a mod "More Alien Skyrim" to make Skyrim feel more that way.
Here's an idea of my Load Order, and what I use to kind of get this realism and immersion effect. (Without staying to close to the feel of the original skyrim) THis adds a lot of cool stuff to find around skyrim, makes it feel more like Morrowind in general, and makes it very challenging yet balanced. I can be a made, a thief, a warrior, a hunter, or anything and the game still comes out balanced like vanilla, just with many more features!
I use an 'edited' Superb ENB RL - I changed the settings around alot.
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
RaceCompatibility.esm
ETaC - RESOURCES.esm
hideout.esm
Lanterns Of Skyrim - All In One - Main.esm
Nchuzzrezar.esm
SkyMoMod.esm
SPIKE.esm
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
QuieterRestorationDrawnSound.esp
Further Dark Dungeons for ENB.esp
Dark Dungeons for Dawnguard.esp
StaticMeshImprovementMod.esp
Economics of Skyrim.esp
83Willows_101BUGS_V4_HighRes.esp
Prometheus_BeastSkeletons.esp
Behemoth Dragon.esp
BetterFishAdded.esp
Cannabis.esp
Catsofskyrim.esp
Dogsofskyrim.esp
DeadlyDragons.esp
FishingInSkyrim.esp
Radiant and Unique Potions and Poisons v2.0 non glow.esp
Realistic Wildlife Loot - Reduced.esp
skyBirds - Airborne Perching Birds.esp
Auto Unequip Ammo.esp
IMAGINATOR - Visual Control for Skyrim.esp
SkyUI.esp
iHUD.esp
battleflute.esp
DwarvenMech.esp
DwarvenPowerArmor.esp
Dwemer Goggles & Scouter.esp
DwemerAutoBlade.esp
hothtrooper44_ArmorCompilation.esp
LB_EnemiesEssplode!.esp
Medusa and Drakul Armors.esp
Skyhighrim.esp
FaceMasksOfSkyrim.esp
Space Wiking's Dwemer Exoskeleton.esp
throwingweapons.esp
throwing_weapons_leveledlists_plugin.esp
ImmersiveArmorsNPCs.esp
Aethernautics.esp
buildablehouse.esp
FCKagrenacsInstantFortress.esp
Nchuzzrezar.esp
Tundra Defense.esp
Immersive Weapons.esp
dD - Enhanced Blood Main.esp
dD-Dawnguard-MonsterMod EBT Patch.esp
Spells Cast Light.esp
Drinking Fountains of Skyrim.esp
ETaC - Villages Complete.esp
Better Windhelm.esp
BetterCitiesWhiterun.esp
ExpandedWinterholdRuinsExterior.esp
RRRE-Lite.esp
RRRL-ETaC-Villages-Complete-Patch.esp
Realistic Lighting.esp
Realistic Lighting Patcher.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Minor Cities & Town Interiors.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Realistic Lighting Addon.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_DrinkingFountains-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
SkyRealism - Time and Travel.esp
ToL_Core_by_Brevi.esp
ToL_SKSE_by_Brevi.esp
Apocalypse - The Spell Package.esp
MidasSkyrim.esp
DragonCombatOverhaul.esp
DragonCombatOverhaulDragonBornPatch.esp
Bards&Merchants.esp
Nature of the beast.esp
ForgottenMastery.esp
PsikoticsSkyMoNecro.esp
Wrath Of Nature.esp
The Dance of Death - Dawnguard Edition.esp
SkyRe_Main.esp
SkyRe_Combat.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_StandingStones.esp
Compatibility Patch - PsiNecroSkyMo with SkyRe.esp
MAS Sky Demo M.esp
Tropical Skyrim -- Birds.esp
Tropical Skyrim.esp
AmazingFollowerTweaks.esp
Alternate Start - Live Another Life.esp
SkyRe_Races.esp
Waves.esp
RaceMenu.esp
RaceMenuPlugin.esp
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I personally would go with SkyRe, used it forever, and never had any trouble with in, minus some minor mod incompatibility.
But I haven't used the new ESRO yet, so I dunno.
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I mostly stick with 'high-end' ENBs, that is the only one that's not high end I really use. Sorry, that's pretty much all I got.
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I would like a confirmation from s moderator or something; Are there any legal problems with including small (3-10 seconds) clips of a published song? I want to ask before I even start with this project.
I don't know where else to go to ask this, sorry if there is a better forum for such a question.
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UPDATES! Lots of them!
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Glam rock in skyrim, I like the sound of it!
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I use blessed and skinny UNP, and I use CBBE on another install, and I have to say, I like the UNP combo better! It's not the easiest to get to work, and the clothing supported is kind slim, sadly.
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Weird. The file your using for the glowmap, is it named exactly the same as the main texture.dds with _g at the end?
You should generally have these three files for a glowmap
Texture.dds - Main File
Texture_n.dds - Normal Map
Texture_g.dds - Glowmap
Even though I got it to work, I have to say it was a lot of hit n miss and I had no CK crashes.
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"SkyRealism ENB Evolved" may be the one you are looking for!
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What I did to add glowmaps was open nifscope, and change 'emissive color' to white. I'm not sure if this is the best method to use, but it made it work!
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Or download this tool, and turn off 'Depth of Field' and 'letterbox'
http://skyrim.nexusmods.com/mods/17400
I simply can't promote that program enough, it is a MUST if you use any ENB!
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Mine did the same thing. It really pissed me off. I havew it set so it has to ask my permission to do anything, yet when I logged on the other day, it had ALREADY updated, not just started updating.
And so far, after I updated SKSE, I haven't had much trouble, but I've been having some pretty bad lag with Tropical Skyrim, and my computer should NOT lag with something like that. In fact, this is the first time it's ever lagged on anything the entire time I've owned. But I am using one of the most taxing ENBs and some pretty high def armor.
Skyrim - Mod Detectives Thread
in Skyrim LE
Posted · Edited by ArtMurder
Le me know if you find anything? XD