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Posts posted by ArtMurder
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J'zargo all the way baby!
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Alright, give me a sec.Send me the two meshes if you like. I'll sort it.
Im sorry guys, this is literally my first time working with NifScope, I've always stuck to just textures and stuff. >.<
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Once again, I think I did everythign right, but once I actually get in game with it, the only thing that changed is the helmet turns invisble when I equip it. It still floats in the air and can't be picked up when you drop it.hardarg, on 20 Mar 2013 - 18:31, said:
Its probably because your custom nif is skinned.
Remove all Ninodes and BSDismemberSkinInstance in your custom nif file.
Afterwards you copy NiTriShape, then paste to vanilla.
I think Im about to just give up on this part. It doesn't seem to want to work. >_<
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Alright, i think I got it, but now I'm getting an error "failed to map parent link NiNode|Scene Root"Okay, I'm very new to Nifscope, I don't know how to remove the nitrishapes. I've found the area it would be in, but I can't seem to figure out how to actually remove them or add new ones in.
Right click NiTriShapes > Block > Remove Branch.
Copy Branch & Paste Branch is there are as well. :wink:
Pasting Branches to a Scene Root will add the New NiTriShapes.
Also, my mesh is a nif, I do not have a 'non-exported' or 'non nif' version. As I said, I am using a resource, and I kind of just have to work with what I have.
I don't think this should be a problem, since you already have your custom _gnd file with the mesh.
Basically the steps I've given uses the vanilla _gnd nif file as your base.
Did I do something wrong, or is the mesh somehow incompatible?
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Okay, I'm very new to Nifscope, I don't know how to remove the nitrishapes. I've found the area it would be in, but I can't seem to figure out how to actually remove them or add new ones in.hardarg, on 20 Mar 2013 - 17:51, said:
Lemme try this one more time, here's what I do when I make a _gnd files for my armor.
First export your mesh as a nif file, ensure it is NOT skinned and it is at the central axis.
Open your exported _gnd nif file. Make the necessary tweaks with the textures.
Open a vanilla _gnd nif file, you wiil use this as your base to make your custom _gnd file.
1.) Remove the NitriShapes in the vanilla nif file.
2.) Copy-paste the NItriShape of your exported _gnd TO the vanilla nif file.
3.) Save as your new _gnd file
4.) If a BSDismemberSkinInstance exists in remove it.
Also, my mesh is a nif, I do not have a 'non-exported' or 'non nif' version. As I said, I am using a resource, and I kind of just have to work with what I have.
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The original file looked exactly like the wearable one, with the helmet way up at the top. I tried editing it to make it different hieghts, but nothing had a strong effect. I finally put it at a bit above the center point, because you can see it well in the inventory. The file never had any collision/havok to begin with, I'm more looking for how to ADD it.EmuXanadu, on 20 Mar 2013 - 16:34, said:
Well its a bit hard to tell you without knowing what exactly you've altered. Is the model for the ground version of the helmet exactly at ground level in Nifskope? For example is it exactly on the centre axis or is it up in the air with the white bone lines attached? If it looks like the latter then its set up wrong and its always going to be floating.
Are you 100% sure you've set up the model right in the CK? The World Model is where you point the CK at the GO or GND.nif. The armor addon is where you point the male and female biped models to the wearable helmet nif.
And yes, I am, I am using the GND model for the world version and the none-GND model for the wearable version.
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I have a GND of the mesh
I have a GND of the mesh, but it looks just like the normal one. I tried moving the helmet around in it so you can see it better in the inventory, but it still floats in the air when dropped. How to I change it so it has havoc and can be picked up again?@IsharaMeradin: Thanks I forgot about the armour addon. Too used to the old Oblivion way of doing things. :lol:
@ArtMurder: This custom helmet model you have does it have a gnd.nif? If it doesn't that would be the reason the dropped version is floating in the air because its set at neck level for a character, the one to wear if you follow me. To sort the texture issue you need to load those textures into the CK as a texture set then edit the helmet as mentioned above.
To alter the model itself in nifskope to point at the correct texture path you need to select the object in nifskope then navigate to BSLightingProperty, beneath that select BSShaderTextureSet. In the list at the bottom in the block details list you'll see the little purple flowers. This is where you change textures. If you're really stuck with this I'm happy to help you out feel free to PM me. If you don't have a gnd.nif for the helmet I can solve that problem too since I do a fair bit of 3d work. :smile:
ALso, I figured out the texture thing already! ^_^ I was stuck, but it turned out the guide I was using was old, and was pointing me to the textures in NifScope wrong. XD
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'aaarrroooo!!!!' http://1.bp.blogspot.com/_FOcWGIJRTf4/TCkx51n64fI/AAAAAAAAA1Q/0MP4gnPnUu4/s320/nixonhead.pngZairen, on 20 Mar 2013 - 02:50, said:
Hey Grom,GromHellscreamX, on 20 Feb 2013 - 12:12, said:
Does anyone know a mod which allows you to turn your companions into vampires(preferrable Dawngaurd vampire lords)?
Try this mod out http://skyrim.nexusmods.com/mods/15524
Its an AMAZING mod that allows you to tweak almost everything about your Companions. Yes, they can become vamps...and even werewolves!!! aaarrroooo!!!!
EDIT: Oh, almost forgot, you need to be a vamp yourself first. so you can like, you know, feed them your sweet tasting blood. lol. Hope this is what you are looking for!
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I know it's kind of a silly request, but I would LOVE to see a business suit/tuxedo in skyrim! It would go great with a mod I am working on.
http://skyrim.nexusmods.com/mods/33612
If you know of one, or can make one for me, I will love you forever and ever!
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http://blog.jakprints.com/wp-content/uploads/2012/10/Deadmau5-Logo.png
DEADMAU5 SKYRIM HELMET MOD THINGIE
The goal of this mod? None. Whatsoever.
I think runnin around in Skyrim dressed as Deadmau5 is it's own reward.
http://i45.tinypic.com/3502wd4.jpg
CLICK IMAGE TO GO TO DOWNLOAD PAGE!
Endorse me if you want more colors n features n stuf!
Suggest any and all ideas you have! Especially COLORS!! I love colors!
But if you don't like it, no need to be rude, gosh.
UPDATE!!! Version 1 released! This a the first non-BETA release!
Updates included;
- NO LONGER REQUIRES DAWNGUARD TO CRAFT! - This was a derp on my part!
- Craft under IRON now not MISC - this is actually what was making it require dawnguard wtf
- New 'Vampire' color, making for a total of TEN!
- New WIP shield! - Still looks funny, I would love to actually give the shield ears in a future update!
UPDATE!!!(old) Version 0.9 released, this a is a full BETA and is only BETA until I am 100% sure it is glitch free! This is a total update from version 0.5 though! In fact, it's a totally seperate mod, you can have BOTH!
Updates included;
- FIXED GROUND HAVOC ISSUE! You can drop the mau5 and decorate your homes with him! (thanks EmuXanadu)
- ADDED 5 MORE COLORS! - For a total of NINE!
- ADDED HD LED TEXTURES - Looks like real LED lights!
- ADDED GLOWMAP! Some of them are a little bright, but OH WELL.
- TIDIED UP THE NIFS/DDS FILES. You may not care, but this should make this more space friendly!
COLORS!
Black & Pink & Blue
Vampire
Black & Red
White & Pink
Red
Green
Blue
Purple
Yellow
Rainbow
ISSUES:
YUS THIS MAU5 HAS ISSUES.
B] NECK PROBLEMS:
SOLUTION = Just don't run around butt ass naked in it and you should be peachy.
Plus Deadmau5 don wanna see your dingalongs and taytays anyway.
WIP:
Mau5 Hammer - a hammer with a Mau5 head on the end! Bash that troll the RIGHT wai!
Progress = 10%
light backwards - the lights light up backwards and the dark on the front is the lights on the back and the lights on the back show up on the front and I don't understand wtf is going on, but it's ignorable I suppose.
Progress = 0%
Rainbow Mau5 - Still included for now, but it's really funky looking, I want to fix it up! Just consider it a bonus WIP!
Progress = 50%
GLOW FACE - I want to make the faces glow without the rest of the head thingie glowing
(if you get my mod and figure it out, tell me what I'm doing wrong, and I will add your name to the credit thingies!)
Progress = 40%
Winky/Angry face - the eyes do funny loopdie doos and I cant make them not look like methmau5 so this feature is totally left out for noa.
Progress = 30%
Suit thingie - I duno its some kind of suit thngie, maybe. Make me a tuxedo and I will love you.
progress = -10%
MAU5 SHIELD - Make the Mau5 shield more fun!
Progress - 50% (WIP still included in newest download!)
Add the ability to play music, dance, and flashing lights! - I'm looking into a mod to add the ability to play music in game, and maybe even dance, and I know a mod exists that can make beams of light shine down on plants and stuff, I would like to have it so you can activate a power, multi-colored lights start flashing on your character from nowhere, s/he starts dancing, and your custom added music plays. (I think site rules stop me from uploading actual deadmau5 songs with my mod)
Progress = :(%
UNTIL THEN HOW R 2 B DJ?
Step 1] Download this mod right here silly! Grab your favorite flashy helmet thingie, then wear something funny!
Step b] Download this mod http://skyrim.nexusmods.com/mods/31680 4 2 MK MUZX
Step Gamma] Check the 'How to Add Your Own Music:' section of that mod, then do what he says!
Step Quarto] Something
StepMAU5] add your favorite Deadmau5 to skyrim and fight dragons n stuff!
LOCATIONS?
In the forge, under IRON - BRING A LADLE!
hit ~ then type "Help Mau5" then type "player.additem [mau5IDCode] 1"
Remove the "" and replace the [mau5IDCode] with the ID code of the helmet or shield you want!
SRS BSNS TIME:
INSTALLATIONS:
To install drop the "Data" folder into your "Skryim" folder, merging it with your existing "Data" folder. If one is not there, this will create one for you, so don't worry.
Say yes if it asks you to merge folders. Should not replace any existing meshes/textures. Also, should not conflict with the first version of my mod.
BACKWARDS INSTALLATIONS:
To uninstall just delete the 'Deadmau5helm' folders in your textures/armor and meshes/armor folder, as well as the 'Deadmau5helms.esp' in your Data folder.
Credits:
ArtMurder - New textures, glowmaps, general tweaks and fixes, recolors, forge recipes, etc.
d0kefish - Original mesh.
EmuXanadu - Tweaked the ground mesh, giving it proper ground havoc.[/url] -
Hhm, that's weird, I modified the deadric helm GND and yet still no collision?
If I can just give it collision, I thing I can have this mod uploaded within the hour. ^_^
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Thanks, I'm almost there!
Alright, I think I did all that right. The item appears in the menu screen correct (though way to low) and appears normal when I drop it (though it is stuck frozen in the air) But it is using the default iron helm texture instead of the one I picked. Which is odd, because before I told it to use this texture it was just invisible.
To start with, this mod replcaed the iron helmet with no ESP, and I made the helmet from a copy of the deadric helmet. )I was told copying was the best way to make new armor?)
I don't get why it's not using the right texture.
Also, I have no idea how to edit the texture in nifscope, this was my first though, but I looked for over an hour and only found how to edit the UV. It shows the iron helm texture under it, and on the helm displayed in nifscope itself.
EDIT: ALright, I thank I may have figured this out, thanks! The only thing I can't figure out is giving the dropped item havoc physics.
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Alright, I've got a helmet I want to put into skyrim, (its a mod I got permission to use) and right now, it's replacing the iron helmet, and I want this to be stand alone, so you have to craft it or find it. Also, at the moment, it's using the iron armor texture, which does not match the helm at ALL, and I can't figure out how to make it use the texture made for it. It does this when not even in the skyrim folder, and it baffles me, considering the texture it's using is NOWHERE near the nif.
Also, I have 4-5 different colors for this helmet and I want to know if there is a way I can set the game up to use the same nif for all of them, or if I have to set up one nif for each dds im using?
I tried looking for guides, but I cant seem to find one that covers what I want, and I don't want to know much beyond this, since I normally don't mess with armors (I'm a texture and lighting modder mostly)
I'm sure it's something simple I'm just missing.
I have NifScope, Paint.NET, and Photoshop. I really don't know anything about using NifScope though...
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Yes, SkyRe is actually easy to install, I suggest installing everything, as it maximizes balance (as oppose to just a module or two) I ALWAYS install SkyRe first - then everything else, (accept just texture replacers) but if a mod always mentions that it should be loaded before or after another mod SPECIFICALLY you ALWAYS do what it says, it usually makes a big difference!
I also suggest these mods:
Deadly Dragons - Very costumizable; make dragons a minor problem, or all out warfare.
Wet and Cold + Footsteps + Frostfall = Amazing realism and challenge.
Economics of Skyrim = Ever felt you got to much gold and things costed to much, or not enough? This makes you have to scrap and earn every new item you buy.
SkyUI + iHUD = if you don't use these or know what they are, they simply make skyrim more smooth and user friendly. iHUD also adds some challange, by removing the compass, making quests harder, and turning off your 'Mid-evil GPS'
RRR + RND + RWL Realstic Room Rental, Realistic Needs and Diseases, and Realistic Wildlife loot - Makes you need food, water, and sleep, but in a totally unannoying way, plus makes diseases more threatening. RRR makes rooms cost more, and very in price, like in oblivion. RWL makes it so animals drop a more realistic amount of meat and loot, so you don't get one piece of meat off a grown bull elk.
SkyRealism - Time and Travel - makes the timescale more realistic (great for the above mods) and makes time passed during fast travel more realistic (if you don't disable fast travel with forstfall)
Dance of Death - Killmove overhaul, really cleans up this glitchy annoying feature.
RaceMenu + Live Another Life - These mods make making a new character totally quick and painless, RaceMenu allows for crazy customization and indepth color changing, including changing your characters height, head size, and bicep size! LAL lets you start your character in any number of ways, from a vampire in a secluded den, to a stranded traveler in the skyrim wilderness.
Personally, this makes them game very in depth, real, and challenging, without changing much to the look and feel of the game. (though it adds to it well)
Here is a load order for these mods I suggested.
Chesko_Frostfall.espEconomics of Skyrim.espRealistic Wildlife Loot - Reduced.espFootprints.espWetandCold.espSkyUI.espiHUD.espDeadlyDragons.espRRRE-Lite.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espSkyRealism - Time and Travel.espThe Dance of Death - Dawnguard Edition.espSkyRe_Main.espSkyRe_Combat.espSkyRe_EncounterZones.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.espSkyRe_StandingStones.espAlternate Start - Live Another Life.espSkyRe_Races.espRND_RWLReduced-Patch.espRaceMenu.espRaceMenuPlugin.esp -
Superb ENB - RL is one of the best ENBs for a 'realistic fantasy' feel, but it's also kind of taxing. Not sure if it works with CoT or not
SkyRealism has an ENB which is pretty simple yet noticeable, works with CoT, and has very little lag
Look into the tools 'ENB Costumizer' to make changes to your ENB easily, and 'Imaginator' which allows you to modify the contrast/saturation/brightness/etc. in game. With these two tools, you can tweak any ENB to your perfect ENB.
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Personally Skyrim Redone is more for balanced, realistic challange, 'adept' is a bit above vanilla 'master' difficulty.
Requiem, though I've never played it, I've heard is more 'hard core' - to the point where it's unrealistic. Basically, no matter how strong your character is, you have to quick load/save every few minutes. I personally feel this takes away from the 'realism' experience.
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Alright, I had Dragons Diversified and Dragon Combat Overhaul installed, and upon battling my first dragon, I learned I cant absorb dragon souls. I heard that Diversified was causing the issue, so I uninstalled it, and installed deadly dragons (left DCO untouched) and yet the issue persists. It's notable that the dragon is the first dragon you fight in the MQ, looked exactly the same after the reinstall, and I waited 3 days after uninstalling the first mod.
Does anyone know the problem?
I also use SkyRe, I don't know of anything else that could be causing the issue.EDIT: I tried disabling all dragon related mods, but still no luck. I noticed the dragon change in appearance, but when I kill, it just lays there, nothing happens.
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I want a wip/beta download! This will go so great with tropical skyrim, confuse the s#*! out of people seeing me play it! XD
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Try using Skyrim Redone and Frostfall, also, if you haven't already turn the difficulty up, playing on anything but master past level 30 is just silly. On vanilla skyrim, I can't even play the game unless its on master all the way through.
Also, texture mods have ZERO effect on your game, besides an FPS, it is impossible to damage or corrupt or even do anything to a save file with them, since they only add textures/meshes for the game to reference. Generally, ADDING a mod doesnt do anything, its when you REMOVE a mod mid game that you can mess things up. Though overhauls like SkyRe don't work with existing characters as well, but I think skyre gives you a potion that refunds your perks so you can spend them on all the new skill trees.
Honestly, looking into the "Skyrim Install Swapper" You can save your current install, then make a new one and start trying out mods on new characters, if you like some, swap back to the first and install them.
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Always use NMM, just a klick and it's gone.
Not everyone likes to deal with a glitchy program that doesnt work 90% of the time though.
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Contrast does these kinds of things, I suggest using IMAGINATOR, as it lets you turn your contrast up and down in game, and make 'weird darkness' turn normal again.
Some ENBs just dont work right with some graphics cards, sometimes there is just nothing you can do to get one to work.
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Really... no ideas? Even an ini tweak or something? Come on, there has to be SOMETHING.
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I like the ENB Superb ENB RL
Try using one with IMAGINATOR which can edit lighting.
I personally dislike an overly bright skyrim a LOT, so I can't suggest any specific ENBs, but you can use ENB costumizer and IMAGINATOR to make it look exactly like you want!
Also, your english is good compared to some of the people I see posting on here.
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I need this fix, come on, someone has to have some idea how to fix it, even if it requires replacing the sun altogether!
TARDIS mod, anyone?
in Skyrim LE
Posted
I had an idea for a "Tardis" though, not actually the Doctors, it was more of a dwarven space-time manipulator device that functioned exactly like one, and essentially just worked as a movable home, with maybe some really cool "Special" locations you could visit.