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Posts posted by ArtMurder
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I personally think the khajiits are the only vanilla vampires that don't look horrible. o.O
There's a mod that lets any vampire keep it's none vampire appearance, just use that?
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I don't really see why you need more screesnhots. XD The ones you have sell it already.
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First, I have to agree with the first reply. I think your text is hard to read. It's too big, green is not a good color for text IMO, and being centered instead of on the left side is no good. Then again, I realize this is just an opinion.
I would like to know what you plan on doing with the textures. I think the Tropical Skyrim Overhaul looks like it does a great job of changing the look of the game. It not only changes textures, but flora models as well and maybe more. You should consider doing the same. I think that a creature replacement mod would be awesome. I think the Earth creatures (horses, wolves, bears, etc.) being replaced with something more creative could add a lot to the game.
Well, I wanted it to look 'alien' , it was that or neon green. I suppose I could do purple or something. And I think it being centered makes it easier to read, but maybe I'm just weird. I just know the default grey on grey of this site hurts my eyes.
And I intend on doing something like what tropical skyrim does, in fact it inspired me a lot. But I probably won't be quite as extensive. I would like to change the trees and bushes so they look more, well, alien. As for the monsters, I do intend to make a good bit of changes to them too, eventually, no changes to the meshes likely, but texture and maybe name changes. I intend to keep compatibly to a maximum so as not to mess with other mods that mess with load orders, or animal pelts/meat, etc.
My current project is an ENB and lighting change though, I'll get to the texture changes after that. I may ask around for permission to use another ENB as a base, which would save a lot of time.
The eventual 'plan' for the textures, is to make skyrim feel more.... uninviting? not quite 'scary', but I want things to be more threatening, foreign, and at the same time, totally beautiful. I already have some ideas I've been messing with involving giving glow maps to dragons, to make them feel more like gigantic alien monsters, then big pokey lizards. I also have some cool ideas with the dwarven stuff. When it comes to wolves and bears and such, I'm still scratching my head though.
I don't have any specific 'order' I'm doing things in, so if I make a working texture for something, I'll release it as a demo as soon as it's playable! ^_^
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If this was done for khajiits, it would complete my game.
I love argonians too, I really miss the Morrowind style beasts. It's where I started on TES, and it's what I always picture the races as.
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I have two versions uploaded now, and more refined texture for the galaxy/stars!
Awesome, and I got my first endorsement! I feel special.
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I googled 'deadguy.esp skyrim' maybe adding in skyrim got me different search results?
wait.... How do you even google something wrong?
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I googled it, and this mod was the number one search result.
http://skyrim.nexusmods.com/mods/15963
If that's not it, then I have no clue, sorry.
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Does a mod exist that remove level restriction from deadthrall spell ?? real problem is whenever the player reaches high level those lower once hardly spwaned, so dead thrall won't work on them anymore.
You should be able to change this yourself in the CK, just see if you can find the spell in question, and poke around on it? should be simple enough, if I'm correct, most spells have a 'level cap' type setting.
But I'm not the best at the CK, so I could be wrong.
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Hey, I have to ask, do you mind if I try and include this (once it's released) in my 'more alien skyrim' compilation project? For the time being, I'll simply make it dependent, so they have to download your mod first.
If not, I understand, your mods new and you may not want to let other people play with it. XD
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Try one of these two for the waterfall?
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I am using WATER 1.6 and what you talk about is the ugrids to load.
Sadly i can not set higer than 7.
To put it simpley. Skyrim has 3,2 GB memory it can use at max while still being stable.
And this limits how much you can actually do with skyrim.
You only get a certain ammount of mods u can use before skyrim reaches this limit. (this dos not include addon mods only graphical)
And with 5760x1080 resolution, my handpicked custom texture pack(4k), enb series + the other lighting mods I have reached that limit.
Leaving ugrid 7 the max i can do. If i try with 9 the game tries to use more than 3,2 and the game wont load at all.
I thought the cap was 4g? I have 16g of memory to, so I feel your pain, 12 gigs just sitting there, unused..
and I never got the multi monitor thing, but then again, I sit like, 6 inches from my monitor, and it's like 2 foot wide.
I'll see if I can track down the mod I used, I know there is a good mod out there to replace the waterfalls, cause I have it. Other then that, water is about the best there is sadly. (not saying water isn't great)
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ArtMurder, seriously; stop being so aggressive. Nobody in here is attacking you, however you are attacking anybody that airs their views which differ somewhat from yours. Calm down.
Sorry, I have a very defense personality....
The sites I use to spend a lot of my time on people where very mean to me for my... life choices? (yeah I know, boo-hoo, the internet was mean to me) That, and I have a very sarcastic-funny type of attitude, and what is meant mostly as a joke just comes off making me look like an a**hole over the internet.
You would think I would learn sarcasm doesn't work on the internet, but whatever.
EDIT: There, I edited away my rude comments. No need to leave them up and make me look bad because I was in a fool mood. I've been up all night, and have a good working version of the demo of this mod out now, so I am in a much better mood. ^_^
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Now I have a question.
Does anyone know of any way to have more then two moons in the sky?
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I'm looking for a mod that lets me view NPCs skills/stats. Like a spell or something. Does that exist?
I could be wrong, but I believe Midas Magic has a spell like that.
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AFT use is own animation may be the conflict come from this mod
ASX too, for EX AP isn't working at all with PCEA
in fact i didn't find that PCEA works good with anything at last even you run FNIS, always glitch and ctd's, so i del the folder and evering was fine, no more Tpose or ctd
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Hmm, AFT is something pretty recent I installed, I'll look into it. I've had ASX for a while, I have to do the load-a-vanilla-then-custom-race work around, but it works.
Also, try installing PCEA FIRST then FNIS, this fixes the CTD and T-Pose glitches for most people. I fixed those issues, but something else is now conflicting with PCEA, making it not work. I'm assuming it's SkyRe races. I'll get around to deactivating it and see if that makes PCEA work.
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When did skyrim become deadrising? XD
I actually think it would be kinda neat. ALl you would really need is animated bolts with sound effects. Tag it so they produce tons of blood, and/or keep doing damage after they hit. You would need one of the 'blood overhauls' to make it look really good though! ;P -
I know there is a setting you can change so that more 'cells' are loaded around you, I think by default it's set to something like 3 or 5, and you can set it up to 9-11, but it creates pretty bad lag on lesser computers (I tried putting mine at 7 once and it worked, and my computers less powerful then yours.) I know it makes ALL save files using another setting of this invalid. I can not remember the ini setting itself though, sadly. I'm sure someone else will know though.
other then that, look into mods like 'WATER' I don't know exactly what mod I used to do it (I have like 200 installed alltogether) but all my waterfalls and water look simply amazing even really far off. I had a similar "flip the table" moment with waterfalls a while back and how ugly they looked in my pretty game.
Try searching the phrase "LOD" and you might find a good mod, it's what I did.
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Yes that's what I meant. Before I did the reinstall, PCEA was working great, minus the CTDs. I tried to fix the CTDs and started having the T-Pose glitch.What do you mean when you say SkyRe has worked before? Do you mean it used to work with PCEA? Also, I'm not too familliar with BOSS since I don't use it myself, but this does seem like something that BOSS should be able to detect.
You should be able to make these mods compatible by either changing the animation paths for the SkyRe races to use the PCEA folders or editing the PCEA races to include the changes made by SkyRe. I'm not sure if this would actually work since you're getting CTDs when PCEA is loaded after SkyRe. I might have to take a closer look at these mods tomorrow, or rather, later today since it's 2AM right now.
I'll look into editing SkyRe Races, I'm not about to edit 11 different ESPs. xP
BOSS and TES5EDIT normally report an error or conflict if there is one (TES5EDIT normally gets missing esps/esms, etc) and both of them come back squeaky clean.
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I've fixed the black grid in the sky! thank you photoshop and your miracle one click tools! Bwahahaha!<br /><br />EDIT: I have a DEMO ready! This just makes some changes to the sky, that's about it.<br /><br />Already have one d/l and 100 views on the demo! woot!
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Tell your teachers that you are on the brink of changing the entire world! (well.. a world)
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uTorrent > qTorrent
[/all the input I have]
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But I've ALWAYS had SkyRe and it's worked before? Also, BOSS doesn't list them as incompatible?PCEA is incompatible with anything that edits the vanilla races, so it won't work with SkyRe unless you fix this in the CK.
How would I go about changing it? I would think I could just disabled SkyRe Races, but I want to keep the changes it makes.
Also, moving SkyRe races to ABOVE PCEA just makes me CTD on load every time.
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PLEASE IGNORE THE OTHER THREADS I POSTED IN THE TROUBLESHOOTING FORUM! They really need to let me edit my post title so I don't have to keep making new ones for slightly different issues...
Anyways, I was having really bad CTD and T-Pose issues with PCEA, I was informed to uninstall it and FNIS, and install PCEA first, THEN FNIS. I did this, then re-ran BOSS, and the FNIS tool. The result fixed all the issues I was having!
BUT - Now PCEA simply doesn't work. All characters in the game now have my animations.
Is this a Load Order problem? I ran it through BOSS, but maybe it's something BOSS missed? Maybe I'm putting the animations in the wrong place? The only thing I can think of, is moving "SkyRe Races" ABOVE the PCEA mods,. but I know SkyRe is finicky as hell, and I'm scared to do that. x_x
I am installing my Animations here:
http://i47.tinypic.com/etfd43.jpg
BOSS Recognized Plugins:
Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Contains dirty edits: 73 ITM, 1 UDR records with 3.0.28. Needs TES5Edit cleaning. A cleaning guide is available here.
Dawnguard.esm Active
Contains dirty edits: 607 ITM, 82 UDR records with 3.0.28. Needs TES5Edit cleaning. A cleaning guide is available here.
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active
Contains dirty edits: 171 ITM, 11 UDR records with 3.0.28. Needs TES5Edit cleaning. A cleaning guide is available here.
Dragonborn.esm Active
Contains dirty edits: 57 ITM, 8 UDR records with 3.0.28. Needs TES5Edit cleaning. A cleaning guide is available here.
ApachiiHair.esm Active
ApachiiHairFemales.esm Active
ApachiiHairMales.esm Active
RaceCompatibility.esm Active
ClimatesOfTamriel.esm Active
Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
ETaC - RESOURCES.esm Active
Lanterns Of Skyrim - All In One - Main.esm Active
SkyMoMod.esm Active
SPIKE.esm Active
TERAArmors.esm Active
WARZONES - Civil Unrest.esm Active
Contains dirty edits: 66 ITM, 1 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Hideout.esm Active
Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)
HighResTexturePack01.esp Active
HighResTexturePack02.esp Active
HighResTexturePack03.esp Active
Unofficial Skyrim Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Dawnguard Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Hearthfire Patch.esp Active
Chesko_Frostfall.esp Active
QuieterRestorationDrawnSound.esp Active
Further Dark Dungeons for ENB.esp Active
Dark Dungeons for Dawnguard.esp Active
StaticMeshImprovementMod.esp Active
Economics of Skyrim.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
83Willows_101BUGS_V4_HighRes.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Prometheus_BeastSkeletons.esp Active
BetterFishAdded.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
Cannabis.esp Active
Catsofskyrim.esp Active
Dogsofskyrim.esp Active
FishingInSkyrim.esp Active
Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp Active
Note: Use only one Lanterns Of Skyrim - All In One esp.
Moss Rocks.esp Active
Radiant and Unique Potions and Poisons v2.0 non glow.esp Active
Realistic Wildlife Loot - Reduced.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Note: Use only one Realistic Wildlife Loot - *.esp
skyBirds - Airborne Perching Birds.esp Active
Contains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
SkyMoMod Lore-Friendly Standard.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Note: Use only one SkyMoMod Lore esp.
Requires: SkyMoMod v10
Skyrim Flora Overhaul.esp Active
Auto Unequip Ammo.esp Active
DYNAVISION Dynamic Depth of Field.esp Active
Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.
Footprints.esp Active
IMAGINATOR - Visual Control for Skyrim.esp Active
WetandCold.esp Active
SkyUI.esp Active
iHUD.esp Active
battleflute.esp Active
Black Overlord Armor Set.esp Active
1nivWICCloaks.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
hothtrooper44_ArmorCompilation.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
KCEDeathBell.esp Active
Lady of Death.esp Active
Requires: CBBE female body.
Medusa and Drakul Armors.esp Active
Remodeled Armor.esp Active
Skyhighrim.esp Active
ImmersiveArmorsNPCs.esp Active
MM_BeluaSangunaireRevisited.esp Active
mm_BeluaSanguinareRevisitedDialogueFixes.esp Active
mm_BeluaSanguinareRevisitedLootTables.esp Active
mm_BeluaSanguinareRevisitedRefuge.esp Active
mm_BeluaSanguinareRevisitedDGCompatibility.esp Active
DeadlyDragons.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
buildablehouse.esp Active
Run For Your Lives.esp Active
Tundra Defense.esp Active
AchieveThat.esp Active
Immersive Weapons.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
masser Size x3.0.esp Active
dD - Enhanced Blood Main.esp Active
dD-Dawnguard-MonsterMod EBT Patch.esp Active
Soul Gems Differ - E.esp Active
Spells Cast Light.esp Active
The Joy of Perspective.esp Active
Drinking Fountains of Skyrim.esp Active
ETaC - Villages Complete.esp Active
ExpandedWinterholdRuinsExterior.esp Active
Detailed Cities.esp Active
RRRE-Lite.esp Active
Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
RRRL-ETaC-Villages-Complete-Patch.esp Active
ClimatesOfTamriel-Dawnguard-Patch.esp Active
ClimatesOfTamriel-Dungeons-Hardcore.esp Active
Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Incompatible with: Realistic Lighting Overhaul
RealisticNeedsandDiseases.esp Active
Requires: RND_DrinkingFountains-Patch.esp
Requires: RND_USKP-Patch.esp
RND_Dawnguard-Patch.esp Active
RND_ETaC-Patch.esp Active
RND_HearthFires-Patch.esp Active
RND_SkyMoMod-Patch.esp Active
SkyRealism - Time and Travel.esp Active
ToL_Core_by_Brevi.esp Active
ToL_SKSE_by_Brevi.esp Active
Apocalypse - The Spell Package.esp Active
ASX_Spells.esp Active
MidasSkyrim.esp Active
Nature of the beast.esp Active
Note: Obsolete. Update to the latest version.
ForgottenMastery.esp Active
Note: Obsolete. Update to the latest renamed version, ForgottenMagic.esp
The Dance of Death - Dawnguard Edition.esp Active
Contains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
SkyRe_Main.esp Active
Bash Tag suggestion(s): {{BASH: Relev, Delev}}
Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.
Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'
Note: If you have a problem with aiming try to install this mod.
Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:
Note: [Actor]
Note: fVisibleNavmeshMoveDist=12288.0000
Note: [Combat]
Note: f1PArrowTiltUpAngle=0.64
Note: f3PArrowTiltUpAngle=0.64
Note: fMagnetismStrafeHeadingMult=0.0
Note: fMagnetismLookingMult=0.0
SkyRe_Combat.esp Active
SkyRe_EncounterZones.esp Active
SkyRe_EnemyAI.esp Active
SkyRe_EnemyScaling.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
SkyRe_StandingStones.esp Active
Brows.esp Active
dagi_raht_race.esp Active
KhajiitChildren.esp
KMM_2-1a.esp Active
moveitLWT.esp Active
Spousetocustomhome.esp Active
AmazingFollowerTweaks.esp Active
Contains dirty edits: 6 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Alternate Start - Live Another Life.esp Active
PC Exclusive Animation Path - Argonian.esp Active
PC Exclusive Animation Path - Breton.esp Active
PC Exclusive Animation Path - DarkElf.esp Active
PC Exclusive Animation Path - HighElf.esp Active
PC Exclusive Animation Path - Imperial.esp Active
PC Exclusive Animation Path - Khajiit.esp Active
PC Exclusive Animation Path - Nord.esp Active
PC Exclusive Animation Path - ORC.esp Active
PC Exclusive Animation Path - RedGuard.esp Active
PC Exclusive Animation Path - WoodElf.esp Active
PC Exclusive Animation Path - 0- Main.esp Active
SkyRe_Races.esp Active
getSnowy.esp Active
WATER.esp Active
WATER DB Waves.esp Active
Waves.esp Active
RND_Water-Patch.esp Active
RND_RWLReduced-Patch.esp Active
RaceMenu.esp Active
RaceMenuPlugin.esp Active
Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
BOSS Unrecognized Plugins
paradise_halls_base.esm Active
paradise_halls_core.esm Active
Dawnguard - TJofP.esp Active
hothtrooper44_ArmorCompilation - TJofP.esp Active
TERAArmors - TJofP.esp Active
Lady of Death - TJofP.esp Active
RND_Dragonborn-Patch.esp Active
PsikoticsSkyMoNecro.esp Active
Compatibility Patch - PsiNecroSkyMo with SkyRe.esp Active
paradise_halls_farengars_study.esp Active
paradise_halls_fellglow_slave_camp.esp Active
Load Order (manually sorting unrecognized plugins)
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
RaceCompatibility.esm
ClimatesOfTamriel.esm
ETaC - RESOURCES.esm
Lanterns Of Skyrim - All In One - Main.esm
SkyMoMod.esm
SPIKE.esm
TERAArmors.esm
WARZONES - Civil Unrest.esm
paradise_halls_base.esm
paradise_halls_core.esm
Hideout.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Chesko_Frostfall.esp
QuieterRestorationDrawnSound.esp
Further Dark Dungeons for ENB.esp
Dark Dungeons for Dawnguard.esp
StaticMeshImprovementMod.esp
Economics of Skyrim.esp
83Willows_101BUGS_V4_HighRes.esp
Prometheus_BeastSkeletons.esp
BetterFishAdded.esp
Cannabis.esp
Catsofskyrim.esp
Dogsofskyrim.esp
FishingInSkyrim.esp
Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp
Moss Rocks.esp
Radiant and Unique Potions and Poisons v2.0 non glow.esp
Realistic Wildlife Loot - Reduced.esp
skyBirds - Airborne Perching Birds.esp
SkyMoMod Lore-Friendly Standard.esp
Skyrim Flora Overhaul.esp
Auto Unequip Ammo.esp
DYNAVISION Dynamic Depth of Field.esp
Footprints.esp
IMAGINATOR - Visual Control for Skyrim.esp
WetandCold.esp
SkyUI.esp
iHUD.esp
battleflute.esp
Black Overlord Armor Set.esp
1nivWICCloaks.esp
hothtrooper44_ArmorCompilation.esp
KCEDeathBell.esp
Lady of Death.esp
Medusa and Drakul Armors.esp
Remodeled Armor.esp
Skyhighrim.esp
ImmersiveArmorsNPCs.esp
paradise_halls_farengars_study.esp
paradise_halls_fellglow_slave_camp.esp
MM_BeluaSangunaireRevisited.esp
mm_BeluaSanguinareRevisitedDialogueFixes.esp
mm_BeluaSanguinareRevisitedLootTables.esp
mm_BeluaSanguinareRevisitedRefuge.esp
mm_BeluaSanguinareRevisitedDGCompatibility.esp
DeadlyDragons.esp
buildablehouse.esp
Run For Your Lives.esp
Tundra Defense.esp
AchieveThat.esp
Immersive Weapons.esp
masser Size x3.0.esp
dD - Enhanced Blood Main.esp
dD-Dawnguard-MonsterMod EBT Patch.esp
Soul Gems Differ - E.esp
Spells Cast Light.esp
The Joy of Perspective.esp
Dawnguard - TJofP.esp
hothtrooper44_ArmorCompilation - TJofP.esp
TERAArmors - TJofP.esp
Lady of Death - TJofP.esp
Drinking Fountains of Skyrim.esp
ETaC - Villages Complete.esp
ExpandedWinterholdRuinsExterior.esp
Detailed Cities.esp
RRRE-Lite.esp
RRRL-ETaC-Villages-Complete-Patch.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dungeons-Hardcore.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_ETaC-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
RND_SkyMoMod-Patch.esp
SkyRealism - Time and Travel.esp
ToL_Core_by_Brevi.esp
ToL_SKSE_by_Brevi.esp
Apocalypse - The Spell Package.esp
ASX_Spells.esp
MidasSkyrim.esp
Nature of the beast.esp
ForgottenMastery.esp
PsikoticsSkyMoNecro.esp
The Dance of Death - Dawnguard Edition.esp
SkyRe_Main.esp
SkyRe_Combat.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_StandingStones.esp
Compatibility Patch - PsiNecroSkyMo with SkyRe.esp
Brows.esp
dagi_raht_race.esp
KMM_2-1a.esp
moveitLWT.esp
Spousetocustomhome.esp
AmazingFollowerTweaks.esp
Alternate Start - Live Another Life.esp
PC Exclusive Animation Path - Argonian.esp
PC Exclusive Animation Path - Breton.esp
PC Exclusive Animation Path - DarkElf.esp
PC Exclusive Animation Path - HighElf.esp
PC Exclusive Animation Path - Imperial.esp
PC Exclusive Animation Path - Khajiit.esp
PC Exclusive Animation Path - Nord.esp
PC Exclusive Animation Path - ORC.esp
PC Exclusive Animation Path - RedGuard.esp
PC Exclusive Animation Path - WoodElf.esp
PC Exclusive Animation Path - 0- Main.esp
SkyRe_Races.esp
getSnowy.esp
WATER.esp
WATER DB Waves.esp
Waves.esp
RND_Water-Patch.esp
RND_RWLReduced-Patch.esp
RaceMenu.esp
RaceMenuPlugin.esp
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Boss checks for this, and I do thorough checks myself, it's not a simple "incompatibility issue". From what Iv'e been checking, it's related to PCEA and FNIS though, it seems that people are reporting CTDs if they install FNIS first (which FNIS is SUPPOSE to be installed first)i would assume the cdt's you are getting are from a or several mod conflicts this would often happen to me. if you have lots of animation mods installed chances are two of them are incompatible and are causing the cdt's. look closely in the description of the mod most of them have a list of incompatible mods that must be completely uninstalled for them to work. or you have no got the required patch for the mod to work (skyrim patch version 1.9 is in beta and i suggest you download it ASAP if you already haven't) as for you're character and the sarthal thing i have no idea
good luck with getting you're game to run properly
With nearly 150 mods, the fact that I can track down my CTDs at all is a miracle.
PC Exclusive Animation Path simply not working
in Skyrim LE
Posted
AH1: What mods do you share in common with me?
ShimoOkami: It worked before, but like I said, I got CTDs and T-Pose bugs. But again, that was SUPPOSEDLY caused by installing FNIS before PCEA.
I don't know, I'm really stumped. I didn't even re-download PCEA or anything, I've been using the same zip file since forever(it's the most up to date one though). I downloaded the newest version of FNIS though, which was suppose to work BETTER with PCEA, but maybe ITS clashing with SkyRe somehow?