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Everything posted by HeyYou
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AI is going to be the end of the human race. :D
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[LE] Beyond Lost with MO@ and Creation Kit
HeyYou replied to Traplord710's topic in Skyrim's Creation Kit and Modders
Are you starting the CK with MO2? -
All or most mods vanishing after continuing saves
HeyYou replied to KingsKittens's topic in Fallout 4's Discussion
How many mods are you running? Usually, when I see this kind of behavior, it's because you are over the 255 esp/esm limit. -
Yeah, they really did a number on power armor. It should be impervious to small arms fire..... and the occupants strength should have no bearing at all on the PA's strength. That should be a set value. But, of course..... in a world where small arms pretty much rule the day.... a player in power armor would be pretty much god-like.....
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Well that certainly explains why I have no clue who she is...... :)
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SKE accidentally uninstalled improperly
HeyYou replied to othermel's topic in Fallout 4's Discussion
Vortex should give you the option to reinstall it...... -
SKE accidentally uninstalled improperly
HeyYou replied to othermel's topic in Fallout 4's Discussion
ske? -
Where did you get the game from, and where did you get the DLC's from? Mixing and matching vendors doesn't always work out well. :D You could try converting the dlc's into zip archives, and then reinstall with vortex....
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the skeleton was menntioned in another mod, the graphics i was trying to augment the skyland, but yeah i need to delete it, and as teh movement, no idea why its not working. i'm on console, so there's a chance something didn't port right maybe? but i have no idea lol. i hate mod order so much. Try playing on PC. :) Things get REALLY complicated REALLY fast..... Though there are tools to make a bit of it easier... even if you don't understand what is happening 'under the hood'. :D
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CTD when storing or deleting items in Sanctuary only.
HeyYou replied to PennKnig's topic in Fallout 4's Discussion
Open the console, type TCL, close the console, go below ground and either move the plants in build mode, or simply disable them. when you have a good view, open the console, select the plant in question, type in disable, and then markfordelete on any that you think may be giving you issues. -
I'm thinkin' that didn't work out quite right..... What was the problem?
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Where are you trying to download mods to? Which specific folder?
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Fallout 4: Problem with Vortex program
HeyYou replied to vecchioserpente's topic in Fallout 4's Discussion
Do the DLC's actually show up in your install folder? (for the game itself...) -
In other words the government that only keeps what it needs to make a coup d'état or a purge. Anti-Karenism would be a better description. But that's discriminatory against Karens........
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Hard drive space has gotten cheap. :)
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Mods keep reloading whenever I start the game
HeyYou replied to SkyeDarkclaw's topic in Fallout 4's Discussion
how many mods ya runnin'? -
Castle in the Sky? Some of the pieces, I just couldn't figger out how to get them to fit together properly..... but, they may just be me. :D
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[Help] Changing the extension/name of a mod's master file
HeyYou replied to courtykat's topic in Fallout 4's Discussion
Ok, that's unique. :D Thanks for posting that. :D -
Mod organizer changes load order own its own (Its lcoked)
HeyYou replied to Apfelfreund's topic in Fallout 4's Discussion
Looks like it is just moving inactive mods to the bottom of the list, though it also move wet to before the other mod? Does that actually break anything? -
Pack Attack: NPC Edition has flashbangs. Not on Nexus though. Do a search (google) for Greslin Mods. It's on his discord server.
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looking for a scrap weapons/armor when you find them mod
HeyYou replied to Aakla's topic in Fallout 4's Mod Ideas
Scavenger? -
[Help] Changing the extension/name of a mod's master file
HeyYou replied to courtykat's topic in Fallout 4's Discussion
That, I don't know.... Never had to deal with it. There should be a field that lists master files, wonder if you could simply change the name of the file in question? (in that field.) -
[Help] Changing the extension/name of a mod's master file
HeyYou replied to courtykat's topic in Fallout 4's Discussion
xEdit should give you the ability to do that.