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Everything posted by HeyYou
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Check out the Piles of Corpses mod.
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Kinda regret my choice of CPU, i9 10900kf
HeyYou replied to 363rdChemicalCompany's topic in Hardware and software discussion
The "Ultimate" edition is offered when the installer runs. Its an option. Don't select it. :D If what they claim ISN'T true, it'll be mentioned in the comments for the mod. I run Verdant Wasteland, and didn't notice any performance problems. :D -
Kinda regret my choice of CPU, i9 10900kf
HeyYou replied to 363rdChemicalCompany's topic in Hardware and software discussion
Just don't install the ultimate edition of Scrap Everything. I think that one breaks previs/precombines for the entire map, and that WILL have a negative effect on performance. :) Texture mods, or high-poly meshes aren't your friend. At least, not running too many of them. (I have 'green commonwealth, or somesuch, and that's the only one.) I turn off some of the 'prettys' in the launcher as well. Script heavy mods can be problematic..... but, with your hardware, you would have to have a fair few of 'em to start being a problem. Check background processes, see what else is running. Put in an exception for your anti-virus for the game, and associated folders. (wherever your mod manager stashes the mods as well.) Windows tends to come with a fair of crap running at startup, that you have zero use for.... Kill those. :D -
Kinda regret my choice of CPU, i9 10900kf
HeyYou replied to 363rdChemicalCompany's topic in Hardware and software discussion
Yeah, you have WAY more than the recommended specs there. The stutters and such may still be due to having to load from the drive, or, it might be a background process interfering as well. -
If the CC content comes with an archive, yes, that counts.
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Well, even now, it seems we have treatments to dramatically reduce the affects of aging on mice..... How long before that translates to humans? Remember the Star Trek (ToS) episode Miri? :D
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Kinda regret my choice of CPU, i9 10900kf
HeyYou replied to 363rdChemicalCompany's topic in Hardware and software discussion
thanks! I seems some PCs FS that were i9 13900 and had DDR4 RAM. I think for gaming i saw some comparisons of over 100% faster. Or I could wait for the i9 14900 to come out.. Or the 15900.... :D There is always something better coming down the pipe. :D that will be years. But the 14900 may only be months away. then i might as well upgrade to DDR5 too or a faster SSD. :smile: Scope Creep. :D Some days, I think it is a disease. -
Kinda regret my choice of CPU, i9 10900kf
HeyYou replied to 363rdChemicalCompany's topic in Hardware and software discussion
thanks! I seems some PCs FS that were i9 13900 and had DDR4 RAM. I think for gaming i saw some comparisons of over 100% faster. Or I could wait for the i9 14900 to come out.. Or the 15900.... :D There is always something better coming down the pipe. :D -
Amos was awesome. :D I loved his character. I will pick one of the presets, and tweak it a bit, and that'll be it. I play in first person for the most part, so, what "I" look like, simply doesn't matter.
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One would think that powered armor would indeed be a thing in 2330...... If it isn't in the game to begin with, it will most certainly show up as a mod. But, given that characters don't seem to have stats, per-se.... not sure how that's gonna be handled.
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Kinda regret my choice of CPU, i9 10900kf
HeyYou replied to 363rdChemicalCompany's topic in Hardware and software discussion
Wow. Looking at comparisons, the 13th gen proc is almost 30% faster in various metrics..... If you decide to change 'em out though, bear in mind, you will need to change RAM as well, most likely. Don't know if the 13th gen boards even support DDR4 any more. That said, the performance difference between DDR4, andDDR5, will likely be unnoticeable. RAM speed generally is not a choke point. :D -
Bugged mouse wont navigate out of game or MO2 window.
HeyYou replied to Grxb12's topic in Fallout 4's Discussion
Try Alt+Tab to change which window has focus. -
My understanding is, that you have to unlock a skill, by spending a point, before using the skill matters, and for some skills, you actually HAVE to use it X number of times (successfully) to unlock the NEXT rank.
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Any mods which give details on "happiness" factors?
HeyYou replied to wysiwyg's topic in Fallout 4's Mod Ideas
That would be kinda cool.... One of the reason happiness falls off 'for no apparent reason' is because you haven't visited recently. It seems that the settlers miss their slave/protector, and get unhappy when he doesn't come around to do everything they wish...- 2 replies
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- settlement
- settler
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(and 1 more)
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Feeling overwhelmed by the amount of mods
HeyYou replied to Kokica88's topic in Fallout 4's Discussion
Texture mods are just a matter of personal taste... You may not like what I like.... Some mods are, some mods aren't. It really isn't a good idea to be adding/removing mods mid playthru. That leads to some really interesting problems. "Better" is also a matter of personal taste..... If you remember the game, try and find mods that change what you DIDN'T like. :D Yes, modding your game can be a career move. :D -
I would like to see Trainers in appropriate locations... Pay you money, and the trainer unlocks that skill for you.... Alternatively, (additionally) If you USE a skill frequently, say, Rifles..... after X number of successful hits/kills/whatever, the skill automatically unlocks. The whole "learn by doing" thing.
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Causing what??? Not seein' a problem there.
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Thuggy makes some good stuff. On the Fallout page, pick quest mods as a category, and sort by most endorsed. You will get a long list of tasty quest mods.
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MSI RTX 3080 Gaming Trio Z LHR first impressions
HeyYou replied to xrayy's topic in Hardware and software discussion
I am suitably jealous. :) That is a NICE card. :D Would love to have one, but, still out of my price range. -
ECO depreciated request: new legendary addons
HeyYou replied to ZxAsriel's topic in Fallout 4's Mod Ideas
For the purpose of adding additional legendary effects as an extension to old ECO there are no permissions needed if that extension is published as a separate file that simply depends on ECO. Even including parts of ECO in another mod is fine as long as the new mod release conforms to the permissions I set for ECO. Hence, starting with you. :) If you have published permissions that allow it, then all well and good. (I didn't look.)