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PoorlyAged

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  1. Well, let's head out into the hall, grab the rifle and see what is happening in the rest of the world.
  2. Let's take a seat on the pedestal and consider the warming in our wounded extremities whenever we exert ourselves. Is this warming beneficial or harmful?
  3. Is this dust like a climbing chalk?
  4. Examine the "gray brown dust". Is it ashes of some variety? Is it a fine power or is it coarse and gritty? Are there any markings on the broken pot? Is there a residue of a seal on the lid?
  5. Was the pot sealed before it was pushed off the pedestal?
  6. Examine the rest of the room.
  7. Examine the pedestal.
  8. Examine the broken pot. Try to determine what it contained.
  9. With the baton at the ready, run into the cell and place you back to the far wall. Remember, if attacked use the baton on knees, hips, elbows and the outside of the upper arms. We need a warm body to question.
  10. Listen carefully for sounds from inside the room. Especially breathing. Slamming the door open should have startled anyone inside and hit them with a rush of adrenaline. They will be breathing fast and shallow. Also listen for shuffling of feet as adrenaline makes people antsy. PS. I like the new picture.
  11. Now let's go back to the other cell and check the view again. If nothing has changed and it is possible to open the door, open it HARD. Bounce it off the wall and position yourself against the wall on the side with the doors hinges, baton at the ready. If someone comes out and attacks you, use the baton on the knees, hips, elbows and upper arms. DO NOT attack the head or torso. We need someone we can ask questions of.
  12. Go back to the cell and get the rifle. You may not be able to use, but someone else you encounter may be able to teach you and if we find an armory we may be able to get more ammunition. The rifle, baton and garrote are not mutually exclusive. And if the rifle needs a sling, there are clothes in the cell and the hall with which to make one. But if we must leave the rifle behind, destroy it so it is not usable against you later (use it like a bat against the door jam to break it in two and then start a fire and stick the barrel end into the fire or take the barrel end with you so the two parts are separated). Now an inventory check. Rifle (which we are unfamiliar with and for which we have no ammunition to reload once empty), baton, garrote. Wearing body armor, two belts, trousers, shirt and boots. In our pocket we have two keys, three gold coins, three ID badges (assumption), and the laces from two pairs of boots (I assume that you took them, if not, go back and get them. Cordage is a lifesaver). In the cell, we left body armor, a pair of boots some, miscellaneous clothing and a pile of bloody rags. In the hallway, we left a pair of boots and some miscellaneous clothing. Are we missing anything?
  13. (Assumption point. The Blue marker in the hallway to the left of the starting cell is the woman whose chest we just stove in. ) Search the lady for usable items (ammunition, keys, et cetera) and intelligence (orders, instructions, names). Check the clothes and footwear for a better fit and add what you can. Leave nothing on the body to ensure the search is thorough. If the lady has any vanity, she may have a mirror on her person. Check twice. How is our knee? Is it injured or dislocated? Or is the only bruise on our ego? Make sure she is dead before you leave. Sam should have the garrote the second dead gentleman attempted to use on her. Use it and retrieve it (or bash her skull in with the other dead man's baton, but that is a lot of work). And since we apparently do not know how to use the rifle, let's make sure we keep that baton handy. Better to bruise a stick than our knuckles. Go to the other cell (the cell on the map across the hall from the starting cell to the right) and look through the slots from a distance (don't stick your eye/face up against the slot; and move left/right to view as much a possible of the cell FROM A DISTANCE). (Assumption point. The cell doors are all the same, so this one should have slots like the starting cell.)
  14. Interrogate the woman as recommended above.
  15. Throat punch the ...
  16. Stop and take a moment. Check the walls in the hallway for fire evacuation plans. You need a map. Return to the cell and block the door open with a body. Make sure both men are truly dead. If one is alive, keep him alive for questioning. Interrogate the survivor if he exists. (Assumption point. Sam has some basic knowledge of the geography of the regions of her home world.) Where are we, where was I captured (if you don't already know), for what purpose am I here, what is the layout of the building (verify the answers with the fire evacuation map if you have one), what is the guard force, where are the barracks, how many are there, what weapons do they have, where are the external exits, what are the door codes, other prisoners present (allies helps), location of prison and surrounding terrain, external guard posts and routines, access routes to and from the prison (don't want to go there), location of kitchens and cafeteria (we will need to eat at some point), location of sick bay (some antibiotics will help our foot wound), where is the armory (better weapons and more ammunition), ad nauseam (be imaginative). Kill him when you are done. Do not leave a living enemy behind you, ever. They can bite you in the ... ah ... you know. Search the bodies of the dead for usable items and intelligence. Take belts, usable clothing, footwear, tools and weapons (hint, keys make great arrow heads). You will know the search is completed when the bodies are completely unclothed (don't be shy). Take the armor from the fallen men and put it on. Put on the dead man's clothing over your own clothes and the armor as a disguise. It may slow an enemy down just long enough to give you an advantage. (Assumption point. The norms of body anatomy apply and a woman's physique is normally smaller and more gracile than that of a man.) If you find a clean kerchief use it to clean and bandage your foot, otherwise tear strips from the dead men's clothing. Use in-flowing (flush repeatedly) water from the toilet to clean the wound. What ever you do, get the bone fragments out of your flesh as the foreign DNA will cause a horrible and eventually fatal infection. Escaping will avail us not if you die from an infection in three days. Once your wound is cleaned, wrap our feet in cloth until the footwear fits snugly and put the footwear on. No need to wander around barefooted when these dead men delivered you perfectly usable footwear. Now examine the weapon. Determine it operation, loading and safety features. Unload the weapon and dry fire it a couple times to get used to the trigger pull and sighting position. (Assumption point. Sam has some basic knowledge of the firearms and ballistic weapons of her home world.) Only after being satisfied that every body is thoroughly searched and every possible usable item removed do you leave the cell again. Now return to the dead woman and search her. Lasso the body using the belts and pull it to you if needed. She may have more ammunition for your projectile weapon and (in that she appeared to be senior to the two men) she may have usable intelligence. Maybe even better fitting footwear and clothing. Same search rules apply, strip the body. Take everything you think you might need. Sorry for the long directions. Military training kicked in. This starts out like a typical Escape and Evade training scenario and once I started I couldn't stop myself. I want to get out of here alive and well. Edited to fix some grammar, tense and gender usages and explain any assumptions.
  17. Then that mod author is a colossal douche and you're much better off not using or supporting his work anyway! :smile: I hope it never comes to this but sometimes people who make stuff can not understand constructive criticism well and might take offence to a harmless post a user made who was only trying to help improve the mod for future versions. There are some people sadly who don't take even constructive criticism well and see it as 'bashing'. I rarely post on mods unless it's to say thank you. I just hope this doesn't turn into a system where everyone is afraid to provide constructive feedback for fear of being completely cut off from a mod they loved and were only trying to help make better. I'm not talking about people who are cursing right and left saying all sorts of unreasonable stuff but simply those who are replying in a polite manner things that are wrong and could possibly be better in the mod. I've seen mod makers on various games in the past get mad over this and pretty sure if they had a power like this would have blocked any opposition. But here's to hoping it's used responsibily =) I seem to think that constructive criticism comes from people who have actually downloaded the mod and have some positive feedback. These people have taken a stake in the mod and are justified in their commentary, even if it is an opinion. Comments from people who haven't downloaded the mod is just useless blah blah. These people have no stake in the mod and are just spouting off to see their ID in print or to up their post counts. Such commentary is an abuse of the system and should be treated as such. I am not a "recognized mod author"; but should that eventuality arise, comments from non-stake holders will be promptly deleted. I have no time for "great mod ... but ... would be better if ..." from someone who isn't even using the mod. And should they return, they are banned.
  18. Are you laughing while I am looking for something that isn't there? I have looked twice and still don't see it. How about a hint. Which section is it in? Edit: Never mind, I found it.
  19. You don't want a Constitutional Convention convened with the current state of affairs. There are absolutely no limits on a Constitutional Convention and one could completely rewrite the Constitution, toss out the first 10 amendments, eliminate the power of the judiciary or make this nation a monarchy.
  20. Settlement blueprint are becoming quite common. Is there a way to create a tag for these things so they can be excluded in search results?
  21. One last thought before I leave this hate filled argument. If you talk like a racist and act like a racist, then you are a racist. How you treat or mistreat your fellow human beings is what defines you as a racist. Not me. Not society. Not the victims of your hatred. Not some liberal conspiracy. But racists are too blinded by hatred to see or understand this simple truth. For them, racists are never responsible for racism. Their attitude is that racism is god's will or someone else's fault (with apologies to MASH and Hawkeye).
  22. Get your head out of the sand. Racism goes both ways. The Black Lives Matter folks are the finest example. They scream and cry when a minority is killed by the white police officer, but they say nothing about the thousands killed every year by their own 'kind'. They ignore facts, and make up their own. Nobody said that racism didn't cut both ways. But didn't your mamma teach you anything. Two wrongs do not make a right. My momma taught me a lot of things that yours obviously neglected. I stated a fact. It isn't disputable, for any rational person. Racism exists, and it always will. You can cry and moan, and make any claims you care to, and it won't change a thing. There will still be racism. It isn't something you can legislate away. It isn't something you can educate away. It isn't something you can threaten away. it is human nature to not trust that which is different from themselves. Nothing you do or say is going to change that. Black Live Matter is no worse than the Ku Klux Klan. These misanthropes openly preach the wholesale murder of blacks, Jews and Mexicans. But you have whined about BLM twice and never mentioned the KKK. Could that be because you don't actually understand the real problem? Or are you so racist yourself that you are unable to see the parallels? Or is the truth that just you don't want to know, because the truth would disrupt your hatred.
  23. Nobody said that racism didn't cut both ways. But didn't your mamma teach you anything. Two wrongs do not make a right. Well if racism "cuts both ways" I don't think some silly generalization from anyone's "momma" is going to do anything to try and solve it. The cycle of hate needs to be broken in some way. People that make arguments about the why of it and how it might be solved are basing their arguments on their own biased opinion to some degree. The question is how might this problem be looked at impartially? It cant be by any human now can it. So maybe a software program? But you are right in that one party or the other in a racist society needs to take the first steps towards reconciliation if these wounds are ever going to be healed. The problem right now is that the one side does not seem to accept an apology or admittance of any wrong-doing. They do not want equality. They want to be dominant. The only way anyone can change racist attitudes and behaviors is to change the person in the mirror. And that change starts when people admit to themselves that they are a racist and take responsibility for eradicating racism in themselves. But I seriously doubt that will happen because from what I read here the pervading attitude is "their racist, not me"; which is a very large crock of caca.
  24. Get your head out of the sand. Racism goes both ways. The Black Lives Matter folks are the finest example. They scream and cry when a minority is killed by the white police officer, but they say nothing about the thousands killed every year by their own 'kind'. They ignore facts, and make up their own. Nobody said that racism didn't cut both ways. But didn't your mamma teach you anything. Two wrongs do not make a right.
  25. In science, the term race is used with extreme caution because it can be terribly ambiguous. Generally, when the word 'race' is used it is effectively a synonym of subspecies. For animals, the only taxonomic unit below species is sub species. So scientifically, race is the semantic equivalent of subspecies and not some conflation created by me. And the "races" you define are an arbitrary construct which has proven to be more idea than reality. And the reasons were as expressed earlier; they are phenotypical traits which vary within the classifications. These classifications are not based on any real science and are therefore no longer in general use by the scientific community. Finally, culture does create phenotypical traits which are observable. Language, dress, food preferences, mannerisms etc are all cultural, and all are "observable physical or biochemical characteristics of an organism, as determined by both genetic makeup and environmental influences".
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