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SMB92

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Everything posted by SMB92

  1. Should be settler AI package telling then to do this, they farm by default. When you say you removed a garden, was this a scrappable garden you scrapped in game or one you removed with CK?
  2. I've decided to make a Discord server for anybody who would like to trial the mod in its current state. That current state is the Master Menu finished and about 10 spawnpoints placed in Concord, a few others around Region 1 for S&G's. I am going to create an array of simple AI travel packages, maybe about 8-10 of them so that NPCs will get given a random location out of these 10 to travel to, however at the moment they just stand there. I've also yet to change over the spawn script to the new one involving a cooldown timer but that is very minor (the script is already written for Region 1, just not attached to any markers yet. Any if interested the link is: https://discord.gg/eFQ7XB I will not always answer immediately, but I will if I can. Next week my boss is away, so hopefully nothing goes pear shaped and I can use this time to my advantage ;). I have Teamviewer access to my home PC now too :D
  3. Yeah same. Im actually cleaning up the Sanctuary Restored mod atm, found lots of duplicate rocks from layers from vanilla. They didn't care how they bout anything after they implemented precalc system. Pretty sad. I think my mod wont have much performance impact if you set reasonable chance to spawn. Once the script initiates the first time all the values are saved and active so script latency should be little apart from the fact there is a lot of data but all the values are local now and not globals so they should be fast. Spawn points call a very small function to obtain some values for them to spawn, very little queuing as it just works as you travel along without any long running script. Fire and forget (until cleanup timer kicks in :))
  4. So i think the game sometimes tells a white lie when you check an area with tpc command to see if precalc is off. I was in Jamaica Plains recently and I noticed a fps drop to 45ish, in the direction of one of beantowns houses, where i haven't patched yet. I checked with command and it said it was on. I walked slightly closer to the house in question and checked again and it was off. Despite the house cell being loaded. So this obviously concretes the fact that its looked at for 3x3 cells, but it also confirms that it loads the previs fike for surrounding cells always, in case there was any doubt. Edited-damned phone post half way thru typing
  5. I do both, regular and precombined, i think there is 2 options for a reason. Performance is definitely nice with both.
  6. You know, some people would quite enjoy this, judging by some of the mods I have seen getting endorsed :D
  7. Not sure what to do for Bethnet as I dont use it but in CK you can run the mod through it and push to Xbox
  8. What's the issue? Have you reported it to Thirdstorm? Yeah, head on over and look for the LONG ass comment chain, lol initially It started as a random issue with just 1 NPC type not using lip sync or voice, but while testing that I found out why id been having a very strange cell load stutter lately. I then hijack my comments thread and start working that out with him. The issue boils down to, with UNPC installed, and either of 3-4 face texture mods , for some reason they dont like each other or having the face texture with the npcs puts a strange amount of strain. Im still working out solutions but I think by making a plugin based BA2 archive for the face textures, it greatly reduces the issue vs the loose face texture files. Good read specially if your mod does as advertised :smile: I dont know if I am the only one having the issue, but if it ever pops up for you or him in the comments sections, might be worth noting. Mmm that's interesting. I know there is a lot of data involved with NPCs in F4, looking at them in FO4Edit it seems there quite a bit more than Skyrim. BA2s always perform better, but that is interesting. Given Bestheda only made a handful of faces, you see many the same in my mod especially with high spawn chances. A mod like this would be crucial for this problem unless it really didn't bother you. I can tell you it bothers me ;)
  9. What's the issue? Have you reported it to Thirdstorm?
  10. So this will be the final region map, unless there is any major objections:
  11. After the vanilla version is published I will work on DLC variety. I decided main mod needed to be finished first before the focus shifted with DLC as there is a much wider community on PC and console that need this first. Also Commonwealth is much bigger :)
  12. Mmm if you disabled, then i'm not sure. I will have to check what the LOD looks like for my own projects more thoroughly and see if it changed, pretty sure it did because LOD didn't exist without precalc.
  13. Lol i saw that and left it unedited deliberately :D
  14. If his bashed and merged patches do not touch any cells they can go after. Otherwise sound advice :).
  15. To make the Castle area its own Region and to make a rim around the glowing sea its own region, thus making the area below Boston more defined and more focused on its swamp area. I have to start making the areas more logical in terms if what spawns will be allowed in the presets I make, but of course you can always customize each area yourself ;)
  16. Cheers man. Small but meaningful update. I have decided to add a 13th region to the Commonwealth. This is significant because I have to go back through the script and add this region to all the functions. But it will be make much mire sense when done. Until AI is finalized, i cant begin pushing out spawn points across the map. I have plenty of other things to do in the meantime but until this happens there wont be any alpha or beta style release.
  17. You beauty Courier, thanks a bunch. I'll save that screenshot on my PC. Kudos for the effort :)
  18. I had a crash here before that I solved with something, let me ponder on that for a while, i can't remember what it was Edit: Did you use LOOT on that load order? If you did, its dine you no favors, that is not a happy load order
  19. Lmao you sound like the government :D You can charge more taxes when they make more caps. Provide them with enough infrastructure and necessities like healthcare and utilities so they can focus on their economy of their businesses. You own all the power and farms so you pay them a wage but charge them for the product. Along with your exports, this ensures a higher rate of return on your taxes. Control your borders and imports thoroughly to stop cheap outside product taking over. Its martial law now so you can wage war with the competition, just accuse them of being synths and the politics are sorted. This is rare though since you built the economy. The strength and health of your people will result in sheer dominance across the country. All sounds good in theory until a group of self entitled and self oppressed clowns form a revolution to overthrow you and use the fact youre a millionaire as propaganda to sway the masses into thinking they could have that life too if they overthrew you. That or accuse you of being a synth. Humanity is a wonderful race.
  20. My average save is 21MB. It usually peaks there for me with my current setup. In my experience, 10MB is fine.
  21. Spewin. HBAO has some settings as well but i haven't looked into them.
  22. I have not heard from wapaddel about the mod. I found another site he is active in, but hasn't been around for sometime.
  23. Just to point out for future reference, Triple Buffering = 2 or 3 Prerendered frames (1 constant, 2 more buffered from memory or 3 buffered). Nvidias option is actually OpenGL only. Apparently. I have been told that Fallout 4s Vsync is already triple buffered, but I cannot confirm that with evidence of my own.
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