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SMB92

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Everything posted by SMB92

  1. Well if you reinstalled/reverified the game, my only thoughts is its a resource with a mod. Can you get some more shots of the objects that are leaking pls?
  2. Try removing that 50fps limit and making it 60, sounds like a speed issue. Every config is different when it comes to input lag.
  3. Tried deleting INIs and regenerating them?
  4. That is a corrupt file, if it always occurs in the same place then its permanently corrupted file that needs to be replaced but if it happens at random anywhere in the world your GPU is having issues (usually see this with bad overclocks if its a GPU issue or maybe card is bust).
  5. What ttabakova said, this limit is one of the biggest let downs in this game anf good enough a reason to stop playing it for some. Surpised Beth didn't remove this in SE. So far posting over at Beths beta forums has yielded no fruit either, they haven't even acknowledged it.
  6. I'm gonna take a stab in the dark and say Papyrus ;)
  7. IA is probably injecting leveled lists into other leveled lists. Yeilds same result as injecting an item directly, you're just injecting a list instead. Shouldn't be a problem unless the mod you use removes the lists that IA is injecting into or even changes IA lists itself (which tou would know before downloading I would assume). Otherwise if what you mean is can multiple mods inject their stuff into lists? Most definitely, thats why we use this method.
  8. Divided crowd over this in Fallout 4. Some say it's great others say it destroys their roleplay experience, i.e they can't imagine the character to be themselves. I'm sitting on the fence, I don't mind the voiced char in Fallout 4, but I don't mind the unvoiced char in Skyrim either. The latter is definitely more modder friendly.
  9. Not really worried about the physics extensions myself although they are cool for armors and the like (not a follower of adult mods though) but things like kryptopyrs mods, full Frostfall and CWO are the ones I'd like to see on the better performing engine.
  10. The fact they haven't announced a delay thus far tells me that they are on track with their initial target, but either way its out when its out.
  11. Has been some oddities after updates, that's for sure. This one bug is a persistent little devil, some places more prone to it but it does seem to show up anywhere in any config. There's got to be a trigger for it....
  12. Posts like these make me wonder if people would talk like that in RL.
  13. New theory folks. I've noticed a pattern of when mods add a new layer to a cell, even if they don't touch what exists, the cells may be losing their persistence altogether. Chime in if you know more, we are researching heavy.
  14. Bring on 4Ghz 8 core Ryzen and RX5XX HBM2 + Geometry pipeline. Let's show AMD there is a game that this won't be enough for :D
  15. I've seen 2 report that War for The Commonwealth spawns are fudged up worse now too. So much for "performance fixes", I wonder if that includes rearrangements of Papyrus lol.
  16. I'm with Jimmy. Already have a whole heap. Even a retex for Codsworth eye's ffs. No need for 58GB of auto-shopped garbages.
  17. I would absolutely love to see a Matrix injunction of Skyrim and FO4. That's how I justify using the same character over and over anyway, lol
  18. Well, crab meat can be pretty sweet. Mirelake Cakes probably suffice :D
  19. They have touched none of the cubemaps. Yeah didn't think so. I hate the fake puddles, but removing them makes the guns so dull.
  20. Anyone see if they fixed the cubemap or whatever for the fake puddles?
  21. I'll have a look at that a bit later, thanks for the link. EDIT - yeah those are the main spawn settings, this bug occurs outside of those. It seems the game doesn't save these timers when unloading those cells. Or it doesn't save the status of those cells at all.
  22. A lot of people don't know about that though, watch the forums fill up with performance complaints and "these textures aren't that better" threads. I installed Fallout 4 on it's own Cherryville SSD, 240GB. I've used 90% of that space between NMM, mod storage, it's virtual install and the game's install. I have a hard time justifying moving some of that for a texture pack that brings me more woes. Or upgrading it for that matter.
  23. If were talking about potentially converting or applying recipes to objects in game on-the-fly, then the precombined system would have to be disabled similar to why it needs to be when you have Spring cleaning. I think this would be hard to make anyway as dynamic objects seem to enter in and out of save files quite a bit, so flagging something from in game as dynamic when it was loaded to be static might not work out as planned. But if we're talking about say saving a template for an item like a weapon so you can auto-apply mods loadout if you have the material, that would be an idea. In fact there are templates the games uses to spawn certain modded loadouts (for example Pipe Gun is just called Pipe in xEdit) - and mods like Do it Yourshelf and Functional displays rely on this info to display your weapons on a rack etc. How to make a dynamic template system though is beyond me, but we've seen stranger things ;)
  24. Hehe yeah they got a bad habit of magnetising to the player XD
  25. It's just a way to attract some relevance to the game to sell a few more copies. I just hope they are getting on with TES 6 DirectX 12.
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