Jump to content

FishBiter

Premium Member
  • Posts

    226
  • Joined

  • Last visited

Everything posted by FishBiter

  1. So there's a mod that fixes the weird squished neck that happens during some drunk animations. I had it installed at some point but apparently not anymore since I'm seeing squished necks again. Anyone happen to know what the name of it is?
  2. I would like a faster draw animation for weapons, i.e. the animation where your weapon starts out sheathed, and ends up in your hand ready to be used.
  3. So I have the quest that initially sends you to the castle, but when I get close, boom CTD. This happens even without any mods installed, and it happens on a new game. I've looked around and have seen that other people have run into similar problems. Has anyone ever discovered why this happens?
  4. So when I try to load a certain master file, this window pops up: http://i.imgur.com/kJVyn73.jpg The timer ticks on forever. If I hit cancel then it doesn't load everything I'm trying to load. Anyone know what this is? I can't find anything via google.
  5. In response to post #39832980. #40268845, #40275465, #40295955, #40487115, #40516110, #40547280 are all replies on the same post. I mean did you even read the giant article up there? He covers this. He covers every single thing you said, and you're wrong... on every count.
  6. As the title says, my game crashes any time I build something in Sanctuary. Crafting Workbenches and Looks Mirror would seem to be the only relevant mods to this sort of issue.
  7. I would have liked to see some sort of built-in custom follower functionality, where you use the character creator to determine what they look like and then get to pick their attributes and perks. Each faction could have their own version: Minutemen let you recruit a minuteman. Institute lets you create a synth to serve as your follower. Brotherhood of Steel lets you have someone assigned as your trainee or whatever. The Railroad lets you take a rescued synth as a follower. And then let you romance them. I would of course pick a synth... with light blue hair... named Hatsune Miku... for reasons.
  8. In the hundreds of hours I've played Fallout 4, it has crashed only once. Now granted, modding hasn't really gotten started yet so we can't say for certain how the game performs under a heavy mod load. However, I do use Commonwealth Spawns Extended alongside Increased Spawns Scripted Version, and somehow I ended up making it so that I came upon a group of about 20 wild dogs, and in the middle of fighting them about 16 ghouls joined the fight, and then shortly thereafter a squad of about 8 super mutants joined in as well. While this was happening, the squad of raiders I had been observing off in the distance before this all started were fighting a swarm of mirelurks. The game didn't even blink... Skyrim would have blinked, and then jumped out a window.
  9. The issue being that they clearly intended Survival to be an all-or-nothing package of features, as indicated by them locking you out of it if you lower your difficulty to get out of it. This being the case, they have to be careful regarding what they include in it. Me I agree with the idea of options. In fact, had I been given the call I would have completely scrapped the game's difficulty settings and instead had a "Difficulty Menu" where each feature of Survival mode, and other stuff like "Settlement Resource Micromanagement" could be toggled on and off, and each time you toggle one of them on you get some sort of in-game bonus. These bonuses would be stuff like "XP bonus every time you kill something while at full health", or "Increased resource drops in locked containers" or whatever. Basically make it a system where you can make the game harder in the ways you'll actually appreciate, ignore those you won't, and be rewarded in some way ( risk vs reward, yay ). Like the survival difficulty change, I would make it so that if you toggle one of them off after toggling them on, they would lock you out of it ( maybe with some sort of cooldown based on # hours played ).
  10. I don't plan to use survival because it doesn't really add anything interesting to the game for me. I like difficult games, not micromanagement games. I'll stick to my increased spawn mods and leave the "click food to avoid game over screen" game to you all :) Only thing that really interests me is how your companions will stay down if injured and will bail on you if you bail on them. Hoping for something that mods that into the other difficulties.
  11. If you're losing interest in a game, stop playing it immediately. Doesn't matter what the title is or who it's made by. Life is too short to spend not having fun while playing video games. Personally I'm still playing it and having a rollicking good time.
  12. No, they should not add this kind of tedious micro-management to the game. Have fun travelling from settlement to settlement making sure everything has fuel or whatever in it.. marvel at the stupidity of your settlers as they let the power go out without lifting a finger to do anything about it. The more settlements you have, the worse it gets. Just no. Some people might want to use Survival without having excessive tedium involved. Feel free to make a mod for this so most people can avoid it, but there is no way this should be part of the base game. Now, you wanna do this right? Make it a reward mechanic, rather than a punishment mechanic. Instead of making it so you lose power, make it so that player who take good care of their generators get extra power which gives some sort of benefit. Now you're bringing people satisfaction by engaging in your mod's mechanics, and adding something gamey to the game, rather than just a method whereby people can be punished for not doing their chores.
  13. I have a question about this btw. Does this mean that I'm actually not allowed to link to Nexus pages that contain nudity?
  14. I hope it works out. LL has some top notch talent. But you know people will always try to see how much they can get away with for its own sake. Then of course feign victim when they push to far. At the end of the day I just dont want my screen filled with Ps and Ds. I have a feeling that the bigger threat here is the "self-fulfilling prophecy" where people Nexus-side assume this will go badly, and react negatively any time this comes into play, which then causes much more negativity and starts to paint interactions with LL as negative, and that then blossoms into a big problem that Dark0ne then has to deal with. You know, sort of how when that new co-worker shows up in the workplace that you decide you don't like, so every time you two interact you tend to react negatively causing you to subconsciously sabatoge every interaction so you can create a situation where they're just not working out and need to be fired, when in truth what caused the problem was you subconsciously not wanting their employment to work out. So maybe let's not try lobbing accusations before people have actually done anything? To me that looks like the prophecy, and the start of fulfilling it.
  15. In response to post #31558720. #31559325, #31573900, #31574430, #31575890, #31575970 are all replies on the same post. Doesn't have time for this foolishness... but has the time to respond twice. Strangely, I'm not bothered by what piotrmil wrote at all, he's just being honest. The "positive comments only!" police will just have to deal with it I guess.
  16. The Busty mod at one point had the dsound.dll
  17. Well, they did. They absolutely did. The writers knew what game they were writing for - a game where the player has a lot of freedom to do what they want. I mean, should they have forced you to follow the main quest? No. Did they force you to do all those side missions? Of course not. As I understand it, the "point of no return" is actually kind of far into the game - essentially you have to choose at some point where your loyalties lay, and when you do what you do it locks out two of the four factions. You can actually, as I understand it, go far enough into the main quest that you will learn 'something' that in essence will derail your quest to find your baby ( spoiler: I'm not saying it's aliens, but it's aliens. ), at which point you can likely justify doing side missions, and you can get to this point without locking anything out. Now, in my game I got to a certain point in the main quest that is actually much earlier than the point I mentioned above, and something I learned at that point justified my character essentially procrastinating on trying to find her kid. Basically, because of what she found out she's wondering if she even wants to know what happened to her kid because she's afraid it'll be something terrible, something she can't handle; of course it tears her up inside with her instincts pulling her in two directions, and this no doubt explains why this woman who was a peaceful house wife a week ago has slowly turned into a violent, drug-chugging, killer-for-hire ( waking up in a 200-years-later hell world probably helped too ). It's like when people put off going to the doctor because they don't want to find out they have some terrible disease - she's finding all sorts of reasons to keep herself from finding her kid because she doesn't want to face the possibility that instead of her sweet little baby she's going to find out a horrible truth. Part of her would rather just assume that her baby is dead, because dead baby might actually be better than what this apocalyptic radioactive wasteland world could have turned her kid into. This also explains why she almost never sleeps.. because she has a lot of trouble sleeping because when things get quiet she starts turning all this over in her head - as a result she can only sleep once every few days when she's completely exhausted ( Cait helps tucker her out a bit too, if ya know what I mean, wink wink nudge nudge ). I mean sure this is all just role-playing silliness and the game didn't make me do/think any of this.. but I mean it works. You can use this explanation as well if you like :D PS - I tried to be as vague as possible to avoid spoilers. It's not aliens ( at least, not as far as I know ).
  18. Yeah, my stealth character is 'parked'. She was such an uphill struggle to play during the early levels, then I went through a short sweet spot where the stealth was a lot more effective and I was able to lure enemies over mines when they did detect me. Unfortunately a few levels later she turned into a ninja god monster and I confess I got a little bored. I found the same inconsistency in difficulty scaling with levelling on my melee character. Godlike with Jet and psycho at low level, then got killed a lot at level 25+ despite the chems. My BOS character who uses a gattling laser and power armour is the one that seems to be having the most consistent difficulty scaling both moving further south geographically and levelling up. That's the slightly tongue-in-cheek point I was making. It seems the game is most balanced for a non-stealth guns +/- power armour approach. Well I mean at least now we have this: http://www.nexusmods.com/fallout4/mods/4253/?
  19. Yes, you can do this. You will miss out on some faction quests though.
  20. Jet doesn't kill ghouls. I thought the OP wanted to make a video of them... that's what it says in the OP after all. Also, whenever I suck down some Jet, ghouls just drop dead left and right... so I'm not sure you're accurate in your assessment. ;)
  21. Well then I must be amazing because I don't use power armor or big guns and I play a stealth character and I'm doing great... so great in fact that I'm thinking of switching to a power armor/non-stealth playstyle just so the game is less of a cake walk.
  22. Blatantly untrue. I've been playing the game in a vanilla state and it is fantastic. As far as I'm concerned, at this point the game has already earned the value that I paid for it as well as the season pass. There is no mess for modders to clean up - 95 hours in and I've barely encountered any bugs, the ones I have encountered were minor inconveniences at best, and the game is just plain fun. Don't worry, there will be plenty of people talking with their wallet.. they'll just be saying the opposite thing from what you're saying.
  23. Yes and the OP never stated otherwise so I'm not sure why this has to be pointed out. Now see, some people can give an opinion, as an opinion. They can say "I don't like Fallout 4" or "I don't like these features in Fallout 4". Then there are other people, who try to give an opinion as an objective fact. They say things like "Fallout 4 is a bad game", which isn't really that bad. Some of them however feel the need to go too far and say things like "This game is a failure" or "Bethesda is incompetent". These people view the fact that the game wasn't personalized to their preferences as a slap in the face. They would rather not have a voiced protagonist, so in their eyes Bethesda has failed as a game company because they made the protagonist voiced. Forget that Bethesda is rolling in cash after one of the biggest releases in history, in the eyes of these people Bethesda have failed, all copies of the game should be returned, and the project should be handed to someone else 'more competent'. Essentially, the people "hating" on the game are delusional, egotistical narcissists who live in a fantasy world where everything needs to cater to them. People who dislike various parts of the game, or even the game as a whole, but who can still acknowledge that this is clearly a very successful title made by a very successful company, are not hating on the game, they just don't happen to like it, but they are under no illusion that the game is inherently bad simply because they don't like it. Also some people are hating on it because hating on stuff is popular right now thanks to certain Youtubers.
  24. I shot him in the back of the head, then laughed when I saw the raider in the grave. Left them both in their underwear. They're not sweet emotionally tender people... they're raiders. If they saw me kneeling by a grave they'd kill me just as fast. Heck he was probably only sad that girl died cause she was good at killing people in super brutal ways and it gave him a big ol stiffy.
×
×
  • Create New...