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myrmaad

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Posts posted by myrmaad

  1. *sighs* Ive carried this long enough. Time to confess. The day we learned that JFK had been shot, I was supposed to have a french exam. Was bound to flunk it. The exam, like the rest of the school day, was cancelled. So... on hearing the news, my unworthy reaction to Kennedy's death caused some... consternation amongst my contemporaries. I would like to think that I have a different set of priorities, now, than I did when I was ...what ever i was then. (...but im still glad i didnt have to take that test! )

    Considering I used to pray, fervently, for nuclear annhilation every time finals rolled round, the above was a mild response, in retrospect. I like mild.

     

    I like, that especially today, I can completely empathize with young Chesto. I like that I was just learning to walk when when JFK was shot, so I don't remember where I was. I like that when I was a wee little 'un, my Grammy drove me to wait by the railway to pay homage as the train carried RFK's body to Arlington.

  2. I don't think my download included the DOC. o_O Thanks alot ^_^

     

     

    Oh, yeah, and I have no clue on how to set up OBSE.

     

     

    Since there are several different versions of this mod still floating around, I strongly suggest you re-download one of the versions from here (tesnexus link above). The version 3 requires OBSE, but the "old version" on that link does not require OBSE.

  3. I'm not exactly sure how to use this mod, and have been unsuccessful in finding a guide.

     

    Links to guides or some advice would be nice T___T

     

     

    Did you read the Readme docs?

    http://www.tesnexus.com/downloads/file.php?id=3066

     

    I know it sounds like a stupid question, but I use this mod ALL The TIME. And I had to read the readme docs a lot while I was getting used to it, so I actually kept a copy of the docs handy while I was playing the game.

     

    I use Version 3 and here's the readme doc for it:

    Companion Share Recruit, Version 3.23. By Talkie Toaster!

     

    Installation

    Extract folder to data files, check Toaster Says Share.esm.

    You must be running OBSE v15 or greater!

     

    Usage

    To recruit an NPC, use the "Friend..." topic and select recruit. If they have a disposition

    towards you of 65 + the level difference between the two of you, they'll be pleased to follow.

     

    The other options in that menu allow you to check the stats of an NPC before recruitment, and to give them gifts or borrow/lend items (if they have a high enough disposition). When lending NPCs items, or giving them gifts, their disposition changes, depending on the value of the item and the value of their clothes- so if you give expensive clothes as gifts, you make things harder for yourself.

    Equally, borrowing items lowers their disposition. The borrow/lend function doesn't require them to be a companion, so it's useful if you want to kit out people like Martin who follow you by default.

     

    When you've recruited a companion, you can set their combat style (ranged, melee, varied,

    defensive), their aggression (attack on sight, attack when you draw your weapon, attack if hurt,

    don't attack at all). If the NPC can heal, you can order them to heal in combat or not.

     

    The meat of the companion system is the order system, split into three parts. To use them, you'll be asked to select an order key when the mod starts. If you ever forget the key you can look at your Leadership Journal to see it.

     

    1. Context Orders.

    Hold the order key and tap left click.

    • If the target is a chest, it'll be unlocked (by anyone with Security as a major) or looted.

    • If the target is hostile, your followers will focus their attacks on them. If you're sneaking

    and undetected, any follower with Sneak as a major will sneak-attack them.

    • If the target is friendly, and you're sneaking, any follower with Sneak will pickpocket them.

    • If the target is a companion, they'll be healed up, buffed and repaired by any other followers

    capable of it. Only companions with Restoration as a major can heal others, Armourer as a major can repair, and Alteration as a major can buff.

     

    2. Support Mode.

    Hold the order key and right-click to toggle support mode. When support mode is on, followers

    will heal/repair/buff each other and you automatically, as well as looting any corpses. This is

    probably the most useful part of the mod by far!

     

    3. Self Orders.

    Tap the order key. Any companions capable will heal, buff and repair you.

     

    The companion order menu has more orders you can give, that don't involve following you. Companions can be told to wait nearby, to pick ingredients from plants, to wait there and create potions if they have Alchemy as a major (creating potions takes one day per batch, and you must give them appropriate ingredients), or to sit down and relax.

     

    They can also be assigned into four squads, each following a leader you assign. Squad leaders can be told to bodyguard other NPCs not in your party (useful for escort missions), and show up on the map if you select the Squad Management quest. Squad leaders will obey context orders, but their followers will not.

    If you need to gather all your companions together should they have gotten lost, simply cast “Call companion”.

     

    Important Notes

    Respawning and non-persistent NPCs, like guards, bandits, necromancers and basically anything else that doesn't have a name, don't work properly. You'll see a message notifying you when you try to recruit one. Their inventories and orders get reset when you leave their cell, or fast travel. This can cause some pretty major problems if you just gave them an important or valuable item, so that's not advised. There is no way to fix this.

     

    Optional

    NPCs are set up to automatically run back to you in combat if they pursue an enemy too far away. This functionality can be disabled, by using “Set CompanionRunBack to 0” in the console. They will automatically teleport to you if they get even further away, and that can be disabled too by using “Set CompanionTeleportBack to 0” in the console.

     

    Faction Recruitment changes how recruitment applies to Guards, Evil NPCs, and members of the

    Fighters Guild, Mages Guild and Blackwood Company. Guards will be more likely to follow you if

    you're famous whilst evil NPCs will be discouraged, and visa versa if you're infamous.

     

    If you aren't in the Fighters guild or Blackwood company, you can hire them weekly (price varies

    depending on Guild rank). If you are in the Fighters or Mages Guilds, you can pull rank on

    lower-seniority NPCs and order them to follow you, with no minimum disposition required.

     

    Change Log

    3.00- Release!

    3.01- Fixed Bravil/Leyawiin Bug.

    3.02- Fixed wrong level adjustment to disposition.

    3.10- Added learning spells, horse riding. Minor bugfixes.

    3.11- Stopped teleporting on horseback.

    3.12- Bugfixes, added loot options.

    3.13- Fixed wandering off, reworked horse riding.

    3.14- Fixed healing in combat, looting 0 weight items, more bugfixes.

    3.15- Added organisation for non-persistent NPCs. Upped default range on teleport back. Added disable teleport option.

    3.20- Migrated party handling to leveled list. Major behind the scenes changes.

    3.21- Fixed horse riding errors caused by migration. Fixed healing.

    3.23- Fixed list not clearing.

     

    Thanks

    Many thanks to the beta team- Mark Quinn, Giskard, Dzorro and wiz0floyd.

     

    Thanks in particular to Lurrkurr, for helping test and fix a huge stack of bugs.

     

    Modding Details

    Are you planning on integrating the recruitment features into a quest? Making an NPC that you want to be unrecruitable? Here's a few pointers-

     

    1. NPCs must have the Rumours topic to be recruitable by conventional means. If you check “No Rumours” on the NPC form, then they're unrecruitable. Easy as.

     

    2. To add an NPC to the player's party, all you need to do is add one aaaPartyToken. To remove them, add one aaaDismissToken. This can be done through dialogue, spells or whatever you want.

     

    3. Another feature is the aaaDifferentMenu item- add this to an NPC and they won't use the default recruitment method or order menu. You can recruit them however you want by adding aaaPartyToken, and you'll need to create your own order menu, which you can add

    extra topics to or remove some (for example, adding extra features or removing the “Meet me at” menu). Take a look at the Faction Recruitment esp to see how this works.

     

    An example of how everything fits together can be seen in TSS Custom Companion Template.esp. Throughout, GetInFaction is used as an example condition- so for example, you could replace it with GetIsID, add aaaDifferentMenu to your NPC, and write whatever dialogue you wanted in the topics included to have a companion NPC with custom recruitment and a custom order menu. It does take a bit of thought to see how it all fits together, so each topic contains a guide as to what it's about and what you should and shouldn't do.

     

    For more complicated usage, two lists are kept by the mod, both in the aaaList quest.

     aaaList.Friendlist records each NPC the player is 'friends' with, including those he's talked to and have a disposition towards him of 65+, and all recruited NPCs.

     aaaList.Partylist records each NPC in the player's active party- all those following, looting and so on, and not currently waiting/harvesting/performing alchemy.

    They're stored in no particular order, and can be retrieved with scrolling through the list with GetNthLevItem- the level they are stored at contains no information.

  4. Please, help us find the mods in this screen. I have a bad feeling the armor, possibly called "Imperial Crusader" is a Lineage rip that may have gotten pulled? I have no idea if this is true, it's just a gut possibility since I haven't been able to find it, and it looks kind of like something out of Lineage to me (please understand I've never played any Lineage games tho). And the wings? What's the story? I feel if they were out there I would have found them, by now, they are unique.

     

    Any thoughts, ideas, clues, would be deeply appreciated.

    http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/Oblivion2008-12-0419-15-12-39.jpg

    http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/Oblivion2008-12-0419-20-31-26.jpg

     

    http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/oblivion/Oblivion2008-12-0419-41-13-04.jpg

  5. I like that you two look soooo good together :biggrin:

     

    I like that this small waterfall,when it rains and snow melts,will be part of my front yard in tennessee

     

     

    I love snow in the woods, I like? that some people say my husband and I look like brother and sister, especially when we were young!

  6. I like bumbershoots:

     

    http://i26.photobucket.com/albums/c117/SeaBlossom/Family/usumbrella.jpg

     

    http://i26.photobucket.com/albums/c117/SeaBlossom/myrmaad-1.jpg

     

    I like Jamaica. I like remembering our second honeymoon there. One of my all-time favorite memories.

  7. I like..no LOVE my mountains.

    :)

     

     

    I like your mountains too! I've been adventuring up in that there sky country.

     

    I love my bay (photo by me, of course):

    http://i26.photobucket.com/albums/c117/SeaBlossom/Perfect_bay_sunset_by_myrmaad.jpg

  8. not much out there on rune... image wise at least

     

    how could we forget this image of valkyrie, not really but

     

     

    That's great! When I was in the AF we had a mini Arcade at the Phone Hut, where you could play arcade games while you waited for your comrades to do their calls home. (There were no cell phones back then and I have no idea how the military handles this nowadays ok - yeah i'm a relic) Anyway, I loved this Midway game, I have it here for Playstation somewhere, but I don't know where atm, and I can't think of the name, it was a 4-up multi-player, I always chose to be the Blue Valkyrie, and when you were getting low on life, it would blare

     

    "Blue Valkyrie is about to Die!"

     

    Oh yeah, Gauntlet, man I loved that game.

    http://media.strategywiki.org/images/0/09/Gauntlet_flyer.jpg

     

     

     

    Oh No Way, Eidos has released it for the Wii! Hahaha I have to get it!

     

     

    Some Nice artwork:

    http://i26.photobucket.com/albums/c117/SeaBlossom/otherstuff/crap/38594A6E-866F-4A34-889B-F37FA4A9B27.jpg

  9. http://www.abc.net.au/news/stories/2008/02/28/2174844.htm

     

    Revealed: Fashion secrets of vain Vikings

     

    Posted Thu Feb 28, 2008 9:29am AEDT

    Updated Thu Feb 28, 2008 10:18am AEDT

    Swedish Vikings were much more stylish than the Danish or Norwegian Vikings

     

     

     

    Vikings were snappy dressers, according to new evidence unearthed by a Swedish researcher.

     

    Annika Larsson, a textile researcher at Uppsala University in Sweden, says the men were especially vain, while the women dressed provocatively - adorning themselves in vivid colours, silk ribbons and glittering bits of mirrors.

     

    "They combined oriental features with Nordic styles," she said in a statement.

     

    "Their clothing was designed to be shown off indoors around the fire."

     

    The findings are based on the Swedish Vikings who travelled east into what is now Russia rather than the Danish or Norwegian Vikings, who went west.

     

    Until Ms Larsson's discovery in the Russian region of Pskov, near Novgorod - an area used as an Eastern trade route - most people had believed Viking dress was conservative.

     

    Her findings include a blue dress with a train fastened to the breasts with clasps to highlight the figure.

     

    These kind of ornate features in clothing, however, disappeared with the onset of medieval Christian fashion during a time the Swedish Vikings pushed into Western Europe.

     

    "It's easy to imagine that the Christian church had certain reservations about clothing that accentuated the breasts in this way," Ms Larsson said.

     

    - Reuters

  10. Whats so "ugly" about Detect Life in the first place ?
    Beauty is in the eye of the beholder and whatnot. The Vanilla Detect Life shader can get annoying if you're using Detect Life on a near-constant basis.

     

    As long as the base game doesnt offer a "Detect Unlife" as well, I'm pretty happy with the fact that "Detect Life" also detects Undead/Unlife.
    I suppose it all depends on how you think Detect Life should work. It sort of caught me off-guard as well when undead first showed up for it.

     

     

    I'm trying to remember which mod of mine changes this, but I get pink auras around living entities, and blue auras around undead entities, when I have detect life equipped. It might be supreme magicka, I have to check which it is and I don't have time to do that today.

  11. Does anyone know of a current, working link to the English edition of the high res book jacket mod detailed here: http://ninthwavedesigns.typepad.com/guilde...ion_book_m.html

     

    The first two mirrors are total losses as far as I can tell, and I've been trying to download from the third for several days and it always tries to connect, but never does.

     

     

     

    FIRST, it's very important for you to be aware that, although the name is sited as "Book Jackets: Oblivion Standard Res", there are two separate files in the download area, and one of them is the High Resolution version.

    http://www.tesnexus.com/downloads/file.php?id=5570

     

    It's a pretty large download, so be prepared.

  12. I like modding. I like my new pants. I like I modded them myself!

     

     

    http://i26.photobucket.com/albums/c117/SeaBlossom/BlivScreen2251109-58AM02.jpg

     

    http://i26.photobucket.com/albums/c117/SeaBlossom/BlivScreen3251107-05AM03.jpg

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