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lonewolfkai

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Everything posted by lonewolfkai

  1. two versions: http://oblivion.nexusmods.com/mods/9333/ http://oblivion.nexusmods.com/mods/38110 1st one is the original one, and it's made by scruggs, so it'll work. Don't know much about the second one. Didn't even realize there was another version.
  2. I still have yet to play DAO, even though I've got a copy of it. Heck, I still haven't even finished Baldur's Gate2 yet!
  3. From what I understand, past level 25 you get pretty powerful. It's just like Morrowind if I'm not mistaken in the leveling sense.
  4. My tracked stuff is gone too. Would be nice to know if the site staff has acknowledged this.
  5. EDIT: Saw the topic below. This thread needs deleting.
  6. Gonna assume you've played the Elder Scrolls series? The campaigns from SC2 is good, but I'm also a fan of SC1. I'm surprised to hear that about GW2 though. What servers are you guys on? I'd say it's quite the opposite on the one I'm on.
  7. Because within a MMO it ends up being a completely imbalanced mechanic due to the fact that you usually have players of multiple levels or talents within a common space. Having to balance it becomes an absolute nightmare in those situations since that detection threshold is the difference between a class that can sneak up and stunlock everything, or a class that is utterly worthless in a stealth role due to being detected so easily by anything around their level range. The all or nothing nature of stealth just doesn't work well in a MMO. Like I said, it worked extremely well in DAoC. They balanced it quite nicely there.
  8. I looked into this and the one thing that turned me away from it was that stealth is not a toggleable mechanic. For example, in DAoC, you put on stealth and stayed in it unless you attacked or were detected by someone that had a better stealth detect range and in turn attacked you first. I don't understand why MMOs today don't use that. It was a very balanced mechanic.
  9. Also, look into PiiiP, aka Put it in its Place, mod.
  10. It does look very unpolished. I was looking over the wiki for quite a bit and there does seem a lot of needed work still. However, it does look pretty neat. I may give it a try one day.
  11. http://forums.nexusmods.com/index.php?/topic/30512-oblivion-mod-detectives/page-1
  12. I was very surprised that they made this game to be honest. I was doubtful about it, but good to hear it was done decently. Slighty offtopic, but related, what did you think about the Wolverine movie version of Deadpool?
  13. For the first mod, try looking up "Bullet time". There's a couple out there I think so not sure which one it could be. The second one doesn't really need a mod. You have to adjust your .ini file settings. But not the one in the official folder. You have to look for it in the folder where your saves goes to. I'm not at my home pc atm so I'm not sure which folder. I think it's c:\doc and settings\user name\local data\games\oblivion. Or something similar. I'll try to find which setting you need to adjust for it. Edit: Finally found the setting, thanks to the Cinematic Dialog HUD mod: "setting fDlgFocus in your .ini to 3.0000 instead of the default 2.1000. This makes dialogues less zoomed-in."
  14. One of the Valenwood mods lets you be a king there. It's not the one that was released a few months ago that I'm thinking about though. I think it was the one that was originally made in Germany. I think there's an English patch for it though.
  15. Wow, that's interesting. Never knew oc'ing could do such a thing.
  16. Says the one resurrecting the topic after 2 years of resting in peace? :blink: I fail to understand the initiative to this necro-post. Perhaps his strange and "subtle" way of protesting against Arch mage Traven's outlawing of necromancy? lol, that was indeed funny. All 3 posts. Still, this mod was sorely missed. I wish LH would have at least released the mod resources for someone else to finish. I've PM'd/asked both Dark0ne and LH about it but got no response from either. :(
  17. Has anyone tried the recently open beta Dragon's Prophet yet? Here's the DP Wiki. It looks pretty good, but I'm also a big dragon fan.
  18. Actually, I'd think Fran's isn't much different than vanilla (means unmodded). OOO is different to vanilla and more aligned to traditional RPGs where you have certain areas you can't go to when youre level 1 because the enemies there will be like level 30. In vanilla Oblivion, you can basically go anywhere and know that most the enemies you face will be the same, slightly higher, or slightly lower level than you, but should be able to manage them. I'd also suggest looking into Marts Monster Mod (ie MMM). I use that one only myself. Now Nehrim is a completely different experience altogether. No, literally, it's a completely different game using the Oblivion engine. If I'm not mistaken, it even puts it's game material in a separate folder. I've heard it's quite excellent and puts the Oblivion game to shame. However, the voices in the game are not English. They are German. Luckily, there is English subtitles. If that doesn't bother you, then give it a try. One warning though, a lot of mods don't work with Nehrim, so you'll have to do a little digging to find out which ones do. Psymon has a thread in the official Bethsoft forums about it and lists which mods are confirmed to work with it. Hope this helps.
  19. No, I think he means games that aren't really MMOs at all and are pretending to be MMOs to attract players, with sometimes scamming results as in just taking your credit card info to steal that and your identity. @Vindekarr, I think that's against EULA for GW2, I'd report anyone like that right away, at least for spamming.
  20. Never played any of the Battlefront's, but they always looked pretty cool. However, with the Star Wars universe in gaming, I want my SWG back. :(
  21. Oh yeah, I forgot about DDO. Let me know how you like it DarthFalcon.
  22. You're probably going to find this strange, but I don't actually do the social media thing. MMOs, multiplayer games and forums is about as social as I get. :blink: I know.... I'm weird. :teehee: I'll be glad to talk to you through PMs though.
  23. I know exactly what you're talking about and I've been looking for the same thing. Dark Ages of Camelot has this, even though it's an older MMO (was one of the MMOs BEFORE WoW came out). It's still going so you can play it if you want. The graphics are comparable to WoW, though less cartoony. In the game, you toggle your stealth on, stay invisible to others (youre visible to yourself but only in a shadow-like outline to let you know youre in stealth mode), and stealth mode wasn't timer based at all. You could keep the stealth on forever if you wanted to, and only get revealed if you attack, or someone had a higher stealth skill than you and sees you. It's a very cool system that I really miss a lot in the current MMOs. I haven't found any yet to date that comes close to this system. However, there is hope. One of the directors of DAoC is the head director of Elder Scrolls Online, and the ES system has a stealth-like toggle system with the Sneak skill, which doesn't turn you partially invisible for self-effects for some reason. Always thought that was odd. Anyways, If he's going to stay true to the Sneak skill of ES, than I'm willing to bet you're gonna see the stelath mechanic we want to see in ESO. I'm extremely hopeful for this. /crosses fingers
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