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NexusComa2

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Everything posted by NexusComa2

  1. Hmmm. Wild guess here but I would assume flora has it's own category within the game. With it's own triggers. You may have missed one simple switch/setting. I've seen other growing plants made by mod makers and they always seem to be pulling data from a hidden source or scripted actions. But, I myself really have never tried to do this. so ... My 1st step would be to take a look at how others have done it.
  2. The maximum poly count in a nif file is 65000k, but that would be very heavy for your graphics card to render. As a rule most Skyrim nifs have a poly count below 10000k, most in the 3000 to 5000 for larger and more complex meshes. Having a single mesh with a poly count that would equal several standard meshes in size again will kill performance. Most good 3D tools have ways of culling the poly count to a more usable level. Yes you will loose detail, but its a balancing act. Blender can do it. I use a tool in Unity (free and free) to do it and export the mesh.
  3. Blind guess here but, have you tried a room bound box. I've seen other mods that were out of the world space .. maybe look at a few of them.
  4. I don't know if this is totally right. But, I seem to remember some kind of remove the border thing to be able to go outside Skyrim's borders ...
  5. If the thread is closed you can't. There is a wealth of videos on both. That's how I learned how to run them.
  6. You'll have to download the bodyslide and outfitstudio and figure out how to use them.
  7. If you look at the mod page she looks very different. I'm sure that comes from edits with the NPC kit(s) he has listed. You'll have to use them to get that look.
  8. lol .. you're killing me here. I so knew this was going to be the next question. Ok ... that is the face textures. watch this ... Exporting FaceGen Data and/or Export FaceGen Data ... ​Don't worry this is pretty easy straight forward thing to do.
  9. Well I was able to get a few to merge ... like the underwear and a bikini set mod. But, other than that I did it just as you said. I also started from a Vanilla replacer mod. Then just kept going till I eventually had it all done. The bodyside files really brought it all together. The really crazy part is I also separated each set and made a stand alone for each part in the armor ... including the recipe/pattern to make it and a full set version ... It is a master set now. Some of the best work I've done for my Skyrim game. This is the set I started with .. Remodeled Armor for CBBE Bodyslide HDT ... Then I just kept going. This mod pretty much showed me how to do it all. All together it has 5 underwear sets 6 bikini sets hundreds of armors each with all parts separated and full. Literally the best of the best. Learned so much on how to do this. Honestly crazy with the parts separated how many armor combos there is now. But, sadly some of it's not my work so it's all personal stuff now as I can never upload the set.
  10. They actually have language packs you can download .. but, from what I understand the French one is packed with a few others and the total size is huge. You'll have to find that yourself as I can't post other sites here.
  11. I have a huge armor collection set up just as you're saying. However, I never used mod merge. I merged them manually in the kit. Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp This set covers everyone in Skyrim including me. Took me 3 years to finish it off. All are tasteful sexy armors. Never did one mod merge as it wouldn't let me. I also did files for the entire set to work with the Bodyslide so everything fits everyone perfectly. So ... yes, it can be done ... Via the Creation Kit
  12. Open <path where skyrim is installaed>\SkyrimEditor.ini Under [General] add bAllowMultipleMasterLoads=1 sLanguage=ENGLISH Under [Archive] Replace the string ... SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa to this string ... SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa
  13. What I told you a few posts ago works because I did it myself. Just follow along with that post.
  14. I agree with that. Tes5 is a great tool for many things. The CK will tell you what you just messed up by changing something else ... kind of major. But, Tes5 will show you your modding errors at a glance ... Hard to beat that in a tool. Truth is I use both. One to edit one to check my work. One thing I do love about Tes5 is ... it will show you an error that looks perfectly legit in the CK. Again both are good to use. I wasn't looking to disrespect anyones editing style. More just letting him know there is nothing to fear about the CK at all. Again, wonderful well made tool.
  15. "I am down for you to tear me to pieces." naaa .. I love the fact some people love to do things I love to do. I'll just check for errors and all. Isn't that all you're really looking for. Oh wait ... I don't use SSE ...
  16. Keep in mind I don't use that follower addon thing he asks you to use for the mod ... if you have that installed you may be able to switch the hair from there. But, the horns will have to be delete as stated to remove them. Also, the mod in the CK is so hacky ... myself I'd consider passing on this one. Good luck!
  17. I tried it myself and it didn't work ... booo Back up the mod ... Open up the Creation kit. Click the top left icon to load a mod. Double right click on the follower to make that the active mod and press load.On the left [ Object window ] at the bottom click [ ALL ] now, in the search box type in aaap. Find aaaPopFollower and double left click it to edit or right click on it pull down edit. This will take a bit to load. Once Actor interface opens ... Move down to the [ Inventory ] tab ... delete that circlet (that is the horns).Now move down to [ character gen data ] tab. Find (lower right) this hair entree under base head parts. Click on the hair to highlight it.This will put the hair name in a slot just below it. Change to a different hair type.Save and replace the old version of the .esp with your new one. New hair ... No Horns.
  18. Yes i know .. I'm hoping to bypass his hacks and just link it directly. Just rename your new hair files by that name. Should be two, one is the .tri file (whatever tri file you find in the hair mods folder will work for that one). This is just a hope it works kind of thing. If not you will have to track down the hair refences in the kit and with Nifskope to change this.
  19. You don't ... just put the new hair files in by the names I stated in the spot i stated. meshes\actors\character\pop\hair\hairline78.nif and meshes\actors\character\pop\hair\hairline78.tri are the names it's looking for in them folders. Whatever mod you got the hair from make sure you also add the textures folder right where that mod puts it. textures\apachiiskyhairfemale most likely. If you wish to edit the locations you would change the lines I stated in the CK and the mesh in NifSkope. I suggest tryin the hair swap 1st. If it works you're set. If it don't work you got the wrong hair type (from a hair kit). or there is more hacking going on in the mod than I'm seeing.
  20. The way I suggested was to just replace the hair by the same name it is looking for. You could edit it in the kit to be aimed at the hair you like but that is a whole new can of worms. And again he changed everything to go to custom locations. So you think that headache is bad now just wait ... :P I'd try the simple hair swap I posted just to see 1st. As for the horns it looks like you could remove them from the kit without any problems ... but again you just never know with a custom mod like that. Myself I would use Nifskope and track everything down edit the meshes to go where I want them to find the texture ... (pop texture folder) The mod also has nord brown hair as the default and I'm not really seeing where he is adding that custom texture to anything. So that means it's in the .nif file. A .nif file to a hair that isn't even included. <- lol, some crazy editing going on here. It's not going to be easy to fix it the right way. As it was not made the the right way. Try what I posted GL.
  21. Yes or you could just copy it and save it someplace else ... Like I said you may be able to get by here without even using the kit. To be honest .. (Just my point of view) this mod is made very sloppy. I wouldn't even use it.
  22. in the data ... aaaHairLineFemaleNordDUPLICATE002 there are two slots lower in the interface ... actors\character\pop\hair\hairline78.nif and actors\character\pop\hair\hairline78.tri Yet them files are not in the loose files with the mod. So .. the horns says they are really a circlet. So that should be able to come off in game. Wild guess here but, take the hair you like from one of them hair kits. Rename both of them to the ones listed up top and put them in that spot (mesh folder). Now that hair will ask for a texture and that has to be in the spot it asked for also. Per that hair ... (you can see and edit this with NifSkope) or just add whatever mod you got the hair from folders to your Skyrim (that way the hair mesh will find it's texture). At least the textures. This will be hit or miss depending on if you picked the right hair mod. It looks like an Apachii hairstyle to me. This is exactly why editing the hair on a follower is complicated. This guy redefined everything so you will have to deal with his version how this is done. Make sure you back up the mod 1st ... Just incase. But, you may be able to get by without even using the kit here. Other than references to see how he set it up. That however should be the easiest way to get this done for you.
  23. It looks like he mixed a few mod hairs together and also used a modified head. Then added a horn helm and called it the hair. I'll load it up in the kit and take a look ... I don't use that body style so this will be untested ...
  24. Wow totally custom top to bottom. Do you have a hair style ready to go? ... Can you just take off them horns normally? It looks like he went with a hair mesh he didn't put in the loose files. You will need to find that ... Also, Looks like he renamed them horns the hair. Not sure if that is just a modified helmet or what. Either way the files have been heavy modified and now you're playing by his rules. The norm will not work in this case. Making the editor the only real way to change this.
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