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Mod authors should have made a master list of locations


hucker75

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The list I'm suggesting just solves simple duplications. I see it everywhere - "this mod didn't work for me because that other mod placed some rubble in front of your door".

 

 

 

If you "see it everywhere", then it's YOUR PROBLEM, because you're installing a number of mods that affect THE SAME AREA.

 

READ THE DESCRIPTION PAGES FFS, AND STOP INSTALLING MULTIPLE MODS THAT AFFECT THE SAME AREA AND/OR BUILDINGS.

 

IT IS LITERALLY THAT SIMPLE.

 

THE ONUS IS ON YOU

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If I spend months making a mod then release it on here, I'd want people to enjoy it. I'm not going to waste 3 months of my time making something that interferes with other mods.

 

Load order cannot possibly make a door have you enter two different places.

You've made nothing, so you have no clue what is involved or what decisions you make. What if someone claimed your door the day before you uploaded? What if the mod that claimed your door is six years old and abandoned most of that time? What if the mod that claimed your door is just plain awful?

 

And Load order does solve problems. If you have a conflict you either a) leave one mod out of your load order and save it for a later playthrough; or b) make/find a patch that fixes the problem.

 

What you don't do is try to impose a probably completely useless system that nobody has wanted in the last decade and a half on mod authors because you find fixing things/searching for patches/showing some sense regarding your load order to be inconvenient.

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Like someone else said, mod authors usually make their mods because they want what it adds in their game and are nice enough to share them.

Sometimes we make a mod because someone asks on the forum "is X possible?" and someone else says "no it's not" and we go "hmm I f*#@ing think it is."

 

I take the approach that it is the end users job to run their load order through FO4Edit and look for conflicts and either search for a patch or make one.

Some times a mod author is kind enough to provide patches but I never expect it. I'll ask but if they say no or don't respond, I've learned how to make them on my own.

 

The initial idea would have merit if people were not inherently jerkoffs, look how 99% of wiki's work

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The other problem is that the only things this could legitimately help with, two mods sharing a door is the example they keep giving, are exceptionally easy to fix with a patch. Anything too complicated for a patch would be too complicated for this to be a help.

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That's typical of modern society. Lets make a broken version and wait until someone complains.

Another typical facet of modern society is wilful ignorance, the inability to listen to facts, to walk away when shown that an idea is empirically wrong, and a refusal to educate oneself on the topic at hand.

and failing to read/comprehend mod descriptions, and trying to compare a mod to building a house, buying a car, being a library or building the space shuttle, landing on the moon, going to mars, time travel and any other non-related topic you care to mention.

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The list I'm suggesting just solves simple duplications. I see it everywhere - "this mod didn't work for me because that other mod placed some rubble in front of your door".

 

 

 

If you "see it everywhere", then it's YOUR PROBLEM, because you're installing a number of mods that affect THE SAME AREA.

 

READ THE DESCRIPTION PAGES FFS, AND STOP INSTALLING MULTIPLE MODS THAT AFFECT THE SAME AREA AND/OR BUILDINGS.

 

IT IS LITERALLY THAT SIMPLE.

 

THE ONUS IS ON YOU

 

 

You can't put all the details in the description sometimes without making a spoiler. And I shouldn't have to fix it myself. Make the product properly in the first place.

 

 

 

If I spend months making a mod then release it on here, I'd want people to enjoy it. I'm not going to waste 3 months of my time making something that interferes with other mods.

 

Load order cannot possibly make a door have you enter two different places.

You've made nothing, so you have no clue what is involved or what decisions you make. What if someone claimed your door the day before you uploaded? What if the mod that claimed your door is six years old and abandoned most of that time? What if the mod that claimed your door is just plain awful?

 

And Load order does solve problems. If you have a conflict you either a) leave one mod out of your load order and save it for a later playthrough; or b) make/find a patch that fixes the problem.

 

What you don't do is try to impose a probably completely useless system that nobody has wanted in the last decade and a half on mod authors because you find fixing things/searching for patches/showing some sense regarding your load order to be inconvenient.

 

 

Then claim the door when you start! It's not rocket science. And if the door is already claimed by what you deem to be a crap mod nobody will want, then go ahead and use it anyway, since you'll only conflict with a handful of users.

 

Load order only prioritises things, it can't fix two things that want to use the same thing.

 

Again, I'm not suggesting imposing it, I'm suggesting it as a useful tool for mod authors who want to write something that won't cause problems, something worthwhile for people to download.

 

Like someone else said, mod authors usually make their mods because they want what it adds in their game and are nice enough to share them.

Sometimes we make a mod because someone asks on the forum "is X possible?" and someone else says "no it's not" and we go "hmm I f***ing think it is."

 

I take the approach that it is the end users job to run their load order through FO4Edit and look for conflicts and either search for a patch or make one.

Some times a mod author is kind enough to provide patches but I never expect it. I'll ask but if they say no or don't respond, I've learned how to make them on my own.

 

The initial idea would have merit if people were not inherently jerkoffs, look how 99% of wiki's work

 

There may be a large number of jerkoffs in the genera population, but not so many in areas where people create things.

 

The other problem is that the only things this could legitimately help with, two mods sharing a door is the example they keep giving, are exceptionally easy to fix with a patch. Anything too complicated for a patch would be too complicated for this to be a help.

 

Give an example.

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Give an example.

 

 

You first.

 

How about listing ALL of those mods you keep running into that change the same magical door?

That should be easy seeing as you seem to have all the mods that change the same door installed.

 

 

Why obsess with doors? It can be anything that wants to be in the same place. But since you want a door example, Gun For Hire and The Bounty Office.

https://www.nexusmods.com/fallout4/mods/22015?tab=posts

I tried to link to Gun for Hire, but it's been deleted, which is a shame because it was an excellent mod. I'm still using it. I guess he fell out with Nexus. This is where it used to be: https://www.nexusmods.com/fallout4/mods/49610 - author JoerQC

 

I can't remember which ones it is, but there's another example off the top of my head, something to do with a church full of ghouls, and something else puts rubble in front of the doorway.

Edited by hucker75
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Why obsess with doors?

You're criticising someone for obsessing even though throughout this thread you've convincingly demonstrated how obstinate you are by obsessing over your own wrong-headed, impractical, unworkable solution to a situation that is easily resolved by other means.

 

Pot

Kettle

Black

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