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Vortex Sorting Master/ESM Near End of Load Order


nt5raham
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Vortex 1.7.8 SSE 1.6.640 Legacy of the Dragonborn 5.6.5

  • I'm working with a small test profile which has 20 Active and 11 Light plugins.
  • As I was troubleshooting a texture problem, I noticed a mismatch where the in-game BaseID for a shield (10xxxxx) does not match the Mod Index of the light pluigin (FE007).
  • Upon further scrutiny, I saw LegacyOfTheDragonborn.esm loaded at index 11, after SEVERAL regular plugins, placing it at relative position 29 out of 31, very nearly the end of the Load Order.
  • All of the other Master plugins are where they are supposed to be, immediately after the core game files.
  • LotD.esm still has the default group assignment, it has no rules other than Loads After USSEP, and it is correctly flagged as a Master.
  • I have uninstalled LotD, deleted the archive, and installed again from scratch. Same result.
  • I have shut down Vortex and rebooted my PC. Same result.

Is LOOT having problems?

 

Thanks! :)

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@diziet glad it's working for you. But you're talking decimal and a count that includes all plugins whether enabled or disabled. I'm talking hex, the Mod Index which includes only the enabled plugins. Your Load Order could include 76 disabled plugins (or fewer since you have "all creations") early on which would put your LotD.esm at Mod Index 08 (or higher w/all creations), right after USSEP where it is supposed to be. That's not an apples to apples comparison. And it is not the "number" that is the issue, but rather the position relative to other plugins.

 

@Zanderat, thanks for the reminder, but in the context of Master plugins I'm talking regular (non-master) plugins here, which is why I specified that LotD.esm is properly flagged as a Master. I am watching flags and not just extensions.

  • Loading 29th out of 31, there are only two plugins loading after LotD.esm, and there are 11 light plugins. That means there are at least 9 light plugins loading before a Master.esm, which, as I understand it, is strictly not allowed except in the case of core game files (CC).
  • LotD.esm is master to some of the light plugins loading before it, like various dbm_xxxx_patch.esp files.
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@showler, I usually use a link as well. But I've seen several images posted directly, and I've never found a way to do it.

 

If Locked to Index did not affect things in-game, there would be no reason to have it. The whole point is to create a stable game. :)

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