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smr1957

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Just for general information, anyone encountering a bug should make a note of the exact place the bug occurred, and the actions that they took prior to the bug triggering. And then they should report it to Bethesda here:

STARFIELD SUPPORT -



That way, at least Beth can fix it in an upcoming update.

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Starfield Updates and Mod Support - September 13, 2023:



"First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.


This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:

Brightness and Contrast controls

HDR Calibration Menu

FOV Slider

Nvidia DLSS Support (PC)

32:9 Ultrawide Monitor Support (PC)

Eat button for food!


We’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements.


Additionally, we are working on our built-in mod support (Creations) that will work across all platforms similar to what we’ve done with Skyrim and Fallout 4. This full support is planned to launch early next year. Until then, we know our PC community is already very active in the modding space and if you have any feedback on how we can make this better, please let us know . Modding and creating in our games will always be a vital and important part of who we are, and we love seeing the community get off to such a strong start.


Keep the feedback coming, we really do read it all, and thank you all again for taking this journey with us!


Bethesda Game Studios

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Update Version 1.7.29 - Fixes and Improvements

Performance and Stability

Xbox Series X|S Improved stability related to installations.

Various stability and performance improvements to reduce crashes and improve framerate.


Quests

All That Money Can Buy: Fixed an issue where player activity could result in a quest blocker.

Into the Unknown: Fixed an issue that could prevent the quest from appearing after the game is completed.

Shadows in Neon: Fixed an issue where player activity could result in a quest blocker."

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Just a note regarding game updates:

 

Any mod that requires SFSE, as well as SFSE itself, will probably need to be updated. As far as SFSE is concerned, if Skyrim Special Edition is anything to go by, an update should come relatively quickly (sometimes after an SSE update, the team had SKSE updated the same day).
Mods that do not use SFSE, should not be affected by the update.
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Regarding Mod Organizer 2

(originally posted by Avrie, HERE)



"Silarn — Yesterday at 8:22 PM (September 18, 2023)

2.5.0 + Starfield Support - Beta 8 @MO2 Feedback


IMPORTANT

2.5 builds include a number of dependency updates which ultimately means that these builds currently only support Windows 10 and above.


We currently only support Steam installs; Windows / Xbox Store does not work with the VFS.


Beta 8:

The return of the revamped category system

Categories can be imported from Nexus

New and old instances should get a prompt to update / import Nexus categories

The category editor now has an interface to fetch and assign Nexus categories to MO2 categories

These mappings can be optionally auto-assigned by the right-click menu or through the modlist dropdown menu

If you try to install a mod without a Nexus mapping set up, you will be prompted to update the mappings, proceed anyway, or disable mappings

You can disable automatic Nexus mappings in the settings pane

Please thouroughly test this so I can make sure it's release ready

Fix for being unable to check plugins in every game

GOG support for Enderal SE

Save parsing for Sword & Sorcery

LOOT integration updated to 0.21

Potentailly supports Enderal SE, Nehrim and Enderal to come

Downloads will now pause if your internet connection is disrupted (@SaltyTrout)

New schema handling to allow MO2 to download direct file links (@Eddoursul (Enderal SE))

Yes this still has Starfield support

Am I forgetting anything?"



So, it would seem that an MO2 version with support for Starfield is not far off.
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DIFFICULTY LEVELS IN STARFIELD


There are 5 difficulty levels in Starfield to choose from, and they will effect damage dealt, damage received, and the chances of encountering Legendary enemies. The levels are: Very Easy, Easy, Normal (the default setting), Hard, Very Hard.


The effects (in general terms) are as follows;



Very Easy


Inflicted Damage - Maximum

Received Damage - Minimum

Legendaries - Rare



Easy


Inflicted Damage - Above Average

Received Damage - Below Average

Legendaries - Minimum



Normal - (this is the game's default setting)


Inflicted Damage - Moderate

Received Damage - Moderate

Legendaries - Common



Hard


Inflicted Damage - Below Average

Received Damage - Above Average

Legendaries - Extra



Very Hard


Inflicted Damage - Minimum

Received Damage - Maximum

Legendaries - Maximum



Link to post added to Miscellaneous section

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Starfield Updates 1.7.33 – September 25, 2023


A small update has gone out for Starfield on Xbox Series X|S, Microsoft Store, and Steam. This update addresses some issues with performance and stability as well as a few general gameplay issues. We are continuing to work on a larger update that will add features and improvements that we noted in our last update notes. Thank you so much for your continued feedback and support of Starfield and we look forward to a future with you on this journey.


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Starfield 1.7.33 Update - Fixes and Improvements

General

Characters: Fixed an issue that could cause some characters to not be in their proper location.

Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.

Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.



Graphics

AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.

Graphics: Addressed an upscaling issue that could cause textures to become blurry.

Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.



Performance and Stability

Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.

Various stability and performance improvements to address crashing and freezes.



Ships

Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.

Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
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