Zorkaz Posted yesterday at 06:45 PM Share Posted yesterday at 06:45 PM https://fallout.fandom.com/wiki/Pull_the_Plug Appearantly after helping Sully out at Thicket Excavations the site is drained and raiders appear. But I can remember that never happened. Thicket Excavations never would have been drained. Was this added in a later game version? Link to comment Share on other sites More sharing options...
showler Posted yesterday at 06:56 PM Share Posted yesterday at 06:56 PM No. Been there since day one. Always wanted to use mods to build a Vault in the big hole that remains. Link to comment Share on other sites More sharing options...
Glitchfinder Posted yesterday at 07:15 PM Share Posted yesterday at 07:15 PM If you frequent the area too much, that can prevent it from happening. If I recall correctly, Thicket Excavations changes as part of the cell reset process, and cell resets can be delayed indefinitely by visiting the area since they're a function of time passed since the last time the location was loaded. Link to comment Share on other sites More sharing options...
Zorkaz Posted yesterday at 07:45 PM Author Share Posted yesterday at 07:45 PM Maybe because I was playing with a mod that set the the respawn rate to a very long time for all of my older gameplays. Or because I come from a similar but alternate timeline and slipped in this one. 1 Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted 23 hours ago Share Posted 23 hours ago 2 hours ago, Zorkaz said: https://fallout.fandom.com/wiki/Pull_the_Plug Appearantly after helping Sully out at Thicket Excavations the site is drained and raiders appear. But I can remember that never happened. Thicket Excavations never would have been drained. Was this added in a later game version? I seen it happen but not until my 10th playthrough or so. Usually I a) either dont often return to that area or b) many other times I was too bored with that quest and never redid it on subsequent playthroughs which left the area as it was. Link to comment Share on other sites More sharing options...
South8028 Posted 11 hours ago Share Posted 11 hours ago 12 hours ago, Zorkaz said: Maybe because I was playing with a mod that set the the respawn rate to a very long time for all of my older gameplays. Or because I come from a similar but alternate timeline and slipped in this one. Lately, many people have been remembering something that never happened. Some even remember people who have mysteriously disappeared from reality. Nobody remembers them, except for some one person who walks around asking everyone where John Doe went. There must be some glitches in our simulation. Link to comment Share on other sites More sharing options...
subaverage Posted 11 hours ago Share Posted 11 hours ago Is Ticket Excavations not part of the repeatable quests from Knight Rhys and Scribe Haylen? Would be a bit odd if it's still flooded. Link to comment Share on other sites More sharing options...
geala Posted 7 hours ago Share Posted 7 hours ago Never had Thicket Excavations as part of Cleansing ... or Quartermastery, and I played those quests quite intensively during a certain period of my playtime, they were almost the only quests I did. Is that really on the radiant list? I did Pull the Plug in my first playthrough, hated it like everything connected to "radiation", never got back there and missed the raiders. I did the quest again years later, after I had removed radiation from water, and was really surprised when the raiders appeared and nearly killed me when I plucked flowers in the nearby forest. I found that a great quest design idea and now routinely do the quest in all playthroughs (even with radiated water back). 1 Link to comment Share on other sites More sharing options...
subaverage Posted 7 hours ago Share Posted 7 hours ago 14 minutes ago, geala said: Never had Thicket Excavations as part of Cleansing ... or Quartermastery, and I played those quests quite intensively during a certain period of my playtime, they were almost the only quests I did. Is that really on the radiant list? I am pretty sure it is, but maybe you don't get these quests as long as Thicket Excavations is not overtaken by the raiders. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted 5 hours ago Share Posted 5 hours ago 1 hour ago, geala said: Never had Thicket Excavations as part of Cleansing ... or Quartermastery, and I played those quests quite intensively during a certain period of my playtime, they were almost the only quests I did. Is that really on the radiant list? I did Pull the Plug in my first playthrough, hated it like everything connected to "radiation", never got back there and missed the raiders. I did the quest again years later, after I had removed radiation from water, and was really surprised when the raiders appeared and nearly killed me when I plucked flowers in the nearby forest. I found that a great quest design idea and now routinely do the quest in all playthroughs (even with radiated water back). I use the waternorads.esp and never looked back. (its not on Nexus, the one on nexus doesnt work) Real world water is a great shield against rads and does not retain them like in the Game. radioactive elements which are all hevaier than H20 would be flushed out of rivers to the sea and there go to the deepest areas and stay there. Also with nuclear explosions the Istopes responseible for most of Fallout are the most active ones and therefore decay the fastest. wihtin days that is. Cobalt 60 could in theory stick around longer ( form purpose designed bombs ot impose long term fallout) but even that would be all goine within a few halflives. 200 yrs after the war there should be no rads anywhere. Now there is a mod on Nexus that rewrites all the dialogue to be 60 years and makes Shaun stolen shortly after the bombs. If it was a lot of Cobalt bombs there might be still some measurable residual radiation though nothing on the level as described in the game. 1 Link to comment Share on other sites More sharing options...
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