Jump to content

Quick Questions, Quick Answers


Mattiewagg

Recommended Posts

  On 1/29/2015 at 3:17 PM, asmcint said:

How do I get a Destruction spell to grant Destruction experience? I'm using a life drain effect on the spell I'm working on, and it's more than a little annoying that it can't do anything with regards to leveling up Destruction.

Make sure the type of your life drain MGEF is a Destruction type. There's a drop down somewhere for that. I believe you can also choose some stuff by clicking on the MGEF in your spell entry and editing the options below the MGEFs table.

Link to comment
Share on other sites

  • Replies 2.6k
  • Created
  • Last Reply

Top Posters In This Topic

  On 1/29/2015 at 3:30 PM, Matthiaswagg said:

 

  On 1/29/2015 at 3:23 PM, Darearkin said:

Is there an 'Idiots guide to making quests' somewhere? Like, Step-by-step of the "Hello world!" Of Skyrim quest modding?

http://skyrimmw.weebly.com/skyrim-modding/making-a-basic-quest-i-skyrim-modding-tutorial - will be redone soon

 

http://www.creationkit.com/Bethesda_Tutorial_Planning_the_Quest - do this first

 

Thank you very much!

Link to comment
Share on other sites

  On 1/29/2015 at 3:34 PM, Matthiaswagg said:

 

  On 1/29/2015 at 3:17 PM, asmcint said:

How do I get a Destruction spell to grant Destruction experience? I'm using a life drain effect on the spell I'm working on, and it's more than a little annoying that it can't do anything with regards to leveling up Destruction.

Make sure the type of your life drain MGEF is a Destruction type. There's a drop down somewhere for that. I believe you can also choose some stuff by clicking on the MGEF in your spell entry and editing the options below the MGEFs table.

 

The making sure it's set as Destruction was done quite a while ago. In any case, I think I've found what's wrong, so nevermind!

Link to comment
Share on other sites

  On 1/29/2015 at 4:21 PM, asmcint said:

 

  On 1/29/2015 at 3:34 PM, Matthiaswagg said:

 

  On 1/29/2015 at 3:17 PM, asmcint said:

How do I get a Destruction spell to grant Destruction experience? I'm using a life drain effect on the spell I'm working on, and it's more than a little annoying that it can't do anything with regards to leveling up Destruction.

Make sure the type of your life drain MGEF is a Destruction type. There's a drop down somewhere for that. I believe you can also choose some stuff by clicking on the MGEF in your spell entry and editing the options below the MGEFs table.

 

The making sure it's set as Destruction was done quite a while ago. In any case, I think I've found what's wrong, so nevermind!

 

And it was...?

Link to comment
Share on other sites

 

  Reveal hidden contents

 

 

Would it be possible to edit this script so that it gives a different extra item when smelting? Eg: 1 iron ore = 1 iron ingot + 1 LItemGems10? Or would there be a better way of doing it? I looked at the MineOreScript but that is a little too complicated to change and add to the smelter (for me, anyway).

Link to comment
Share on other sites

  On 1/30/2015 at 1:44 AM, Ellorienne said:

 

  Reveal hidden contents

 

 

Would it be possible to edit this script so that it gives a different extra item when smelting? Eg: 1 iron ore = 1 iron ingot + 1 LItemGems10? Or would there be a better way of doing it? I looked at the MineOreScript but that is a little too complicated to change and add to the smelter (for me, anyway).

Find the formlist and change the entries, I imagine.

Link to comment
Share on other sites

I guessed that part - but what would I change this line to, so that when I smelt I get two different items the original one stated in the recipe, plus one, unchanging, new one (LItemGems10)?

 

Entry.SetResultQuantity(NewAmount)

 

The CK only gives the possibility of creating 1 type of item.

 

I've no idea what commands I can use or how to use them, but if I had to guess I'd say something like

 

Entry.SetResultItem1(OldItem)

Entry.SetResultItem2(LItemGems10)

 

But I'd probably be completely wrong. But that's what I want it to achieve.

Link to comment
Share on other sites

The furniture workstations using the constructibleobject recipes can output only a single object.

 

Theoretically you might be able to use SetResult to change the created object to a formlist. But I have no idea if that would even work. The CK won't offer formlists when filling the result object. So the game engine may crash when trying to do so.

 

You could get away with creating unique objects that are used as the recipe results and have a script running on the player alias which looks for those unique objects and replaces them with the items that you want the player to actually have.

Link to comment
Share on other sites

What about a leveled item? 1 definite iron ingot, and then a LItemGems10 within 'ElloLItemIngotGem10' EDIT: I'm guessing no, because it won't show up at the smelter.

 

So you think perhaps a script that runs a check to see if the player is at the smelter, and then when an ingot is added, do an additem to the player? Can that be done on a chance basis, or be a levelled item? Like if the leveled item is a list of gems with only a 10% chance of receiving one?

 

Perhaps something similar to this, but without the chance, perhaps using a formlist of ingots, and the check for the smelter?

 

 

  On 6/27/2014 at 3:06 AM, IsharaMeradin said:

To give you a head start (i.e. something to look at as you learn what you need to do)

 

The following script compiles. It has not been tested to see if it actually works. It uses a random float between and including 0.0 and 1.0 instead of a random integer. Random values at or below .7 (70%) leave you with the "dud" weapon (the "dud" weapon is the one crafted by the recipe). Random values above .7 takes the "dud" weapon away and gives you the "decent" weapon.

 

It would be assigned to a player alias. (see sub-section Set Up a Reference Alias). It can be either a start game enabled quest or one that you start and leave running for as long as you want this process to be available.

 

  Reveal hidden contents

 

Edited by Ellorienne
Link to comment
Share on other sites

I'm going to pretend that I know a little about scripting (I tried :ermm: )and ask if this comes close to what I might need? (once again I'm mashing together bits I've seen that do the parts that I need. Eventually I'll get closer to understanding what it all does and what I need to do...).

 

 

  Reveal hidden contents

 

Edited by Ellorienne
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...