Kerberus14 Posted January 15, 2015 Share Posted January 15, 2015 http://puu.sh/ey2zt/b43c68fdcd.png I want to make this magic effect applied to any target hit by a bear, but it doesn't work, what do? Link to comment Share on other sites More sharing options...
morogoth35 Posted January 15, 2015 Share Posted January 15, 2015 Quick Question: Is there a way to decrease my ENB post processing? I use Real Vision ENB and the current post processing is way too noticable. Link to comment Share on other sites More sharing options...
lofgren Posted January 15, 2015 Share Posted January 15, 2015 (edited) http://puu.sh/ey2zt/b43c68fdcd.png I want to make this magic effect applied to any target hit by a bear, but it doesn't work, what do?How are you applying the spell to bear attacks? You do realize this effect will only fire if the player is not a werewolf? Just checking because it seems a little odd that one guy getting turned into a werewolf would give every bear in the country a huge power up. Edited January 15, 2015 by lofgren Link to comment Share on other sites More sharing options...
Mattiewagg Posted January 15, 2015 Author Share Posted January 15, 2015 http://puu.sh/ey2zt/b43c68fdcd.png I want to make this magic effect applied to any target hit by a bear, but it doesn't work, what do?Just want to check and make sure you know that those conditions on the MGEF are ONLY checked when the MGEF is added. Spell condition checks are run relatively efficiently every second. Also what lof said. Link to comment Share on other sites More sharing options...
Terra Nova Posted January 15, 2015 Share Posted January 15, 2015 I gotta hand it to him that he's actually trying out different things and then testing them out, and coming here asking what is wrong, instead of expecting people to test stuff for him. I like that. Link to comment Share on other sites More sharing options...
GreyFox77 Posted January 15, 2015 Share Posted January 15, 2015 (edited) If an AI Package has a Condition GetRandomPercent < 25.00 Won't it just (statistically speaking) fire after being evaluated 4 times (so like 20 seconds later)? This is a question thats been bothering me for a while. Or will it upon not firing (RandomPercent > 25.00) just skip the package until its Duration is over? Edited January 15, 2015 by GreyFox77 Link to comment Share on other sites More sharing options...
Kerberus14 Posted January 15, 2015 Share Posted January 15, 2015 (edited) I want to make this magic effect applied to any target hit by a bear, but it doesn't work, what do?How are you applying the spell to bear attacks? You do realize this effect will only fire if the player is not a werewolf? Just checking because it seems a little odd that one guy getting turned into a werewolf would give every bear in the country a huge power up. I figured that adding it as an ability... I don't really know how I can do it, this is why I'm asking, since I tried adding it as an ability/disease.. I just want the bear to paralyze the player or any non-werewolf/vampire actor when hit by the bear's attacks.. I gotta hand it to him that he's actually trying out different things and then testing them out, and coming here asking what is wrong, instead of expecting people to test stuff for him. I like that.I've been doing this for two months, just waking up, coding and learning then going to sleep. This topic and the people that answered my questions were very helpful. :) Edited January 15, 2015 by Kerberus14 Link to comment Share on other sites More sharing options...
lofgren Posted January 15, 2015 Share Posted January 15, 2015 Try finding the bear race and adding it as an onhit spell, like the werewolf's knockback ability or the vampire lord's poison claws. Link to comment Share on other sites More sharing options...
Kerberus14 Posted January 15, 2015 Share Posted January 15, 2015 How do I do that? Which tab is that? Link to comment Share on other sites More sharing options...
lofgren Posted January 15, 2015 Share Posted January 15, 2015 Attack data, I believe. Link to comment Share on other sites More sharing options...
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