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geekminxen

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I found myself not caring about any of it, the main quest involves the kidnapping of someone I looked at once and the murder of someone I didn't really know, other quests are for people the laughable dialogue system doesn't let you get to know. The lack of any reputation/karma system is also a problem for me, nothing I do seems to make any difference within the game world, it makes the world feel more like a movie set. It's not a bad game, running around shooting things is fun but as an RPG the game is awful.

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I don't really get it what people like so much about NV.

 

It didn't force you into a role. It didn't force it's characterization down your throat. It gave you dialogue options and actions to facilitate a great number of play-styles and characters.

 

You were the Mother F***ing Courier™ and it was up to you to decided what that meant. Whether you wanted to be The Feared, The Calvary or The Unknown.

 

Fallout 3 you weren't as forced into a role as Fallout 4 but it felt more aimless. I was hard pressed to find a reason to want to wander the waste in the first place.

 

In Fallout 4, no matter how powerful you are, the dialogue just makes you out to be some stirred up wimp who is upset they lost their baby the player only saw for like three seconds before the bomb dropped. It assumes a level of attachment they didn't earn.

 

Sure, from a gameplay perspective, Fallout 4 is great. But if you actually wanted to care about the story or your character it sucks hard. And I really don't like the response "But you can just ignore it." or "I already forgot about them.". That's not an excuse for the bad story options and forced role. It's an easy out for the developer. It's not a good defense. "Sure just ignore this entire part of the game that was created because it suuuuuuuuuuuuuuucks."

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I'm not saying you should ignore the bad stuff.

What I'm saying is for me personally it's not that important because it still has a lot to offer that is fun.

It's a big open world with lots of stuff to explore.

So yeah, in a way, I can say to myself, ok the beginning was kinda bullshiet but now I can do my thing.

Even if that is exactly ignoring it but it isn't that hard for me. lol

 

We're talking opinions here anyways.

There's no definitve answer.

 

I guess I'm more into the visuals and the environment.

NV may be more flexible but that doesn't matter if I dislike the empty world.

The desert just looks boring to me.

Edited by Grasmann
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Hello,

 

I struggle to understand the whole thing about the karma system in FNV, because all you could do was shoot someone in the face and then help out some other random people and you would be good again, it didn’t seem like it really worked to me. In F3 it was even worse, shoot someone in the face and then just give away some water and you were back to being a hero, I found it pretty meaningless and quite annoying.

 

I also felt FNV was very restrictive as even though I wanted to ignore the main quest and explore the wastes all the direction other than the prescripted one were basically death by killer wasps, Deathclaws or blocked by invisible barriers that ran not just around the map but through the middle of it!

 

In F4 I like the fact you can just wander off and do the post-apocalyptic scavenger hunt without feeling constrained by the story and yes that story may not be great but neither was the FNV one where I found myself hating pretty much everyone and wanting no one to win. I actually played out all the endings and disliked them all especial the three that were basically the same.

 

Personally I favour the sandbox 'make your own story' approach to the linear ‘right what do you want me to do next' approach. If F4 was really going to be properly RPG then you would want an open console in which you could say whatever you want in and the NPC’s to react accordingly.

 

So to round off. In F4 combat is so much better especially holding the breathe mechanic for sniping and the wasteland is open and full of useful junk with places to explore. It does lack a meaty main storyline but if you look at it as just a thread in your general adventures in the waste you may find yourself liking it more.

 

Cheers,

 

PS: Only use Power Armour for melee try out going hand to hand with Deathclaws, it is great fun.

Edited by Laz3456
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I feel exactly the same at the moment, everything is falling a bit flat for me.

 

I only started playing last week, and i take it slow, so i'm not that far through the game. Only really explored the NW of the map, but i was getting bored, so i trecked to Diamond City. They say it's way a way bigger map than previous games but it feels smaller, or at least there seems less to do in the way of exploration. Some of the map markers i've found so far seem more like waypoints with nothing more than a few containers, wereas in past games they would have had some story to discover or something to explore.

 

I loved the towns in other Fallout games (talking to all the characters and doing their missions) and was missing them so that's why i trecked over to Diamond City. Was really expecting it to be a big, bustling town....but it just seems like a slightly bigger Megaton.

My concern here is that....there aren't any other towns? Like Bethesda gave us the job of building towns (instead of them) without the proper tools to do an adequate job. I could be wrong there, and i hope i am, there might be other towns that i haven't discovered yet.

 

I honesly feel like we have had to sacrifice quite a lot for the ability to build settlements (which at the moment are nothing more than a chore). I want to rip my hair out after 5 minutes of building then demolishing cause nothing will fit together. All i do now for settlements is plonk some turrets down....job done!

 

I was super happy when i got the house in Diamond City cause i was getting all kinds of annoyed with Settlers sleeping in my bed and messing about in my storage (i really don't like people messing with my s#*! ha). Then i find out i can't put half of the stuff into that house (crafting tables and such) WTF! So i guess i'll just have to fill it full of couches and rugs?

 

I really appreciate what they tried to do with settlement building, but it just doesn't work. They went too big, too soon, and they sacrificed other parts of the game for it. We are now populating the world instead of them, and we're doing it with generic 'settlers' that i honestly don't give a s#*! about because they don't do as they're told. We're doing it without the proper tools to make impressive settlements.

 

Hell, they even went totally lazy on the radio!

 

I want to love the game, i really do! But i'm finding it hard so far. I may, however, change my mind completely when i'm further in but that's all just my first impressions so don't jump down my throat for having an opinion :D

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I don't really get it what people like so much about NV.

I read about it and how it supposedly is more like Fallout 1 and 2 but I never played them and frankly I don't really care.

For me it boils down to: Boring environment; Funny looking roman soldier dudes

I had much more fun in Fallout 3 because the environment was more appealing to me.

 

When playing the modern fallout games the thing I'm doing the most is exploring and shooting stuff.

The fact that they imporved the shooting mechanic so much is very welcome.

You don't need mods anymore to hit anything that is only 10m away.

 

Exploring everything now actually has purpose.

They almost went from " you don't have to collect any junk " to " collect all the junk ".

In my eyes it's a big improvement that most of the items in the game now actually have a value of some sort.

Because you need the materials.

 

Some more dialog options would've been appreciated though.

I'm not really happy with the dialogs.

 

I think the graphics, even if not on par with other current titles, are ok for an open world game.

 

Finally all the talk about how you're forced in a certain role.

I mean it's true basically, but honestly I'm just exploring everything and doing what I want.

At times I almost forgot that I'm searching for my child.

So, that's not a big issue for me.

People who dislike fnv share the same opinion, the world is boring and that is true. Coming form Oblivion background, it bored me to wonder in an orange land of sand. Let not forget that the setting was badly picked for the engine, new vagas was really sad. Everyone was talking about it so highly I was shocked at what I saw.

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I feel exactly the same at the moment, everything is falling a bit flat for me.

 

I only started playing last week, and i take it slow, so i'm not that far through the game. Only really explored the NW of the map, but i was getting bored, so i trecked to Diamond City. They say it's way a way bigger map than previous games but it feels smaller, or at least there seems less to do in the way of exploration. Some of the map markers i've found so far seem more like waypoints with nothing more than a few containers, wereas in past games they would have had some story to discover or something to explore.

 

I loved the towns in other Fallout games (talking to all the characters and doing their missions) and was missing them so that's why i trecked over to Diamond City. Was really expecting it to be a big, bustling town....but it just seems like a slightly bigger Megaton.

My concern here is that....there aren't any other towns? Like Bethesda gave us the job of building towns (instead of them) without the proper tools to do an adequate job. I could be wrong there, and i hope i am, there might be other towns that i haven't discovered yet.

 

I honesly feel like we have had to sacrifice quite a lot for the ability to build settlements (which at the moment are nothing more than a chore). I want to rip my hair out after 5 minutes of building then demolishing cause nothing will fit together. All i do now for settlements is plonk some turrets down....job done!

 

I was super happy when i got the house in Diamond City cause i was getting all kinds of annoyed with Settlers sleeping in my bed and messing about in my storage (i really don't like people messing with my s*** ha). Then i find out i can't put half of the stuff into that house (crafting tables and such) WTF! So i guess i'll just have to fill it full of couches and rugs?

 

I really appreciate what they tried to do with settlement building, but it just doesn't work. They went too big, too soon, and they sacrificed other parts of the game for it. We are now populating the world instead of them, and we're doing it with generic 'settlers' that i honestly don't give a s*** about because they don't do as they're told. We're doing it without the proper tools to make impressive settlements.

 

Hell, they even went totally lazy on the radio!

 

I want to love the game, i really do! But i'm finding it hard so far. I may, however, change my mind completely when i'm further in but that's all just my first impressions so don't jump down my throat for having an opinion :D

There is other towns, but when there is one big bustling city and it is well guarded and powered, there shouldn't be many others.

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Therein lies the problem, the one big bustling city. I.E. Diamond City, isn't all that big or bustling either. Not to mention, very few interesting quests to come from there, aside from the main quest.

Personally, perhaps it's my love for Skyrim but I would have preferred more cities. The reason is simple really.

While Bethesda gave us the power to make our own little settlements all over the Commonwealth, these settlements lack don't feel alive. The people are generic settlers, the quests are repeating and not all too often at that.

It's hard to feel for them. Not to mention the very very very limited and underwhelming settlement building system. To which I find ironic. On one hand it seems like Bethesda wants to give us the power to make living breathing towns

and on the other hand, the entire system used to make it feels gimmicky and tacked on because it seemed fun. The lack of thought to it kind of makes me feel uggghh..

The ridiculous collision limitations, to the underwhelming amount of options you get, to the most silly limitations to what you can build where. For example, you can't put a doorway inside a house. It has to face outside cause... -_-

 

On a good note there's mods out there already adding more stuff, at least on that behalf, however, I personally never wanted to deal with building a huge settlement, or a settlement, much less build up all of commonwealth. Never cared for it, not to mention, I feel like it's all a hassle and as such I don't really care for it. It is HOWEVER nice to have the option of course.

 

Would die for a 'repopulation' mod, giving more settlers/scavengers/raiders and ALL that kind of good stuff and have them wander all around the Commonwealth in a more frequent manner. More trading caravans / more raider parties actively travelling and respawning. Not to mention, respawning bases would be cool for raiders, not sure if there is any but I've personally not seen any base respawn unless a quest calls for it.

 

Oh and yes, Frostfall / Live another life and more survival stuff would be make this game totally gold.

 

Just imagine, with actual support via mods to make proper settlements anywhere, plus live another life to become a raider or even just a SMALL raiding band. Then simply rob and pillage nearby settlements/travelling folks.

Would be epic! I just hope with the current, already established settlement system would be tweakable to that extent via whatever means we're given F4SE/CK what not.

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Therein lies the problem, the one big bustling city. I.E. Diamond City, isn't all that big or bustling either. Not to mention, very few interesting quests to come from there, aside from the main quest.

Personally, perhaps it's my love for Skyrim but I would have preferred more cities. The reason is simple really.

While Bethesda gave us the power to make our own little settlements all over the Commonwealth, these settlements lack don't feel alive. The people are generic settlers, the quests are repeating and not all too often at that.

It's hard to feel for them. Not to mention the very very very limited and underwhelming settlement building system. To which I find ironic. On one hand it seems like Bethesda wants to give us the power to make living breathing towns

and on the other hand, the entire system used to make it feels gimmicky and tacked on because it seemed fun. The lack of thought to it kind of makes me feel uggghh..

The ridiculous collision limitations, to the underwhelming amount of options you get, to the most silly limitations to what you can build where. For example, you can't put a doorway inside a house. It has to face outside cause... -_-

 

On a good note there's mods out there already adding more stuff, at least on that behalf, however, I personally never wanted to deal with building a huge settlement, or a settlement, much less build up all of commonwealth. Never cared for it, not to mention, I feel like it's all a hassle and as such I don't really care for it. It is HOWEVER nice to have the option of course.

 

Would die for a 'repopulation' mod, giving more settlers/scavengers/raiders and ALL that kind of good stuff and have them wander all around the Commonwealth in a more frequent manner. More trading caravans / more raider parties actively travelling and respawning. Not to mention, respawning bases would be cool for raiders, not sure if there is any but I've personally not seen any base respawn unless a quest calls for it.

 

Oh and yes, Frostfall / Live another life and more survival stuff would be make this game totally gold.

 

Just imagine, with actual support via mods to make proper settlements anywhere, plus live another life to become a raider or even just a SMALL raiding band. Then simply rob and pillage nearby settlements/travelling folks.

Would be epic! I just hope with the current, already established settlement system would be tweakable to that extent via whatever means we're given F4SE/CK what not.

There will be a rider mod, some day.

The building system is handy if you want to make some kind outposts and trade posts if you dislike fast travel.

Edited by Boombro
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I wondered how much settlement-building played into things for the people who are really enjoying the game. That part doesn't fascinate me, but I can see how it would completely change things for me if it did. I can see how easy it would be to lose days to just collecting materials and building settlements.

 

Settlement building will have varying degrees of value, depending on the player. There were mods that tried to implement this type of feature way back in FO3 days. The desire was there to see it but it's not as widespread of appeal compared to, say, how Equipment Modification is in FO4.

 

Personally I value the Settlement Building as another major feature added to the franchise should the player want to do it. The more things Bethesda lets you do in the game world, the better, I say.

 

Since the comparisons of FO3, FONV, and now FO4 are being tossed around, in terms of storyline and setting? Well, this is my personal take, but a warning: Long reply follows:

 

 

#3 FONV - The basic idea of New Vegas, the desert setting is enticing. The major factions there however were mediocre. The BOS was too weak to be a factor. The NCR didn't feel like a major state pushing into the region to take over. If anything, the NCR looked like a bunch of lost children in the New Vegas region. The NCR should have been much stronger because in the entirety of the FO franchise, the NCR is the only thing resembling a stable state with a standing army and stable gov't and law. The Legion was just disappointing and nothing more than reskinned Raiders pretending to be Romans. The biggest disappointment however was New Vegas. For all the promo vids of flashing neon signs, a Vegas vibe and all that entails (live shows, gambling, drinking, lots of people, etc), the actual New Vegas in the game was a dead city. There was some good story lines Obsidian was trying to do but the major players combined for a lackluster setting, game world. In terms of mods, the community backed it as it did with FO3. Characters? I can't recall any that were memorable. That's a problem. I do recall Michael Dorn's reprisal of his FO2 Supermutant character, Marcus, and was excited about that. But I was pretty pissed on how little Marcus had to do with the game. The setting of FONV was a letdown.

 

#2 FO3 - The first of Bethesda's FO games. The major players there was the fewest of these 3 games: Brotherhood of Steel, Enclave. There were other smaller groups, settlements, but the real players were these 2. The world was put well together, the story if you chose to pursue it, better and more epic than FONV. Project Purity, the Enclave, the attack against the Enclave. There were a lot of characters I liked scattered around with memorable regions. FONV let you do more but the setting and characters were better. A general hit I have against FO3 was the very bland color palette used to craft the world. A sharp contrast to the more varied use of colors in FONV is big example.

 

#1 FO4 - You can take this with a grain of salt I guess since the game still has "that new car smell." The core storyline is the tightest, the best between FO3/FONV/FO4. The 4 core factions the storyline introduces you to that you can join are great. They all have the protection and improvement for humanity in mind on different scales but how they go about it is all different. As much as I hate the Institute, there are good points in what they're doing. I never forgave them and made them pay for it, but I can in some ways, understand some of the things they're doing. The world is full of gray areas and the major power players in FO4 are no different.

 

Bethesda I saw reused some old characters and actually made good use of them.

Macready, the uppity mayor of Little Lamplight is grown up and is a valuable companion with a badass perk. Macready's story also involves one of the other children you interacted with in FO3, Lucy. Dr Li is back and can have an important role in the storyline again like she was in FO3. Elder Maxson of the Brotherhood is also the same Maxson as the little kid that sat in The Citadel of FO3.

Bethesda also has little bits of fluff regarding a few characters from FO3. Important considering the Commonwealth's relative proximity to the Capital Wasteland of FO3 and how it's set several years after the events of that game. Even the Brotherhood of Steel that goes into the Commonwealth is the same one of FO3, hailing from the The Citadel. This lends towards a better continuity for me.

 

In terms of world design, Bethesda took their lessons and improved on their world crafting. The Commonwealth has varied terrain features. From the rural wastelands typical of FO3 and NV. Urban ruins of Boston bringing the feeling of FO3. Marshes are scattered around. Well designed, ruined neighborhoods that are believable places where suburbs used to be. Far more interesting points to visit with unique features and some well crafted regions. No FO game has implemented anything like the Glowing Sea of the SW corner of the map and is a sharp contrast to everything**. Of note is the use of color to entice the game world. I get that there will be lots of greys and such. But the use of color and lighting to break up the visual monotony of FO3 was a big deal. Mods in FO3, FONV improved lighting to make the settings better. The use of neon signs more in FONV by Obsidian was nice for certain locations. Bethesda for FO4 took all that and built it into a nicely made game world. The addition of Settlement Building in FO4 allows players to literally change the landscape to degrees not done in prior Bethesda RPGs. IMHO, the world Bethesda crafted for FO4 is the best they've done in all their RPGs to date. Morrowind from back in the early 2000's is the closest in terms of truly unique map regions and great world design. Morrowind's variety in its maps and an eerie type of feel to it made it very unique and special.

 

Edited by Warmaker01
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