Boombro Posted January 10, 2016 Share Posted January 10, 2016 Its been going that way forever in the series (all beth games), from an RPG to an FPS.A game can be both you know? Link to comment Share on other sites More sharing options...
Markmid Posted January 10, 2016 Share Posted January 10, 2016 Its been going that way forever in the series (all beth games), from an RPG to an FPS.A game can be both you know? A game can be anything.Doesn't make anything I said in the post less correct. Link to comment Share on other sites More sharing options...
kingwilfre16 Posted January 10, 2016 Share Posted January 10, 2016 That reminds me, whatever happened to the ending slides? Is their removal because we can now keep playing after the MQ? I rather liked them. Oh to radioactive oblivion with understatements, I REALLY LIKED knowing the fates of factions and people and...toasters. And they could have left out the military/lawyer background. I don't remember it having any effect on the game. http://i.imgur.com/QmGQdf3.jpg I see someone is a Dorkly fan Link to comment Share on other sites More sharing options...
KiCHo666 Posted January 11, 2016 Share Posted January 11, 2016 After 30 hours I become bored, wated to play it again, but nope and just deleted it.I feel sorry for spending 60 euros on it.The only good thing I can say now is the upgraded engine, I think the game looks great, and the gunplay is far better than in earlier games.Everything else, a massive let down. The settlement building was fun for an hour. After that I didn't even bother with it. Dialogue....well it speaks for itself (quite literally).RPG...it's just a Playing Game now.As some others pointed out: Go, Kill, Return. Rinse and repeat.When I think about it now, I lost interest before I hit the 30 hours mark.I was just pretending to enjoy it just to justify the money I paid for it.Then I thought, "F' it" and just deleted it.Right now I'm back in NV and making a mod for it. :) Link to comment Share on other sites More sharing options...
Homebrew311 Posted January 12, 2016 Share Posted January 12, 2016 im just pissed that they are waiting so long to release creation kit... the thing is, i wouldnt care, and i didnt with skryrim, because that game has multiple factions with deep story for each that are all longer than the main quest story here. also I had a desire to keep playing skyrim after beating it. this game has no end game. Link to comment Share on other sites More sharing options...
x2ash Posted January 12, 2016 Share Posted January 12, 2016 yep, i got bored of the game after 200 odd hours, i havent finished it yet.. i gave it a break for 2-3 weeks started it up again last night and bam half an hour... cbf, over it. select quest talk to someone go somewhere shoot everything that moves, pick up item, return to quest giver.. boring as hell. my whole family likes to watch me play but im embarrassed when they all get bored of watching me just run around killing everything. seriously this is just a fancy COD now.. really dissapointed. I have no intention or desire to complete this game, id actually enjoy single player in any other shootem up game. and bethesda games were my until now, my favorite games. ah well.. "dumbing down... dumbing down never changes!" Link to comment Share on other sites More sharing options...
Hoamaii Posted January 12, 2016 Share Posted January 12, 2016 Every Bethesda games, I've always played full Vanilla in a release playthrough for 2 reasons: A. it gives me a good perspective of the bugs' extent, B. it gives me a good idea of the types of mods I'd like to find to enhance my experience. But this game, I have a hard time figuring out how I'd like to mod it. I can't help wishing that we could just keep the open world landscape, clean it up and, ahem, redo everything else: quests, characters, AI, factions, crafting system, settlements (if any), UI, story... on top of fixing all the bugs of course. I know that there are a lot of amazingly talented modders out here who can do wonders but, er, that seems like A LOT. Link to comment Share on other sites More sharing options...
stevearno Posted January 14, 2016 Share Posted January 14, 2016 I am only on level 25 .... having done a restart on my first attempt as i couldn't get the hang of base building . Which i think as a very good feature , when you get bored you just spend time building I was reading the OP's original post and was about to disagree , but then after the initial paragraph - I tend to agree with him on everything because of my fear of the main story ending prematurely ( like VEGAS did ,producing a anti-climax ) I am doing all the side quests and am at a stage, now were the MINUTEMEN quests are just repeating themselves in the same locations . Part of me likes it , as it gives the game longevity but it is very boring to clear out the same area's all the time , time after time .I would whole heartily agree - i miss the caves and underground systems and i would love to see notes ,holotapes with mini quests and rescues more frequent in the game for me - fallout 3 was the best ...Vegas was ok but it just was not as expansive as fallout 3 ... i liked the different ammo feature AND as for fallout 4 , i do like it but i wandering around thinking it's going to end ... the attacks on the bases need to be more frequent also Link to comment Share on other sites More sharing options...
madmongo Posted January 14, 2016 Share Posted January 14, 2016 Its been going that way forever in the series (all beth games), from an RPG to an FPS.A game can be both you know? No, it can't, and that is exactly the mistake that Bethesda made with FO4. With a shooter, the emphasis is on shooting. With an RPG, the emphasis is on role play. You can't have both. Let's start with the dialog. In an RPG, you have a lot of dialog options. This is what makes the role play interesting. In a shooter, you don't care so much about the dialog. Sure, you want an interesting plot, but in a shooter you don't want to get bogged down in dialog. You want to get on with the shooting. FO3 has dialog. FNV has dialog. FO4 has shooter style limited dialog options so that you can quickly get through the dialog. That's better from a shooter point of view, and absolutely horrible from an RPG point of view. Give it more dialog options though, and now it's better for an RPG, but now a shooter has to wade through all of these dialog options that they aren't interested in so that they can figure out what to click to get them to the next shooting bit. It's one or the other. You can't have both. Either you make the dialog complex and good for an RPG, which makes it clunky for a shooter, or you make it streamlined for a shooter, which removes all of the RPG elements that make it good for an RPG. Adding a sarcastic option does make the dialog a bit more interesting, but that's not the same as having dialog that you have to think to make your way through it. Sarcastic is not RPG. Now consider quests. In an RPG, you want quests that you really have to think your way through. That way you immerse yourself in the quest and it's that immersion that makes the RPG interesting. For a shooter though, that's boring. A shooter wants to shoot, so a shooter is always looking for the quickest way through the quest to get to the good parts, and the good parts are shooting. FO4's main quest is so mind-numbingly dumbed down that it barely qualifies as a quest. From an RPG point of view, it's a great setup. You are tossed into a strange, destroyed world, and you have to find your son. But the execution of it is all shooter. Instead of having to think, the game points you to the next objective in the quest every single step of the way. Your first quest is to go home. There, your robot tells you to go to Concord. There, you meet the Minutemen and Mama-Jet-Junkie tells you to go to Diamond City. That's a shooter. Step 1, step 2, step 3, etc. with each step clearly labeled so that you don't have to think too much about them. Just follow the story and get to the next part where you get to shoot stuff. That's not an RPG. An RPG is you emerge from the vault, and nobody tells you where to go next. You have to figure it out on your own. Then you have to think about your situation and what you should do about it. That's role play. Role play is boring for shooter players, and quests that hold your hand every step of the way are boring for role players. Once again, you can't have both. It's one or the other. FO4 holds your hand, every step of the way. You get to make one and only one decision, which faction you want to win. That's it. From a role playing point of view, it's complete crap. Now let's get to the combat system. In a shooter, you want tough enemies, so that you feel a sense of accomplishment when you finally defeat them. In an RPG, you want realistic enemies, not bullet sponges. A huge fight where the player and the enemy are pounding each other with everything they have is great and exciting for a shooter. A role player in exactly the same situation wonders why both weren't killed in the first two seconds of the fight. At one point in the game, I unloaded the entire clip from a submachine gun straight into the head of a dog at point blank range. That didn't even come close to killing him, because he was a legendary dog. A shooter thinks oh, cool, this guy is really tough, I'm gonna have fun killing him! A role player thinks how freaking stupid and unrealistic is that. And this also goes both ways. Realistic combats that work well for an RPG are boring to a shooter. Once again, you can't have it both ways. FO4 is full of bullet sponges. Realism and role playing go right out the window. Bethesda made the mistake of thinking that they could make a game that was both an RPG and a shooter, and in doing so they made a fairly mediocre shooter and a horrible RPG. Link to comment Share on other sites More sharing options...
oldspice2625 Posted January 14, 2016 Share Posted January 14, 2016 Everything that Madmongo just said... is absolutely amazing and I agree with it. I would add one thing. In ROLE PLAYING GAMES your skills, stats, and such matter, and will have an effect on the way that you play the game. If a character is a melee strength barbarian idiot savant character, then they should be able use that to their advantage in some cases, and be limited in what they can do in others, and have to either forfeit that quest that more intelligence or agility based characters are built for, or take a longer road around, penalizing them for their choices. Hell, even a high luck or Charisma character should have good chances to have good things happen in quests that are unique. In fallout New Vegas, what a proper fallout game should be like, you could use all of your skills, experiences, and SPECIAL as well as in game items like evidence, to solve quests and make things easier for you. Certain quest endings would only be available to certain spec'd characters. That encourages THINKING about what you want to DECIDED to DO. That's an RPG. Shooters encourage and reward good reflexes... that's it... the only major decision to make in fallout 4 is which gun to use ;P. Link to comment Share on other sites More sharing options...
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