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Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers


SirSalami

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NMM does an incorrect formatting of the plugins.txt for the 1.5 beta!

 

The correct format is: e.g.

# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*ArmorKeywords.esm
*CROSS_CosmeticFramework.esm
*Unofficial Fallout 4 Patch.esp
*BetterModDescriptions.esp

Please note that the correct format has no "Fallout4.esm", "DLCRobot.esm" and "DLCworkshop01.esm" entries in the file and uses * !

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In response to post #37070885.


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Yeah, it's happened to me a few times. I've had to restart NMM a few times to get them to be activated.
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In response to post #37072310.


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Please update to NMM 0.61.20 here: http://nmm.nexusmods.com/Releases/4.5/Nexus%20Mod%20Manager-0.61.20.exe

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In response to post #37072310. #37072940, #37080710, #37087165 are all replies on the same post.


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Still does not wrong. How do I tell NMM that I'm using the beta? Edited by Phnx
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In response to post #37064095. #37064415, #37065340, #37065605, #37065985 are all replies on the same post.


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Because new vegas followed lore the best it can. Where as bethesda stopped being able to do lore well ever since oblivion.
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In response to post #37064095. #37064415, #37065340, #37065605, #37065985, #37075475 are all replies on the same post.


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It was originally said it would be released in the "First Quarter" of 2016. Which is a 3 month time frame, this is already into the second quarter and not near the beginning either. So the OP has a valid point about time frames.
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