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Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers


SirSalami

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NMM does an incorrect formatting of the plugins.txt for the 1.5 beta!

 

The correct format is: e.g.

# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*ArmorKeywords.esm
*CROSS_CosmeticFramework.esm
*Unofficial Fallout 4 Patch.esp
*BetterModDescriptions.esp

Please note that the correct format has no "Fallout4.esm", "DLCRobot.esm" and "DLCworkshop01.esm" entries in the file and uses * !

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In response to post #37070885.


Notoriousweenie wrote: Hey anyone else getting a glitch with NMM constantly disabling all of your plugins? Whenever moving around your plugins in your load order? This is the first time I've encountered this glitch.


Yeah, it's happened to me a few times. I've had to restart NMM a few times to get them to be activated.
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In response to post #37072310.


Phnx wrote:

NMM does an incorrect formatting of the plugins.txt for the 1.5 beta!

The correct format is: e.g.


# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*ArmorKeywords.esm
*CROSS_CosmeticFramework.esm
*Unofficial Fallout 4 Patch.esp
*BetterModDescriptions.esp

Please note that the correct format has no "Fallout4.esm", "DLCRobot.esm" and "DLCworkshop01.esm" entries in the file and uses * !

Please update to NMM 0.61.20 here: http://nmm.nexusmods.com/Releases/4.5/Nexus%20Mod%20Manager-0.61.20.exe

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In response to post #37072310. #37072940, #37080710, #37087165 are all replies on the same post.


Phnx wrote:

NMM does an incorrect formatting of the plugins.txt for the 1.5 beta!

 

The correct format is: e.g.

# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*ArmorKeywords.esm
*CROSS_CosmeticFramework.esm
*Unofficial Fallout 4 Patch.esp
*BetterModDescriptions.esp

Please note that the correct format has no "Fallout4.esm", "DLCRobot.esm" and "DLCworkshop01.esm" entries in the file and uses * !

SirSalami wrote:
In response to post #37072310.


Phnx wrote:

NMM does an incorrect formatting of the plugins.txt for the 1.5 beta!

The correct format is: e.g.



# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*ArmorKeywords.esm
*CROSS_CosmeticFramework.esm
*Unofficial Fallout 4 Patch.esp
*BetterModDescriptions.esp

Please note that the correct format has no "Fallout4.esm", "DLCRobot.esm" and "DLCworkshop01.esm" entries in the file and uses * !

Please update to NMM 0.61.20 here: http://nmm.nexusmods.com/Releases/4.5/Nexus%20Mod%20Manager-0.61.20.exe

DuskDweller wrote: I can't replicate this issue on 0.61.20 (nor 0.61.19), NMM properly ignores those plugins .
I also tried to manually sabotage it (adding those lines manually) but when I go into NMM and change something in the loadorder it will properly fix the file.

This is what NMM does on my system:

# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*Homemaker.esm
*SettlementKeywords.esm
*ArmorKeywords.esm
*Robot Home Defence.esm
*BetterGenerators.esp
*BetterModDescriptions.esp
*BetterSettlersNoLollygagging.esp
*BetterSettlers.esp
*ValdacilsItemSorting-00-ValsPicks.esp


These may be possible causes for your issue:
1. You're using an older NMM version
2. Another software is messing with it
3. NMM is not pointing to the FO4 beta or a legit FO4 exe .
4. Your system is preventing NMM from interacting with the plugins.txt file.
5. You're checking the wrong Plugins.txt file.
juanplay wrote: I have the same problem, NMM does not recognize that im the beta, it still shows DLC robot.esm and DLCWorkshop01.esm


Still does not wrong. How do I tell NMM that I'm using the beta? Edited by Phnx
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In response to post #37064095. #37064415, #37065340, #37065605, #37065985 are all replies on the same post.


jpsimonetti wrote: Experiment in imagination - Picture those sales numbers from last year if Bethesda admitted to the world the Creation Kit wouldn't be available until May of 2016. That was a whole lot of dirty sales tactics to not admit the lifeblood of all Bethesda games - modding - would be stifled for 6 months, twice as long as even New Vegas (which was worth waiting for).
Sevaanos wrote: I remember them saying that the CK wouldn't be out till Spring of 2016, and guess what, its spring of 2016. So I say they were pretty on point.
jpsimonetti wrote: "The Fallout 4 Creation Kit, the software tool that allows PC modders to go wild, is set to arrive at the beginning of 2016."

Repeat in every news article from September 2015 through January of 2016.

In February, it was announced that the CK was being released in April, starting with the PC, then moving to consoles.

Pretty sure Fallout 4 had been out for 3 months by then. They let us believe it would be around in January - until January actually arrived. That is an underhanded sales tactic. They know how the modding community makes their games what they are. They basically promised their game would get better in 3 months after release. Aaaand nope.
Samurok wrote: actually no, only some people believed it was coming in january based on the "begining of 2016" part. well its april, the 4th month of the year...so yeah, still the begining. think about it for a sec
ErosLogos wrote: Please don't get a swollen head.

I played the game three times before I got into modding, so I thought Fallout 4 was pretty much the greatest game I ever played then. I like mods, but I hate how so many users and modders have these enormous egos, thinking themselves as the reason why any Bethesda game is good. Guess what?

The game was pretty much fun without mods.

I get mods to make the game more fun to play. Not to fix a broken game.

As for dirty sales techniques? No such thing as a dirty sales technique; capitalism is an inherently underhanded and dishonest system. As long as it isn't explicitly illegal, anything goes. It's the name of the game. But I'd say it was technically on point; it arrived at the end of April, juusstt within the early 2016 window.

By the way, New Vegas was made by Obsidian; Bethesda had nothing to do with it. And while I liked New Vegas, and think it was this great game, I don't get how everyone is suddenly dickriding it. I remember when it wasn't all that popular to say that you liked it.


Because new vegas followed lore the best it can. Where as bethesda stopped being able to do lore well ever since oblivion.
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In response to post #37064095. #37064415, #37065340, #37065605, #37065985, #37075475 are all replies on the same post.


jpsimonetti wrote: Experiment in imagination - Picture those sales numbers from last year if Bethesda admitted to the world the Creation Kit wouldn't be available until May of 2016. That was a whole lot of dirty sales tactics to not admit the lifeblood of all Bethesda games - modding - would be stifled for 6 months, twice as long as even New Vegas (which was worth waiting for).
Sevaanos wrote: I remember them saying that the CK wouldn't be out till Spring of 2016, and guess what, its spring of 2016. So I say they were pretty on point.
jpsimonetti wrote: "The Fallout 4 Creation Kit, the software tool that allows PC modders to go wild, is set to arrive at the beginning of 2016."

Repeat in every news article from September 2015 through January of 2016.

In February, it was announced that the CK was being released in April, starting with the PC, then moving to consoles.

Pretty sure Fallout 4 had been out for 3 months by then. They let us believe it would be around in January - until January actually arrived. That is an underhanded sales tactic. They know how the modding community makes their games what they are. They basically promised their game would get better in 3 months after release. Aaaand nope.
Samurok wrote: actually no, only some people believed it was coming in january based on the "begining of 2016" part. well its april, the 4th month of the year...so yeah, still the begining. think about it for a sec
ErosLogos wrote: Please don't get a swollen head.

I played the game three times before I got into modding, so I thought Fallout 4 was pretty much the greatest game I ever played then. I like mods, but I hate how so many users and modders have these enormous egos, thinking themselves as the reason why any Bethesda game is good. Guess what?

The game was pretty much fun without mods.

I get mods to make the game more fun to play. Not to fix a broken game.

As for dirty sales techniques? No such thing as a dirty sales technique; capitalism is an inherently underhanded and dishonest system. As long as it isn't explicitly illegal, anything goes. It's the name of the game. But I'd say it was technically on point; it arrived at the end of April, juusstt within the early 2016 window.

By the way, New Vegas was made by Obsidian; Bethesda had nothing to do with it. And while I liked New Vegas, and think it was this great game, I don't get how everyone is suddenly dickriding it. I remember when it wasn't all that popular to say that you liked it.
Taiolu wrote: Because new vegas followed lore the best it can. Where as bethesda stopped being able to do lore well ever since oblivion.


It was originally said it would be released in the "First Quarter" of 2016. Which is a 3 month time frame, this is already into the second quarter and not near the beginning either. So the OP has a valid point about time frames.
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