Jump to content

Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers


SirSalami

Recommended Posts

In response to post #37107925. #37108105, #37109210, #37111320, #37114575, #37114935, #37115000, #37115060 are all replies on the same post.


  Reveal hidden contents


God where do I start with the bugs? Oh, how about the cell reset bug that reverts your power armor to beat-up original condition and removes the weapons you put in the workbench or containers since the last time the cell reset? That's a good one. I wiped my install after it did that to me the last time - it screwed me so hard I didn't want to continue that game. Now I am waiting for unofficial patches to fix that for good.
Link to comment
Share on other sites

  • Replies 546
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #37107925. #37108105, #37109210, #37111320, #37114575, #37114935, #37115000, #37115060, #37115065 are all replies on the same post.


  Reveal hidden contents


...The cell reset bug only happens if you use a mod like Spring Cleaning. Before that? I never had a cell reset bug.

Like, never. My power armor's stats remained untouched. Also, it only started happening with me when I used Rebuilt Prewar Homes. Basically, any mod that alters the vanilla cells in anyway? You'll have a cell reset bug. Also, I never had my items in the workbench get reset to oblivion even with the mods. So, I get the feeling you're full of s#*! dainsgames. Edited by ErosLogos
Link to comment
Share on other sites

I'm finding that whenever I add a new mod to my load order the plugins list looses all the * symbols but deactivating and reactivating the plugins seems to fix it, just an fyi if you added a mod and loaded up and its all broken :)
Link to comment
Share on other sites

  On 4/28/2016 at 4:11 AM, ErosLogos said:

 

In response to post #37107925. #37108105, #37109210, #37111320, #37114575, #37114935, #37115000, #37115060, #37115065 are all replies on the same post.

 

 

 

  Reveal hidden contents

...The cell reset bug only happens if you use a mod like Spring Cleaning. Before that? I never had a cell reset bug.

 

Like, never. My power armor's stats remained untouched. Also, it only started happening with me when I used Rebuilt Prewar Homes. Basically, any mod that alters the vanilla cells in anyway? You'll have a cell reset bug. Also, I never had my items in the workbench get reset to oblivion even with the mods. So, I get the feeling you're full of s*** dainsgames.

 

 

Want me to go on with the bugs? Talk to Preston after saving him in Concord, but DON'T talk to Ma Murphy - just walk away. Go get a companion - Codsworth or anyone will do - and voila! You can't access the Talk menu to go through dialogues or dismiss them. How's that for a game-breaker? You have to go back and put up with Ma Murphy's crazytalk bullsh8 which no sane person would even do, and THEN the dialogues for companions will work again.

 

Like that? Or does that hit you where your fanboi lives? Tell you what, let's wait until the unofficial patches start coming out and count the number of bugs they fix. If FO4 follows the historical trend, there will be THOUSANDS of bugs that should have been fixed before this game was released.

Link to comment
Share on other sites

In response to post #37097840. #37099495, #37104850, #37105005, #37108500 are all replies on the same post.


  Reveal hidden contents


ug. I'm so glad these comments are here..
was about to give up on trying beta mode.

Thank-you Nexus community! As per-the-usual, I'm forever grateful!
Link to comment
Share on other sites

In response to post #37115805.


  Reveal hidden contents


While I don't know about this Mama Murphy thing, I do know ErosLogos is not wrong to conclude mods of some sort must be contributing to the cell reset bug. No such bug exists in the vanilla game without mods. Even official DLCs don't cause it.

Further, it's not the kind of bug the unofficial patches can fix even if we want to. That kind of thing is an engine issue that Bethesda needs to deal with themselves. So if you haven't reported it to them yet, do your part, report it to them.
Link to comment
Share on other sites

In response to post #37097840. #37099495, #37104850, #37105005, #37108500, #37116025 are all replies on the same post.


  Reveal hidden contents


not sure i dont have that issue. the main one i have is that i need to re-enable every mod in the bethesda launcher every time i start the game.

could also re-validate files in steam to see if that makes things "stick" more Edited by izon87604
Link to comment
Share on other sites

In response to post #37115805. #37116715 is also a reply to the same post.


  Reveal hidden contents


Yah, pretty sure cell-reset is connected to combined-objects in some way...anything that breaks them into individual pieces guarantees the bug.

But for vanilla bugs:
don't forget the things like getting stuck walking to a terminal/power armor, quest objectives falling through the ground (especially in automatron...robobrains must be part molerat.) companions/NPC's walking into "secret rooms" (like the door you can reach through the ceiling of the bathroom in Vault 81) and never coming out...
Diseases magically transferring to you if a companion gets hit with it (even if they are robots...again easily seen in Vault 81)
NPC's who trigger their fail-state dialogue even though you completed the quest succesfully (... ... ...again V81, a couple of the randos call you a "monster" and say "how could you let a child die!")
Whatever the hell is wrong with settlements (TV/Jukeboxes make beds not work? Having two caravans go to one town makes food/water disappear? An NPC wearing Power Armor and wielding a laser minigun gets kidnapped by Raiders? Super-determined attackers can phase through walls completely ignoring all of the new traps added in the last DLC? That one settlement that spawns all of the settlers in the ocean every time you fast travel there?)
Oh...and the worst of all... ... ...Automatron taking away Codsworth's ability to wear hats! Edited by jediakyrol
Link to comment
Share on other sites

Seems like some of the easy-to-use functionality from the GECK is nowhere to be found in this incarnation of the CK.

 

Highlighting/selecting items seems either bugged, or programed in a certain way, so as to not work a lot of the time. If you are manipulating an object, deselect it and try to immediately re-select the same object it will often not work. The Geck did something similar I recall, but not as bad. You could have this object isolated well away from others, and it would still refuse to let you select it for some reason.

 

I have had issues editing NPCs also. Copied a dead raider NPC and made a unique dead guy, only to learn there was no way to change many of the dead Raider's default settings at all. Could not change its name to anything else. Very strange. I had anticipated an option to enable the option, but no option. :(

 

 

Edited by RaffTheSweetling
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...