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On console mods, theft and Bethesda.net


Dark0ne

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Thank you for all that you do, Dark0ne and staff. Thank you for being a sane and rational voice in this very charged atmosphere. Thank you for continuing to suggest the glass is at least half full.
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In response to post #39464605. #39464890, #39464925 are all replies on the same post.


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That's because that site was shutting down, though, and there were a lot of old mods on there often exclusive to it.

EDIT; However, I am not the official voice of Nexus, so I don't represent their views... I am just stating what I assume to be the reason. Edited by KryliaViru
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In response to post #39464605. #39464780 is also a reply to the same post.


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If you read the article posted about that transfer, Nexus staff worked with Gamefront to make it happen. Did you bother to ask if, perhaps just maybe, there was a transfer of lease or permissions or rights during the process?
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In response to post #39464605. #39464780, #39464890 are all replies on the same post.


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I assume you already reported it and asked it to be taken down then?
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In response to post #39464605. #39464780, #39464890, #39464925 are all replies on the same post.


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I have, and no transfer or lease or permissions was given. I had over a dozen mods stolen from me from Nexus despite being an active member here and uploading mods that were more current to Nexus.

I've read every article on this subject, I've interfaced with Nexus staff on this and I've attempted to start cleaning up the Knights of the Old Republic section by reporting duplicate, bugged, or older versions of mods. There used to be only a hundred or so Knights of the Old Republic mods on Nexus, all of decent quality. Now there are over nine hundred, often bugged or incompatible mods that have flooded the section.

Nexus still has no leg to stand on when saying "Nor do we have any right to take a mod and upload it somewhere else, just because other people want it."

Nexus is right that other sites shouldn't steal mods, but the hypocrisy is overwhelming.
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Excellent artikel and very well written!
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Thanks for all your support during all these years (and I hope also in the future), Dark One and all the Nexus team.

 

I see that Bethesda has just released a new version of the CK that requires synchronisation with your Steam account, and I think that is a move to stop the mods theft. And the thread you began on Bethesda.net is continuing in another thread with restricted access, so I hope they are sharing views with you in private about this issue.

 

Thank you very much, again :)

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In response to post #39463390. #39465235 is also a reply to the same post.


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+1
Thank you.
Edited by yourenotsupposedtobeinhere
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In response to post #39464605. #39464780, #39464890, #39464925, #39465125 are all replies on the same post.


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Ultimately there's an extremely different argument between "77,000 mods are about to be completely lost, tens of thousands of which aren't available anywhere else, for games long since their prime, and won't ever be available again" and what's discussed in this article.

You can try to draw parallels all you like, but I fundamentally disagree with you, despite understanding where you're coming from.

I believe you're already discussing this actively with SirSalami via email and helping where you can, so I think we'll leave it to that.
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