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Posted
  On 12/1/2011 at 2:43 PM, dungkaka1993 said:
  On 12/1/2011 at 2:03 PM, Ghogiel said:
  On 12/1/2011 at 1:59 PM, dungkaka1993 said:

repalce the shapedata . and in the game the texture isnt show

Explain? did you ever rclick>copy on a nitrishapedat block... if you did you are doing it wrong.

 

Currently UVs will get wiped when doing anything like that. Just import objs(that have been UVed) and it works.

 

it isnt work bro. import .obj and replace the texture directory ;)), right

 

Method is working.

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Posted (edited)
  On 12/1/2011 at 2:45 PM, Phate3 said:
  On 12/1/2011 at 2:39 PM, Ghogiel said:

In block details of the nitrishape, input the block number of the shader block in properties.

 

Look at a vanilla set up to see/confirm

 

Alright, i did that, nothing changes in game :(. This is a screenshot of my NifSkope, maybe it'll help.

http://i.imgur.com/jxt9x.jpg

That is broken. NitexturingProperty hasn't been used since oblivion. It doesn't work in this engine. that is junk that came in with your obj import.

 

you put the shader property in the 2nd slot. empty that one, and put it in the first slot.

Edited by Ghogiel
Posted
  On 12/1/2011 at 2:48 PM, Ghogiel said:

That is broken. NitexturingProperty hasn't been used since oblivion. It doesn't work in this engine. that is junk that came in with your obj import.

 

you put the shader property in the 2nd slot. empty that one, and put it in the first slot.

 

Thank you very much, now it works :). The textures appears much brighter and pixelated in game that in NifSkope, but it's working! I learned a lot from you, thanks.

Posted
  On 12/1/2011 at 3:02 PM, Phate3 said:
  On 12/1/2011 at 2:48 PM, Ghogiel said:

That is broken. NitexturingProperty hasn't been used since oblivion. It doesn't work in this engine. that is junk that came in with your obj import.

 

you put the shader property in the 2nd slot. empty that one, and put it in the first slot.

 

Thank you very much, now it works :). The textures appears much brighter and pixelated in game that in NifSkope, but it's working! I learned a lot from you, thanks.

 

can i have the Meshes of you . i swear i never post in anywhere

Posted (edited)
  On 12/1/2011 at 3:02 PM, Phate3 said:
  On 12/1/2011 at 2:48 PM, Ghogiel said:

That is broken. NitexturingProperty hasn't been used since oblivion. It doesn't work in this engine. that is junk that came in with your obj import.

 

you put the shader property in the 2nd slot. empty that one, and put it in the first slot.

 

Thank you very much, now it works :). The textures appears much brighter and pixelated in game that in NifSkope, but it's working! I learned a lot from you, thanks.

possibly _m map...? shader might be setup to use it...

 

http://www.thenexusforums.com/index.php?/topic/457148-graphics-modding/page__view__findpost__p__3936796

Edited by Ghogiel
Posted
  On 12/1/2011 at 3:19 PM, Ghogiel said:

 

I thought about that too, but the mod doesn't come with an _m.dds. I tried to import another sword and it works perfectly, so it's no big deal. Now i just need to solve this new textures problem: http://i.imgur.com/OnStJ.jpg

The textures seems to repeat themselves, but the effect is horrible.

Posted
  On 12/1/2011 at 3:42 PM, Phate3 said:
  On 12/1/2011 at 3:19 PM, Ghogiel said:

 

I thought about that too, but the mod doesn't come with an _m.dds. I tried to import another sword and it works perfectly, so it's no big deal. Now i just need to solve this new textures problem: http://i.imgur.com/OnStJ.jpg

The textures seems to repeat themselves, but the effect is horrible.

 

can you give me the nif file you mod . i really want to play with dragonslayer

Posted
  On 12/1/2011 at 3:42 PM, Phate3 said:
  On 12/1/2011 at 3:19 PM, Ghogiel said:

 

I thought about that too, but the mod doesn't come with an _m.dds.

use a different shader, daedric shader has that set up, try iron or something. or make an _m map.

 

 

 

  Quote

Now i just need to solve this new textures problem: http://i.imgur.com/OnStJ.jpg

The textures seems to repeat themselves, but the effect is horrible.

Why..? I see what you mean, is it texture/UV that tiles? or something else..

Posted
  On 12/1/2011 at 3:50 PM, Ghogiel said:

Why..? I see what you mean, is it texture/UV that tiles? or something else..

 

I think it's the texture/UV that repeats itself, here's a screenshot of the UV: http://i.imgur.com/AkKYO.jpg

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