Ceekay9 Posted November 30, 2011 Share Posted November 30, 2011 (edited) Thanks Lucubration, but I already found that out ;) @reptoon In the ARMO group there should also be MODL entries. depending on weather the item is offering different models for different races, there can be 1-3 I think. Anyway, you need to link the MODL entry with your ARMA entry for the new item too. Just put the formID of your ARMA entry in there, and don't forget to click the square left to it, then save. Edited November 30, 2011 by Ceekay9 Link to comment Share on other sites More sharing options...
DOUBLEBREWSKI Posted November 30, 2011 Share Posted November 30, 2011 using the 1st post as a guide, could i port assets eg Frostmourne, from TES4 to skyrim? Yes. That's basically what it's for. I'm in the process of converting DemonZariche's Bustersword mod from Oblivion to Skyrim. The Nifskope part was easy. I'm having trouble getting the item to work as a new one with TESSnip. Link to comment Share on other sites More sharing options...
Eferas Posted November 30, 2011 Share Posted November 30, 2011 I have problem with nifskope, the sword is invisible in game! Somebody can help me please? Link to comment Share on other sites More sharing options...
NovaZek Posted November 30, 2011 Share Posted November 30, 2011 I hope Bethesda will release the necessary tools as soon as possible, 'cause I cannot work with TESSnip. I would like to change the whole world base for a better and harder gameplay. Link to comment Share on other sites More sharing options...
reptoon Posted November 30, 2011 Share Posted November 30, 2011 Thanks Lucubration, but I already found that out ;) @reptoon In the ARMO group there should also be MODL entries. depending on weather the item is offering different models for different races, there can be 1-3 I think. Anyway, you need to link the MODL entry with your ARMA entry for the new item too. Just put the formID of your ARMA entry in there, and don't forget to click the square left to it, then save. HOLY crap. Can I say I love you? I honestly been trying for 30+ hours. Wow.. Thank you! Link to comment Share on other sites More sharing options...
Aeonz1337 Posted November 30, 2011 Share Posted November 30, 2011 (edited) Hi guys this seems like a helpful thread so I'll jsut ask my question instead of making a completely new thread :P Like many others I have problem using TESsip due to my habit of actually having a creation kit/set available to mess around in. Anyway I'm trying to make some weapons unenchanted but still available to be enchanted by myself. So far i've managed to remove enchants from two items but they're still not showing up on the enchanting table i've tried to reset the EITM and EAMT to 0 and to remove those two lines from the list of the item after i've copied the item to a new esp that of course. I've tried to follow the guide available on the skyrim nexus (tessnip skyrim simple plugin guide) but that guide doesn't really wxplain (atleast not for me) how to remove an enchant in tessnip and be able to add a new one using the arcane enchanting table. Any help someone could deliver would be much appreciated and if i'm not making any sense in my writing I apologize for crappy english :P And if this question doesn't belong here i'm sorry. Thanks **EDIT** Found the answer to my question thanks anyway. Edited December 1, 2011 by Aeonz1337 Link to comment Share on other sites More sharing options...
Flopsies Posted December 1, 2011 Share Posted December 1, 2011 How can i download throttlekitty's new xml? Link to comment Share on other sites More sharing options...
dungkaka1993 Posted December 1, 2011 Share Posted December 1, 2011 How can i add the textures into the Meshes i make ?????sr for my english Link to comment Share on other sites More sharing options...
Phate3 Posted December 1, 2011 Share Posted December 1, 2011 I'm having a problem simply replacing the mesh. When i import the .obj everything works fine, i can even see the textures in NifSkope. But when i try it in game the only thing i see is the exclamation mark of missing meshes. When i try to do like this guide (http://www.skyrimnexus.com/downloads/file.php?id=2158) suggest, i can see the mesh in game, but it has no textures. Someone have any ideas? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 1, 2011 Share Posted December 1, 2011 (edited) I'm having a problem simply replacing the mesh. When i import the .obj everything works fine, i can even see the textures in NifSkope. But when i try it in game the only thing i see is the exclamation mark of missing meshes. When i try to do like this guide (http://www.skyrimnexus.com/downloads/file.php?id=2158) suggest, i can see the mesh in game, but it has no textures. Someone have any ideas?lol at that guide. what happened with the UVs getting wiped is normal behaviour with that way at this point. He's writing a tutorial and doesn't seem to be able to even do it properly himself. :facepalm: the obj import method works. you're just doing something wrong. since you have not described exactly what you did, all I can suggest is to try again. Edited December 1, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
Recommended Posts