Ghogiel Posted December 1, 2011 Share Posted December 1, 2011 repalce the shapedata . and in the game the texture isnt showExplain? did you ever rclick>copy on a nitrishapedat block... if you did you are doing it wrong. Currently UVs will get wiped when doing anything like that. Just import objs(that have been UVed) and it works. it isnt work bro. import .obj and replace the texture directory ;)), right Method is working. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 1, 2011 Share Posted December 1, 2011 (edited) In block details of the nitrishape, input the block number of the shader block in properties. Look at a vanilla set up to see/confirm Alright, i did that, nothing changes in game :(. This is a screenshot of my NifSkope, maybe it'll help.http://i.imgur.com/jxt9x.jpgThat is broken. NitexturingProperty hasn't been used since oblivion. It doesn't work in this engine. that is junk that came in with your obj import. you put the shader property in the 2nd slot. empty that one, and put it in the first slot. Edited December 1, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
Phate3 Posted December 1, 2011 Share Posted December 1, 2011 That is broken. NitexturingProperty hasn't been used since oblivion. It doesn't work in this engine. that is junk that came in with your obj import. you put the shader property in the 2nd slot. empty that one, and put it in the first slot. Thank you very much, now it works :). The textures appears much brighter and pixelated in game that in NifSkope, but it's working! I learned a lot from you, thanks. Link to comment Share on other sites More sharing options...
dungkaka1993 Posted December 1, 2011 Share Posted December 1, 2011 That is broken. NitexturingProperty hasn't been used since oblivion. It doesn't work in this engine. that is junk that came in with your obj import. you put the shader property in the 2nd slot. empty that one, and put it in the first slot. Thank you very much, now it works :). The textures appears much brighter and pixelated in game that in NifSkope, but it's working! I learned a lot from you, thanks. can i have the Meshes of you . i swear i never post in anywhere Link to comment Share on other sites More sharing options...
Ghogiel Posted December 1, 2011 Share Posted December 1, 2011 (edited) That is broken. NitexturingProperty hasn't been used since oblivion. It doesn't work in this engine. that is junk that came in with your obj import. you put the shader property in the 2nd slot. empty that one, and put it in the first slot. Thank you very much, now it works :). The textures appears much brighter and pixelated in game that in NifSkope, but it's working! I learned a lot from you, thanks.possibly _m map...? shader might be setup to use it... http://www.thenexusforums.com/index.php?/topic/457148-graphics-modding/page__view__findpost__p__3936796 Edited December 1, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
Phate3 Posted December 1, 2011 Share Posted December 1, 2011 possibly _m map...? shader might be setup to use it... http://www.thenexusforums.com/index.php?/topic/457148-graphics-modding/page__view__findpost__p__3936796 I thought about that too, but the mod doesn't come with an _m.dds. I tried to import another sword and it works perfectly, so it's no big deal. Now i just need to solve this new textures problem: http://i.imgur.com/OnStJ.jpgThe textures seems to repeat themselves, but the effect is horrible. Link to comment Share on other sites More sharing options...
dungkaka1993 Posted December 1, 2011 Share Posted December 1, 2011 possibly _m map...? shader might be setup to use it... http://www.thenexusforums.com/index.php?/topic/457148-graphics-modding/page__view__findpost__p__3936796 I thought about that too, but the mod doesn't come with an _m.dds. I tried to import another sword and it works perfectly, so it's no big deal. Now i just need to solve this new textures problem: http://i.imgur.com/OnStJ.jpgThe textures seems to repeat themselves, but the effect is horrible. can you give me the nif file you mod . i really want to play with dragonslayer Link to comment Share on other sites More sharing options...
Ghogiel Posted December 1, 2011 Share Posted December 1, 2011 possibly _m map...? shader might be setup to use it... http://www.thenexusforums.com/index.php?/topic/457148-graphics-modding/page__view__findpost__p__3936796 I thought about that too, but the mod doesn't come with an _m.dds. use a different shader, daedric shader has that set up, try iron or something. or make an _m map. Now i just need to solve this new textures problem: http://i.imgur.com/OnStJ.jpgThe textures seems to repeat themselves, but the effect is horrible.Why..? I see what you mean, is it texture/UV that tiles? or something else.. Link to comment Share on other sites More sharing options...
est Posted December 1, 2011 Share Posted December 1, 2011 TESSnip rocks. I'll totally try that later. Link to comment Share on other sites More sharing options...
Phate3 Posted December 1, 2011 Share Posted December 1, 2011 Why..? I see what you mean, is it texture/UV that tiles? or something else.. I think it's the texture/UV that repeats itself, here's a screenshot of the UV: http://i.imgur.com/AkKYO.jpg Link to comment Share on other sites More sharing options...
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