Amrok Posted November 30, 2011 Share Posted November 30, 2011 To those having difficulty with chests and display cases not working correctly when you've placed them, try this trick. After you've placed the object tyep Disable then Enable. I found when I was placing new floor on the first floor I would fall through the tile unless I did this. All my chests and display cases work just fine after doing this. @ Mike Hancho - Thanks for responding about the fertile ground. I was thinking the same thing as was going to mess around with it tonight to see if it'll actually grow things planted there. Could be used to make a nice garden if that's the case. Also, any tips on how to fix the navmesh through the console commands? Sure would be nice to see Sapphire walking around the new area rather than doing the running man where a wall used to be. Link to comment Share on other sites More sharing options...
MikeHancho64 Posted November 30, 2011 Share Posted November 30, 2011 Also, any tips on how to fix the navmesh through the console commands? Sure would be nice to see Sapphire walking around the new area rather than doing the running man where a wall used to be. That’s a really tough one and while I guess it may be possible, I doubt it would be very practical to add navmesh by the console. I believe you can enable the “vertices” that a navmesh is made of with scripting, and enable other vertices to change navmesh in game. But that is done with the CK. So I don’t know for sure, but my guess would be that it’s mostly impossible (or very, very hard) to do without an esp. But the good news is that they will still run around using the vanilla navmesh and should still interact with furniture and idles in their area. Did I mention we need the CK like last week already? Wait.... Sapphire...what..how? She would only tell my guy to get out of her face, lol. (My Breton thought she was cute though, but her attitude sucked...) Link to comment Share on other sites More sharing options...
gengrimm Posted November 30, 2011 Share Posted November 30, 2011 Should make a contest for best console made home in skyrim and the prize will be say a month long add on Nexus the ESP of your home once the kit is released. Link to comment Share on other sites More sharing options...
Shawkab Posted November 30, 2011 Author Share Posted November 30, 2011 Anyway, don’t know if anyone has had issues, but have you had any issues with savegame bloat? According to the wiki, using the placeatme command can cause saves to become corrupted. Although some folks have told me that it would take 1000’s of added items to cause concern. I only added a few crates for storage so it’s not likely a concern, but I was wondering if you guys doing a total makeover have noticed an increase in your savegame file? Might be worth checking. I have made an entire house, out of nothing from scratch after deleting all of breezehome, no issues like that. The only issues I have are Lydia's pathing and Ambiant lighting.. But I think the Ambiant lighting can be script edited out. Link to comment Share on other sites More sharing options...
sirxazor Posted November 30, 2011 Share Posted November 30, 2011 (edited) can someone help me find the ID of smedatomedb.nif it doesn't show in TESsnip and I need this to close some edges in the stairs. NVM I found it Edited November 30, 2011 by sirxazor Link to comment Share on other sites More sharing options...
Amrok Posted November 30, 2011 Share Posted November 30, 2011 Also, any tips on how to fix the navmesh through the console commands? Sure would be nice to see Sapphire walking around the new area rather than doing the running man where a wall used to be. That’s a really tough one and while I guess it may be possible, I doubt it would be very practical to add navmesh by the console. I believe you can enable the “vertices” that a navmesh is made of with scripting, and enable other vertices to change navmesh in game. But that is done with the CK. So I don’t know for sure, but my guess would be that it’s mostly impossible (or very, very hard) to do without an esp. But the good news is that they will still run around using the vanilla navmesh and should still interact with furniture and idles in their area. Did I mention we need the CK like last week already? Wait.... Sapphire...what..how? She would only tell my guy to get out of her face, lol. (My Breton thought she was cute though, but her attitude sucked...) Yeah the vanilla navmesh works, sort of. But I can't get either the wife or the housecarl to come down the new set of stairs. Instead they run around in circles just outside the stariwell trying to figure out how I wound up twenty feet beneath them. They will eventually make their way into the added area so long as it's a simple straight line to the idles and furniture, but they will act like they are confused when walking through there. You can lead them through the new areas, but not down or up new stairs. And yeah, Sapphire. She's the best. First thing she says when she moves in is "Not the biggest house I've seen, but it's ours so I like it." You were literally living in a sewer and that's what you say about my house?! But then she follows it up with "You and I are the only two people worth loving in all of Skyrim." So she's a keeper. That and she absolutely kicks ass as a companion. Her sneak is real high and is awesome with the bow and swords. Link to comment Share on other sites More sharing options...
sirxazor Posted December 1, 2011 Share Posted December 1, 2011 I have been working on the basement now, I know a lot of people like to make their house extremely huge... but I try to stick with reality and just focus on making my house more beautiful. This is how I started working on the basement: http://img812.imageshack.us/img812/8677/tesv2011113014575627.jpg http://img41.imageshack.us/img41/9448/tesv2011113016450580.jpg I am not going to make it as big as the floor above, but I will add a secret room in between both of these areas and place a bookshelf door in there. Link to comment Share on other sites More sharing options...
SoulAdm Posted December 1, 2011 Share Posted December 1, 2011 yes, you got that right, we are rich and whealthy we are not happy about manno we want an estate Link to comment Share on other sites More sharing options...
sirxazor Posted December 1, 2011 Share Posted December 1, 2011 yes, you got that right, we are rich and whealthy we are not happy about manno we want an estate that's not what I meant. If the house looks like about 2500 square feet outside, and the inside is 10000 square feet it just doesn't add up. If you going to make a big house, make sure you start from the outside first lol. Link to comment Share on other sites More sharing options...
SoulAdm Posted December 1, 2011 Share Posted December 1, 2011 Well~~~ it is a magical world you know~~~lol i wonder if they still have the teleport portals like in Obl mages'tower, that would make more sence but untill now i havenet find any and yet i am struggling trying to re-style my npc wife (also my follower) into a mage combat rather then bow or swords Link to comment Share on other sites More sharing options...
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