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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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In response to post #43222670. #43227380 is also a reply to the same post.


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LOOT is already implemented very well into MO. Tes5Edit doesn't really belong IMO, though.
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In response to post #43223160. #43223235, #43225810, #43226065, #43226570, #43226580, #43226675, #43226930, #43227145 are all replies on the same post.


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The VFS of MO is second to none, let's hope the new NMM uses that. I may sound like a bit of a fanboy, but after grappling with a variety of virtual file systems, I just haven't found anything quite as nice as MO's.
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In response to post #43210430. #43215310, #43215490, #43215920, #43216655, #43217565, #43217935, #43218210, #43222660, #43225585, #43227190 are all replies on the same post.


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Yes, exactly.

There doesn't seem to be much point in using a file virtualization system if the CK can't see it.
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In response to post #43210430. #43215310, #43215490, #43215920, #43216655, #43217565, #43217935, #43218210, #43222660, #43225585, #43227190, #43227900 are all replies on the same post.


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While I can sympathize with this position, I think anybody who has taken the 5 minutes it takes to install and learn MO will soon understand its profound advantages and near-complete lack of disadvantages, 100% of the time. As someone who very much likes doing things myself, MO is a tool that lets me do things myself better. But, to each their own. Edited by ColdHarmonics
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So will it be safe to say, this 'new' MM have will none of the features of NMM, and all the features of MO. IoW, just a reskinned and renamed MO? As bad as NMM 6x has been, there are things about NMM that make people want to use it, well, the pre- 6x versions anyhow. How is forcing MO and its structure on everyone, even those that don't really want it, a benefit?

 

I use NMM 56.1, and do NOT require virtual installs. Its a feature, for some, but not a REQUIRED one, and I dont want it forced on me. 56.1 is old, crashes constantly, and is not all that stable tbh. But its still far preferable to anything NMM 6x, and have no need to have MO forced upon me. Not going to argue which one is 'superior', that is pointless. NMM is straight-forward enough to do what it has to, and did it well enough, well at least untill they tried to steal some of MO thunder. Then it went to complete and utter $yht. Up until that point, it wasn't perfect, but it did the job. NMM 6x added a needless feature that no one asked for, and never worked properly. Had NMM retained its pre-VM structure and improved that, things would likely be fine with it even now.

 

So now, the 'solution' it seems, is make everyone use MO whether they like it or not...

Edited by Mebantiza
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In response to post #43222670. #43227380, #43227780 are all replies on the same post.


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No, TES5Edit does not belong in a mod manager. But the fact that you can already set it as a shortcut in your MO toolbar already makes it as close as possible to TES5Edit being implemented into MO. LOOT on the other hand does work perfectly fine in MO. And it's good that it was implemented for quick sorting after installing mods. But as a rule of thumb, never fully rely on LOOT to sort your plugins in the perfect order because it never will. So use it at your will and then use your own judgement for the rest.
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In response to post #43222670. #43227380, #43227780, #43228265 are all replies on the same post.


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No

Once you start incorporating other programs into the main program you limit how each thing can be upgraded.

Having grown up in the "all-in-one" stereo console fad, AND the "Separate component" non-console fad, it was the most expensive to buy a separate component system, but in the long run, the cheapest to replace ONE component, rather than having to replacing the entire system, when ONE thing broke.

Just like TVs today, that have DVD and/or VCR players built in.

When one of those Breaks, you're stuck with either

1. A TV that can play DVDs but not Video tapes
2. A TV that can play Video tapes but not DVDs
3. A TV that can play DVD & Video tapes, but you can't watch because the TV is broken
4. A TV that can play DVDs, but you can't watch, because the TV is broken
5. A TV that can play videos, but you can't watch because the TV is broken

Ultimately you're forced to replace THE ENTIRE THING, rather than just swap out ONE PIECE of the set-up.

Yea, that was a long way around talking about not incorporating everything into one program, but I felt I should give an example
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I'll never use NMM if it doesn't match or beat the modularity and cleanliness of MO.

 

Having mod managers just shove files into the Data directory willy-nilly is not a sustainable approach when people have 100 mods that interact with each-other. People say NMM uses some kind of virtualization. Looks more like symlinks.

 

NMM is fine if you just want whats essentially a downloader + unpacker and just download 5 mods and never touch it again.

 

MO is the top when you want to actually tweak files, create overrides, update mods without having to reinstall everything, try out mods without tainting your Data folder, debug problems, since it's so easy to disable a mod and know exactly what is overriding what.

 

Tannin says "we won't be missing MO for long", but has he seen NMM? At least he doesn't have to work with NMM, since they're starting from scratch, but he has to do everything and work with the people who did NMM. Not going to be easy.

 

Anyway, grats on Tannin on getting a job to work on a mod manager. He did good work on MO and it's nice to see someone be able to make a job out of it. And I hope the people that worked on NMM are ready to move onto the next level.

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