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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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In response to post #43224315.


Gefri wrote: The pursuit of money leaves destroyed beauty in it's wake. Bean counters can only aspire to be as likeable as Undead Radrats. (Ok, I made those up.) The beauty of OMM, FOMM, NMM, and MO was that they were created and operated by enthusiasts who simply loved their work. Now one of those artists, one of the greatest, does the same work, but this time for the buck. And so commercialism has/will destroy NMM.


Obviously you didn't read the part where Tannin posted that he didn't have much time for MO because of his workload, as he was doing it in his spare time, and now that he's part of the team here on the Nexus he can devote his time to an NMM/MO hybrid, so don't go around like chicken little with the doom and gloom yet.
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In response to post #43209145. #43209380, #43211385, #43217790 are all replies on the same post.


RoyBatterian wrote: Here's hoping for advanced mode.

Here's also hoping for quashing that time zone bug (I think) that likes to uninstall all your mods I've reported several times.

I don't know how to feel about this.
DuskDweller wrote: Hi Roy, can you post a link to one of your reports so we can have a look at it?
RoyBatterian wrote: I'd have to dig, that was like 2 years ago by now I think. I stopped using NMM the third time it uninstalled all my Skyrim mods after an update. I saw someone complain about it not even a week ago though.
TheMagician16 wrote: Similar issue with Roy only it happened more recently to me, unfortunately I do not remember the details only that it updated and asked me about uninstalling all mods with no option to refuse. That is the biggest issue I have had with NMM.


It should never do that, at all, ever. There is just no reason why your mod manager should arbitrarily decide it's going to uninstall all your mods without recourse. I found the post but I'd rather not link it. I was pretty rude because I was extremely angry and upset.
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In response to post #43213170. #43213650, #43214685 are all replies on the same post.


stebo104 wrote: Mod Organizer is still a million times better then NMM.
renthal311 wrote: NMM is so made that without a tutorial, even a novice can install selected mods, I'm Modder, and I do complicated things, but I could not install even one mod MO no tutorial, a huge difference, NMM is very user-friendly, simple, fast, is the best and will continue :)
Thallassa wrote: To install a mod in MO is exactly the same as in NMM. Double click the download file, activate the mod. Play.

MO just has ton more power.


renthal: Installing a mod with Mod Organizer is no more difficult than with NMM. This talk about it being difficult to use is all just a bunch of mythology.

It's literally exactly the same. Click download with NMM link on Nexus Mods, double click download in the downloads list/tab, check mod in mod list. That's it. :|

EDIT: Didn't refresh page, Thalla beat me to it. Edited by matortheeternal
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In response to post #43224315. #43224420 is also a reply to the same post.


Gefri wrote: The pursuit of money leaves destroyed beauty in it's wake. Bean counters can only aspire to be as likeable as Undead Radrats. (Ok, I made those up.) The beauty of OMM, FOMM, NMM, and MO was that they were created and operated by enthusiasts who simply loved their work. Now one of those artists, one of the greatest, does the same work, but this time for the buck. And so commercialism has/will destroy NMM.
HadToRegister wrote: Obviously you didn't read the part where Tannin posted that he didn't have much time for MO because of his workload, as he was doing it in his spare time, and now that he's part of the team here on the Nexus he can devote his time to an NMM/MO hybrid, so don't go around like chicken little with the doom and gloom yet.


Naysayers everywhere.
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In response to post #43209145. #43209380, #43211385, #43217790, #43224430 are all replies on the same post.


RoyBatterian wrote: Here's hoping for advanced mode.

Here's also hoping for quashing that time zone bug (I think) that likes to uninstall all your mods I've reported several times.

I don't know how to feel about this.
DuskDweller wrote: Hi Roy, can you post a link to one of your reports so we can have a look at it?
RoyBatterian wrote: I'd have to dig, that was like 2 years ago by now I think. I stopped using NMM the third time it uninstalled all my Skyrim mods after an update. I saw someone complain about it not even a week ago though.
TheMagician16 wrote: Similar issue with Roy only it happened more recently to me, unfortunately I do not remember the details only that it updated and asked me about uninstalling all mods with no option to refuse. That is the biggest issue I have had with NMM.
RoyBatterian wrote: It should never do that, at all, ever. There is just no reason why your mod manager should arbitrarily decide it's going to uninstall all your mods without recourse. I found the post but I'd rather not link it. I was pretty rude because I was extremely angry and upset.


These are a few I fixed them myself:
In DownloadMonitorControl_KeyUp lvwTasks.FocusedItem can be null so it needs a check in the if
The CategoryId infered from downloaded mods is often wrong. It would be better to add them all to "uncategorized" category.
The SizeColumnsToFit() in CategoryListView is really annoying when you want to resize the columns. There is no need to prevent the horizontal scrollbar.
I added (for myself) F2 (rename), Ctrl-X, Ctrl+C, Ctrl+V, etc to the grid editors in the CategoryListView because they don't work.
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In response to post #43210430. #43215310, #43215490, #43215920, #43216655, #43217565, #43217935, #43218210, #43222660 are all replies on the same post.


jim_uk wrote: Please can we get a mode for us old stick in the muds who still do everything manually and only want something to enable mods and change the load order? I'm still using 0.52.3.
kingtobbe wrote: This works perfectly for that. It doesn't disable mods beyond unchecking the esp though. Of course if it did, it wouldn't be simple anymore :)

http://www.nexusmods.com/fallout4/mods/13671/?
vram1974 wrote: You're never too old to save time. If a veritable moron like myself can figure out mod managers then anybody can.
jim_uk wrote: It's nothing to do with figuring them out, it's that I don't need all the other stuff, I've been installing mods since 2002, I know what I'm doing and prefer to do things myself.

@kingtobbe I used something similar for FO4, it saved me from upgrading and risking breaking my older games.
Arthmoor wrote: I'm with jim_uk on this one. If I were to be convinced to use this new NMM, I'd want it to be straightforward and without all the file system virtualization stuff. And it would need to be at least as robust about handling the Data folder as Wrye Bash is now.

Oh, and please, for the love of Talos, leave the BSA unpacking to other tools where it belongs!
HadToRegister wrote: So if you're still using 0.52.3 then just continue using it then, problem solved, as you're not even using NMM for anything except to enable/disable mods and change the load order.
You're not even using it to it's fullest potential, so you'll be able to use that version forever.
jim_uk wrote: It won't work for newer titles, this months Skyrim Shiny Edition being one of them.
PirateZ86 wrote: @jim_uk: Please don't listen or reply to morons who have no common sense.
HadToRegister wrote:

PirateZ86 9 kudos 557 posts
@jim_uk: Please don't listen or reply to morons who have no common sense.


Wow, so you go straight to the ad hominems because someone has a different opinion than you?

Jesus christ dude, chill out.


@arthmoor This could be a dumb (or too long to answer) question but what do you have against file virtualization? For me the benefits are massive; quick and easy profiling, clean skyrim folder, quick and easy file priority, and MO lets me use Wrye Bash for bash patches and such even between profiles. I can't even think of a negative point.

Without MO I couldn't have both Enderal and Skyrim installed right now and quickly choose which one I want to play.
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In response to post #43223435. #43223890, #43223975 are all replies on the same post.


turulo wrote: I use a customized version of the NMM (previous version) because I needed some UI related bugs that annoyed me.

So I have a little knowledge of the internals and I can tell you (although you probably miss this post) that the UI programming has way too many hands involved. Things are done multiple times differently because I bet that different people wanted something and didn't know that others had already implemented the same in another place.

All the UI code in NMM got too complex for what it is really (a few docking panes with grids and toolbars). So in my opinion, what you need is to switch to something more declarative like WPF to simplify your UI.

Please take that into consideration since WPF will allow to reuse the mod/omod/fomod related code that you already have (all that is not UI related) and also will be more simple to maintain. And should you feel the UI needs to be changed afterwards, well with WPF you can change it without changing the code most of the time.
Pazuzu156 wrote: I swapped to WPF mid development on my tool for Mass Effect. Safe to say, I've never gone back to WinForms. And with the ability to extend/create controls in an XML styled markup language, it's like web development..only for the desktop :D
turulo wrote: Exactly, it's less code and better code. And it forces you to think in model-view-controller, which keeps everything at bay when a project grows.


Seems that MO uses Qt, I hope that the new NMM will not use Qt. That damn Qt5 SDK broke my Win10.
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