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SKSE


Lodbrok

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Hey devs, is there any way to support you financially? For me SKSE is the must addition to Skyrim, would love to contribute and compensate for the time you devoted. I really appreciate your efforts. You're awesome!

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Thank you Team OBSE, Team SKSE and Team SKSE64 for all you do! You have made my games in the past so much more. I'm ([patiently, she says :yes: ) waiting for the new version. Sending you good energy.

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@Behippo

 

Yours is the most important mod in Skyrim. Thousands and thousands of mods depend on yours. That is a titanic accomplishment. You have all of our heartfelt thanks and best wishes in the effort.

 

Please pardon me if I misunderstand what SKSE does.

 

@Bethesda

 

It would have been a comparatively trivial effort to list functions SKSE exposes when starting with full visibility of the Engine's source code. While I understand that every project must have a cutline, Skyrim is Bethesda's biggest money-maker, and SKSE its most used mod.

 

Given the gigantic following, and millions of console gamers who would doubtless love to have access to all the mods dependent upon SKSE. What would it take to have an engine developer be made available to Behippo to accelerate the process? It would seem to present a very good chance of selling a lot of copies of the game to have SKSE working on Skyrim Special Edition.

 

Where would the bar be in terms of a collection to have an engine developer available to accelerate the process, or at least answer class-structure questions??

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@Bethesda

 

It would have been a comparatively trivial effort to list functions SKSE exposes when starting with full visibility of the Engine's source code. While I understand that every project must have a cutline, Skyrim is Bethesda's biggest money-maker, and SKSE its most used mod.

 

Given the gigantic following, and millions of console gamers who would doubtless love to have access to all the mods dependent upon SKSE. What would it take to have an engine developer be made available to Behippo to accelerate the process? It would seem to present a very good chance of selling a lot of copies of the game to have SKSE working on Skyrim Special Edition.

 

Where would the bar be in terms of a collection to have an engine developer available to accelerate the process, or at least answer class-structure questions??

 

I'd say that you might have better luck asking that over on their forums, but with that mess they've been running I doubt it.

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